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Bailin Yang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Bailin Yang, Xiangcheng Li
    Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:801-804 [Conf]
  2. Bailin Yang, Zhigeng Pan
    A Hybrid Adaptive Normal Map Texture Compression Algorithm. [Citation Graph (0, 0)][DBLP]
    ICAT Workshops, 2006, pp:349-354 [Conf]
  3. Zhigeng Pan, Bailin Yang, Mingmin Zhang, Qizhi Yu, Hai Lin
    Remote Visualization Based on Grid Computing. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:236-245 [Conf]
  4. Bailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu
    An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:67-75 [Conf]
  5. Bailin Yang, Xi Cheng, Zhigeng Pan
    A real-time collision detection algorithm for mobile billiards game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:294-297 [Conf]

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