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Marco Agus: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, Antonio Zorcolo
    Real-time Cataract Surgery Simulation for Training. [Citation Graph (0, 0)][DBLP]
    Eurographics Italian Chapter Conference, 2006, pp:183-187 [Conf]
  2. Marco Agus, G. J. Brelstaff, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, B. Picasso, S. Sellari Franceschini
    Physics-Based Burr Haptic Simulation: Tuning and Evaluation. [Citation Graph (0, 0)][DBLP]
    HAPTICS, 2004, pp:128-135 [Conf]
  3. Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
    Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator. [Citation Graph (0, 0)][DBLP]
    IS4TH, 2003, pp:100-107 [Conf]
  4. Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
    Real-Time Haptic and Visual Simulation of Bone Dissection. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:209-216 [Conf]
  5. Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
    Adaptive techniques for real-time haptic and visual simulation of bone dissection. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:102-109 [Conf]
  6. Enrico Gobbetti, Leonardo Spanò, Marco Agus
    Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:563-572 [Journal]
  7. Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
    Real-Time Haptic and Visual Simulation of Bone Dissection. [Citation Graph (0, 0)][DBLP]
    Presence, 2003, v:12, n:1, pp:110-122 [Journal]

  8. Towards a psychophysical evaluation of a surgical simulator for bone-burring. [Citation Graph (, )][DBLP]


  9. GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. [Citation Graph (, )][DBLP]


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