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Hansung Kim: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hansung Kim, Itaru Kitahara, Ryuuki Sakamoto, Kiyoshi Kogure
    An Immersive Free-Viewpoint Video System Using Multiple Outer/Inner Cameras. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:782-789 [Conf]
  2. Hansung Kim, Itaru Kitahara, Kiyoshi Kogure, Kwanghoon Sohn
    A Real-Time 3D Modeling System Using Multiple Stereo Cameras for Free-Viewpoint Video Generation. [Citation Graph (0, 0)][DBLP]
    ICIAR (2), 2006, pp:237-249 [Conf]
  3. Hansung Kim, Kwanghoon Sohn
    Hierarchical disparity estimation with energy-based regularization. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 2003, pp:373-376 [Conf]
  4. Hansung Kim, Seung-Jun Yang, Kwanghoon Sohn
    3D Reconstruction of Stereo Images for Interaction between Real and Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:169-177 [Conf]
  5. Hansung Kim, Itaru Kitahara, Kiyoshi Kogure, Norihiro Hagita, Kwanghoon Sohn
    Sat-Cam: Personal Satellite Virtual Camera. [Citation Graph (0, 0)][DBLP]
    PCM (3), 2004, pp:87-94 [Conf]
  6. Hansung Kim, Dong Min, Kwanghoon Sohn
    Real-Time Stereo Using Foreground Segmentation and Hierarchical Disparity Estimation. [Citation Graph (0, 0)][DBLP]
    PCM (1), 2005, pp:384-395 [Conf]
  7. Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Tomoji Toriyama, Kiyoshi Kogure
    Robust Foreground Extraction Technique Using Gaussian Family Model and Multiple Thresholds. [Citation Graph (0, 0)][DBLP]
    ACCV (1), 2007, pp:758-768 [Conf]
  8. Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Tomoji Toriyama, Kiyoshi Kogure
    Reliability-based 3D reconstruction in real environment. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2007, pp:257-260 [Conf]

  9. Compensated Visual Hull for Defective Segmentation and Occlusion. [Citation Graph (, )][DBLP]

  10. Graph-based foreground extraction in extended color space. [Citation Graph (, )][DBLP]

  11. Non-parametric natural image matting. [Citation Graph (, )][DBLP]

  12. Compensated Visual Hull with GPU-Based Optimization. [Citation Graph (, )][DBLP]

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