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Gerard Jounghyun Kim: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jinseok Seo, Namgyu Kim, Gerard Jounghyun Kim
    Designing Interactions for Augmented Reality Based Educational Contents. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1188-1197 [Conf]
  2. Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
    Manipulation of Field of View for Hand-Held Virtual Reality. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:1204-1211 [Conf]
  3. Changseok Cho, Huichul Yang, Gerard Jounghyun Kim, Sung Ho Han
    Body-Based Interfaces. [Citation Graph (0, 0)][DBLP]
    ICMI, 2002, pp:466-472 [Conf]
  4. Gerard Jounghyun Kim, George A. Bekey
    Constructing Design Plans for DFA Redesign. [Citation Graph (0, 0)][DBLP]
    ICRA (3), 1993, pp:312-318 [Conf]
  5. Sukhan Lee, Gerard Jounghyun Kim, George A. Bekey
    Combining Assembly Planning with Redesign: An Approach for More Effective DFA. [Citation Graph (0, 0)][DBLP]
    ICRA (3), 1993, pp:319-325 [Conf]
  6. Gun A. Lee, Claudia Nelles, Mark Billinghurst, Gerard Jounghyun Kim
    Immersive Authoring of Tangible Augmented Reality Applications. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:172-181 [Conf]
  7. Jane Hwang, Namgyu Kim, Gerard Jounghyun Kim
    Immersing Tele-operators in Collaborative Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISVC (1), 2006, pp:692-701 [Conf]
  8. Dongsik Cho, Jihye Park, Gerard Jounghyun Kim, Sangwoo Hong, Sungho Han, Seungyong Lee
    The Dichotomy of Presence Elements: The Where and What. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:273-274 [Conf]
  9. Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, Inseok Lee, Sung H. Lim
    Multimodal Menu Presentation and Selection in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:281- [Conf]
  10. Sangyoon Lee, Tian Chen, Jongseo Kim, Sungho Han, Zhigeng Pan, Gerard Jounghyun Kim
    Affective Property Evaluation of Virtual Product Designs. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:207-216 [Conf]
  11. Sangyoon Lee, Tian Chen, Jongseo Kim, Gerard Jounghyun Kim, Sungho Han, Zhigeng Pan
    Colorplate: Affective Property Evaluation of Virtual Product Designs. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:292- [Conf]
  12. Ungyeon Yang, Gerard Jounghyun Kim
    Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:27-34 [Conf]
  13. Byungdae Jung, Jaein Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim
    Incorporating co-presence in distributed virtual music environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:206-211 [Conf]
  14. Gerard Jounghyun Kim, Kyo Chul Kang, Hyejung Kim, Jiyoung Lee
    Software engineering of virtual worlds. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:131-138 [Conf]
  15. Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
    Observing effects of attention on presence with fMRI. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:73-80 [Conf]
  16. Gun A. Lee, Gerard Jounghyun Kim, Chan-Mo Park
    Modeling virtual object behavior within virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:41-48 [Conf]
  17. Taeyong Moon, Gerard Jounghyun Kim
    Design and evaluation of a wind display for virtual reality. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:122-128 [Conf]
  18. Jonghyun Ryu, Gerard Jounghyun Kim
    Using a vibro-tactile display for enhanced collision perception and presence. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:89-96 [Conf]
  19. Jinseok Seo, Gerard Jounghyun Kim, Kyo Chul Kang
    Levels of detail (LOD) engineering of VR objects. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:104-110 [Conf]
  20. Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
    Hand-held virtual reality: a feasibility study. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:356-363 [Conf]
  21. Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst
    Interaction techniques in large display environments using hand-held devices. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:100-103 [Conf]
  22. Gun A. Lee, Gerard Jounghyun Kim, Mark Billinghurst
    Immersive authoring: What You eXperience Is What You Get (WYXIWYG). [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:7, pp:76-81 [Journal]
  23. Sreenivasa R. Gorti, Ashok Gupta, Gerard Jounghyun Kim, Ram D. Sriram, Albert Wong
    An object-oriented representation for product and design processes. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1998, v:30, n:7, pp:489-501 [Journal]
  24. Gerard Jounghyun Kim
    Case-based design for assembly. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1997, v:29, n:7, pp:497-506 [Journal]
  25. Ji Y. Lee, Kyo Chul Kang, Gerard Jounghyun Kim, Hye J. Kim
    Adding Form to Real-Time System Specification and Simulation. [Citation Graph (0, 0)][DBLP]
    International Journal of Software Engineering and Knowledge Engineering, 1999, v:9, n:5, pp:643-662 [Journal]
  26. Sangyoon Lee, Gaurav S. Sukhatme, Gerard Jounghyun Kim, Chan-Mo Park
    Haptic Teleoperation of a Mobile Robot: A User Study. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:3, pp:345-365 [Journal]
  27. Albert A. Rizzo, Gerard Jounghyun Kim
    A SWOT Analysis of the Field of Virtual Rehabilitation and Therapy. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:2, pp:119-146 [Journal]
  28. Jinseok Seo, Gerard Jounghyun Kim
    Design for Presence: A Structured Approach to Virtual Reality System Design. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:4, pp:378-403 [Journal]
  29. Wooyoung Shim, Gerard Jounghyun Kim
    Designing for Presence and Performance: The Case of the Virtual Fish Tank. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:4, pp:374-386 [Journal]
  30. Ungyeon Yang, Gerard Jounghyun Kim
    Implementation and Evaluation of "Just Follow Me": an Immersive, VR-Based, Motion-Training System. [Citation Graph (0, 0)][DBLP]
    Presence, 2002, v:11, n:3, pp:304-323 [Journal]
  31. Sangyoon Lee, Tian Chen, Jongseo Kim, Gerard Jounghyun Kim, Sung Ho Han, Zhigeng Pan
    Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs. [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:1, pp:45-64 [Journal]
  32. Kyo Chul Kang, Kwan W. Lee, Ji Y. Lee, Gerard Jounghyun Kim
    ASADAL/SIM: An Incremental Multi-Level Simulation and Analysis Tool for Real-Time Software Specifications. [Citation Graph (0, 0)][DBLP]
    Softw., Pract. Exper., 1998, v:28, n:4, pp:445-462 [Journal]
  33. Seongmin Baek, Seungyong Lee, Gerard Jounghyun Kim
    Motion retargeting and evaluation for VR-based training of free motions. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2003, v:19, n:4, pp:222-242 [Journal]
  34. Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung Cheon, Sungkil Lee, Seungmoon Choi, Gerard Jounghyun Kim
    Requirements, Implementation and Applications of Hand-held Virtual Reality. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:2, pp:59-66 [Journal]
  35. Gerard Jounghyun Kim, Jim X. Chen
    Virtual reality in its revival. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:2, pp:- [Journal]
  36. Seokhee Jeon, HyeongSeop Shim, Gerard Jounghyun Kim
    Viewpoint Usability for Desktop Augmented Reality. [Citation Graph (0, 0)][DBLP]
    IJVR, 2006, v:5, n:3, pp:33-39 [Journal]
  37. Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim
    Telepresence racing game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:394- [Conf]
  38. Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim
    Telepresence meets racing games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:381-382 [Conf]
  39. Jinseok Seo, Gerard Jounghyun Kim
    Teaching Structured Development of Virtual Reality Systems Using P-VoT. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:69-80 [Conf]
  40. Seokhee Jeon, Gerard Jounghyun Kim, Mark Billinghurst
    Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:336-343 [Conf]
  41. Sangyoon Lee, Sunghoon Yim, Gerard Jounghyun Kim, Ungyeon Yang, Chang-Hun Kim
    Design and Evaluation of a Hybrid Display System for Motion-Following Tasks. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:280-289 [Conf]
  42. Gabjong Han, Jane Hwang, Seungmoon Choi, Gerard Jounghyun Kim
    AR Pottery: Experiencing Pottery Making in the Augmented Space. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:642-650 [Conf]

  43. TouchBall: a design and evaluation of a hand-held trackball based touch-haptic interface. [Citation Graph (, )][DBLP]


  44. Mosaicing a Wide Geometric Field of View for Effective Interaction in Augmented Reality. [Citation Graph (, )][DBLP]


  45. Effects of sizes and shapes of props in tangible augmented reality. [Citation Graph (, )][DBLP]


  46. Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality. [Citation Graph (, )][DBLP]


  47. Real-time tracking of visually attended objects in interactive virtual environments. [Citation Graph (, )][DBLP]


  48. Robots with projectors: an alternative to anthropomorphic HRI. [Citation Graph (, )][DBLP]


  49. Humanoid robot vs. projector robot: exploring an indirect approach to human robot interaction. [Citation Graph (, )][DBLP]


  50. Interaction for tabletop computing environment: an analysis and implementation. [Citation Graph (, )][DBLP]


  51. Creating ubiquitous computing simulators using P-VoT. [Citation Graph (, )][DBLP]


  52. Image Browsing in Mobile Device Using User Motion Tracking. [Citation Graph (, )][DBLP]


  53. Space extension: the perceptual presence perspective. [Citation Graph (, )][DBLP]


  54. Using keyboards with head mounted displays. [Citation Graph (, )][DBLP]


  55. Occlusion based interaction methods for tangible augmented reality environments. [Citation Graph (, )][DBLP]


  56. Explorative construction of virtual worlds: an interactive kernel approach. [Citation Graph (, )][DBLP]


  57. Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers. [Citation Graph (, )][DBLP]


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