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Frank Van Reeth: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jan Fransens, Frank Van Reeth
    Hierarchical PCA Decomposition of Point Clouds. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:591-598 [Conf]
  2. Fabian Di Fiore, Frank Van Reeth
    Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:183-192 [Conf]
  3. Frank Van Reeth
    Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:118-0 [Conf]
  4. Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth
    Specifying User Interfaces for Runtime Modal Independent Migration. [Citation Graph (0, 0)][DBLP]
    CADUI, 2002, pp:283-294 [Conf]
  5. Fabian Di Fiore, Peter Vandoren, Frank Van Reeth
    Multimodal Interaction in a Collaborative Virtual Brainstorming Environment. [Citation Graph (0, 0)][DBLP]
    CDVE, 2004, pp:47-60 [Conf]
  6. Karin Coninx, Frank Van Reeth, Eddy Flerackers
    A Hybrid 2D / 3D User Interface for Immersive Object Modeling. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1997, pp:47-55 [Conf]
  7. Koen Beets, Johan Claes, Frank Van Reeth
    Optimizing Mesh Construction for Quad/Triangle Schemes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:711-718 [Conf]
  8. Fabian Di Fiore, William Van Haevre, Frank Van Reeth
    Rendering Artistic and Believable Trees for Cartoon Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:144-151 [Conf]
  9. Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis
    Highly Stylised Drawn Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:36-53 [Conf]
  10. Johan Claes, Marc Ramaekers, Frank Van Reeth
    Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:299-305 [Conf]
  11. Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth
    Real-Time Watercolor Painting on a Distributed Paper Model. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:640-643 [Conf]
  12. Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers
    Ray Tracing Optimization Utilizing Projective Methods. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1996, pp:47-53 [Conf]
  13. Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth
    Generating Interactive Television Programs in the PANIVE architecture. [Citation Graph (0, 0)][DBLP]
    Digital Content Creation, 2001, pp:117-126 [Conf]
  14. Johan Claes, Frank Van Reeth, Marc Ramaekers
    Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:59-71 [Conf]
  15. Tom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth
    A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:79-86 [Conf]
  16. Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson
    Sketching with a low-latency electronic ink drawing tablet. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:51-60 [Conf]
  17. Fabian Di Fiore, Frank Van Reeth
    Mimicing 3D transformations of emotional stylised animation with minimal 2D input. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:21-28 [Conf]
  18. William Van Haevre, Fabian Di Fiore, Frank Van Reeth
    Uniting cartoon textures with computer assisted animation. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:245-253 [Conf]
  19. Karin Coninx, Frank Van Reeth, Eddy Flerackers
    HCI Issues About Immersive Modeling. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:953-956 [Conf]
  20. Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth
    Uniform interaction for immersive and non-immersive 3D object modelling. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1999, pp:1080-1084 [Conf]
  21. Jori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth
    Designing a Virtual Environment for Large Audiences. [Citation Graph (0, 0)][DBLP]
    ICOIN (2), 2002, pp:585-595 [Conf]
  22. Jori Liesenborgs, Wim Lamotte, Frank Van Reeth
    Voice over IP with JVOIPLIB and JRTPLIB. [Citation Graph (0, 0)][DBLP]
    LCN, 2001, pp:346-347 [Conf]
  23. Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers
    A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:47-0 [Conf]
  24. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
    Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:51-58 [Conf]
  25. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth
    A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:173-178 [Conf]
  26. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive Rendering of Translucent Deformable Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:130-140 [Conf]
  27. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive rendering of translucent deformable objects. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  28. Johan Claes, Koen Beets, Frank Van Reeth
    A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2002, pp:13-20 [Conf]
  29. Johan Claes, Koen Beets, Frank Van Reeth, Andrei Iones, Anton Krupkin
    Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2001, pp:42-48 [Conf]
  30. Frank Van Reeth, Eddy Flerackers
    Visual pRogramming in a Computer Animation Environment. [Citation Graph (0, 0)][DBLP]
    VL, 1990, pp:194-199 [Conf]
  31. Frank Van Reeth, Eddy Flerackers
    Three-dimensional Graphical Programming in CAEL. [Citation Graph (0, 0)][DBLP]
    VL, 1993, pp:389-391 [Conf]
  32. Koen Beets, Bjorn Geuns, Johan Claes, Frank Van Reeth
    A Mass Spring System Supporting 2D Modelling of 3D Components. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:415-422 [Conf]
  33. Koen Beets, Johan Claes, Frank Van Reeth
    A Subdivision Scheme to Model Surfaces with Spherelike Features. [Citation Graph (0, 0)][DBLP]
    WSCG (Full Papers), 2005, pp:103-108 [Conf]
  34. Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth
    Generalized Object Interactions in a Component based Simulation Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  35. Chris Flerackers, Rae A. Earnshaw, Gert Vansichem, Frank Van Reeth, Frank Alsema
    Creating Broadcast Interactive Drama in an NVE. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2001, v:21, n:1, pp:56-60 [Journal]
  36. Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers
    Realizing 3D Visual Programming Environments within a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:361-370 [Journal]
  37. Herbert Baerten, Frank Van Reeth
    Using VRML and JAVA to visualize 3D algorithms in computer graphics education. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 1998, v:30, n:20-21, pp:1833-1839 [Journal]
  38. Frank Van Reeth, Karin Coninx
    Using networked multimedia in computer graphics education. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 1998, v:30, n:20-21, pp:2065-2073 [Journal]
  39. Kris Luyten, Tom Van Laerhoven, Karin Coninx, Frank Van Reeth
    Runtime transformations for modal independent user interface migration. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2003, v:15, n:3, pp:329-347 [Journal]
  40. Tom Van Laerhoven, Frank Van Reeth
    Real-time simulation of watery paint. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:429-439 [Journal]
  41. Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth
    A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:92-103 [Conf]
  42. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
    Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:1, pp:41-49 [Journal]
  43. William Van Haevre, Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth
    From dust till drawn. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:925-934 [Journal]
  44. Tom Van Laerhoven, Frank Van Reeth
    Brush up your painting skills. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:763-771 [Journal]

  45. Faking Dynamics of Cloth Animation for Animated Films. [Citation Graph (, )][DBLP]


  46. Dip - it: digital infrared painting on an interactive table. [Citation Graph (, )][DBLP]


  47. Exposure Fusion. [Citation Graph (, )][DBLP]


  48. IntuPaint: Bridging the gap between physical and digital painting. [Citation Graph (, )][DBLP]


  49. Strike a Pose: Image-Based Pose Synthesis. [Citation Graph (, )][DBLP]


  50. Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research. [Citation Graph (, )][DBLP]


  51. A Multi-Camera Framework for Interactive Video Games. [Citation Graph (, )][DBLP]


  52. Design and realization of an interactive multimedia server in education. [Citation Graph (, )][DBLP]


  53. Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. [Citation Graph (, )][DBLP]


  54. Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. [Citation Graph (, )][DBLP]


  55. Visinet: Collaborative 3D Visualization and VR over ATM Networks. [Citation Graph (, )][DBLP]


  56. Augmented Panoramic Video. [Citation Graph (, )][DBLP]


  57. Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. [Citation Graph (, )][DBLP]


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