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Itaru Kitahara: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hansung Kim, Itaru Kitahara, Ryuuki Sakamoto, Kiyoshi Kogure
    An Immersive Free-Viewpoint Video System Using Multiple Outer/Inner Cameras. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:782-789 [Conf]
  2. Toru Miyamoto, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta
    Floating Virtual Mirrors: Visualization of the Scene Behind a Vehicle. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:302-313 [Conf]
  3. Hansung Kim, Itaru Kitahara, Kiyoshi Kogure, Kwanghoon Sohn
    A Real-Time 3D Modeling System Using Multiple Stereo Cameras for Free-Viewpoint Video Generation. [Citation Graph (0, 0)][DBLP]
    ICIAR (2), 2006, pp:237-249 [Conf]
  4. Kiyohide Satoh, Itaru Kitahara, Yuichi Ohta
    3D Image Display with Motion Parallax by Camera Matrix Stereo. [Citation Graph (0, 0)][DBLP]
    ICMCS, 1996, pp:349-357 [Conf]
  5. Itaru Kitahara, Kiyoshi Kogure, Norihiro Hagita
    Stealth Vision for Protecting Privacy. [Citation Graph (0, 0)][DBLP]
    ICPR (4), 2004, pp:404-407 [Conf]
  6. Unsang Park, Anil K. Jain, Itaru Kitahara, Kiyoshi Kogure, Norihiro Hagita
    ViSE: Visual Search Engine Using Multiple Networked Cameras. [Citation Graph (0, 0)][DBLP]
    ICPR (3), 2006, pp:1204-1207 [Conf]
  7. Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta
    Live Mixed-Reality 3D Video in Soccer Stadium. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:178-187 [Conf]
  8. Hansung Kim, Itaru Kitahara, Kiyoshi Kogure, Norihiro Hagita, Kwanghoon Sohn
    Sat-Cam: Personal Satellite Virtual Camera. [Citation Graph (0, 0)][DBLP]
    PCM (3), 2004, pp:87-94 [Conf]
  9. Hidenori Tanaka, Itaru Kitahara, Hideo Saito, Hiroshi Murase, Kiyoshi Kogure, Norihiro Hagita
    Dynamically Visual Learning for People Identification with Sparsely Distributed Cameras. [Citation Graph (0, 0)][DBLP]
    SCIA, 2005, pp:130-140 [Conf]
  10. Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta
    Live 3D video in soccer stadium. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  11. Itaru Kitahara, Yuichi Ohta
    Scalable 3D Representation for 3D Video Display in a Large-scale Spac. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:45-52 [Conf]
  12. Itaru Kitahara, Yuichi Ohta
    Scalable 3D Representation for 3D Video in a Large-Scale Space. [Citation Graph (0, 0)][DBLP]
    Presence, 2004, v:13, n:2, pp:164-177 [Journal]
  13. Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Tomoji Toriyama, Kiyoshi Kogure
    Robust Foreground Extraction Technique Using Gaussian Family Model and Multiple Thresholds. [Citation Graph (0, 0)][DBLP]
    ACCV (1), 2007, pp:758-768 [Conf]
  14. Morio Nakahara, Itaru Kitahara, Yuichi Ohta
    Sensory Property in Fusion of Visual/Haptic Cues by Using Mixed Reality. [Citation Graph (0, 0)][DBLP]
    WHC, 2007, pp:565-566 [Conf]
  15. Masayuki Takemura, Itaru Kitahara, Yuichi Ohta
    Photometric inconsistency on a mixed-reality face. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:129-138 [Conf]
  16. Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Tomoji Toriyama, Kiyoshi Kogure
    Reliability-based 3D reconstruction in real environment. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2007, pp:257-260 [Conf]

  17. MR-Mirror: A Complex of Real and Virtual Mirrors. [Citation Graph (, )][DBLP]


  18. Compensated Visual Hull for Defective Segmentation and Occlusion. [Citation Graph (, )][DBLP]


  19. Viewpoint-Dependent Quality Control on Microfacet Billboarding Model for Sports Video. [Citation Graph (, )][DBLP]


  20. Robust trajectory estimation of soccer players by using two cameras. [Citation Graph (, )][DBLP]


  21. See-Through Vision: A Visual Augmentation Method for Sensing-Web. [Citation Graph (, )][DBLP]


  22. Face-to-Face Tabletop Remote Collaboration in Mixed Reality. [Citation Graph (, )][DBLP]


  23. Generating perceptually-correct shadows for mixed reality. [Citation Graph (, )][DBLP]


  24. Lets go out: Research in outdoor mixed and augmented reality. [Citation Graph (, )][DBLP]


  25. 3D Tracking of a Soccer Ball Using Two Synchronized Cameras. [Citation Graph (, )][DBLP]


  26. Compensated Visual Hull with GPU-Based Optimization. [Citation Graph (, )][DBLP]


  27. A Room Modeling Method for 3D Video. [Citation Graph (, )][DBLP]


  28. A Nested Marker for Augmented Reality. [Citation Graph (, )][DBLP]


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