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Magnus Strengert: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Magnus Strengert, Marcelo Magallón, Daniel Weiskopf, Stefan Guthe, Thomas Ertl
    Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters. [Citation Graph (0, 0)][DBLP]
    EGPGV, 2004, pp:41-48 [Conf]
  2. Simon Stegmaier, Magnus Strengert, Thomas Klein, Thomas Ertl
    A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting. [Citation Graph (0, 0)][DBLP]
    Volume Graphics, 2005, pp:187-195 [Conf]
  3. Thomas Klein, Magnus Strengert, Simon Stegmaier, Thomas Ertl
    Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:29- [Conf]
  4. Magnus Strengert, Marcelo Magallón, Daniel Weiskopf, Stefan Guthe, Thomas Ertl
    Large volume visualization of compressed time-dependent datasets on GPU clusters. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2005, v:31, n:2, pp:205-219 [Journal]
  5. Magnus Strengert, Thomas Klein, Thomas Ertl
    A hardware-aware debugger for the OpenGL shading language. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:81-88 [Conf]
  6. Martin Kraus, Mike Eissele, Magnus Strengert
    GPU-Based Edge-Directed Image Interpolation. [Citation Graph (0, 0)][DBLP]
    SCIA, 2007, pp:532-541 [Conf]
  7. Martin Kraus, Magnus Strengert
    Pyramid filters based on bilinear interpolation. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:21-28 [Conf]
  8. C. Müller, Magnus Strengert, Thomas Ertl
    Adaptive load balancing for raycasting of non-uniformly bricked volumes. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2007, v:33, n:6, pp:406-419 [Journal]
  9. Magnus Strengert, Thomas Klein, Ralf P. Botchen, Simon Stegmaier, Min Chen, Thomas Ertl
    Spectral volume rendering using GPU-based raycasting. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:8, pp:550-561 [Journal]

  10. Adaptive sampling in three dimensions for volume rendering on GPUs. [Citation Graph (, )][DBLP]

  11. Concurrent CT Reconstruction and Visual Analysis Using Hybrid Multi-resolution Raycasting in a Cluster Environment. [Citation Graph (, )][DBLP]

  12. GPU-Based Streamlines for Surface-Guided 3D Flow Visualization. [Citation Graph (, )][DBLP]

  13. Depth-of-Field Rendering by Pyramidal Image Processing. [Citation Graph (, )][DBLP]

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