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Cameron Browne: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Cameron Browne
    Font Decoration by Automatic Mesh Fitting. [Citation Graph (0, 0)][DBLP]
    EP, 1998, pp:23-43 [Conf]
  2. Cameron Browne
    Rep-tiles with woven horns. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:4, pp:625-629 [Journal]
  3. Cameron Browne
    Cantor knots. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:6, pp:998-1003 [Journal]
  4. Cameron Browne
    Fractal board games. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:1, pp:126-133 [Journal]
  5. Cameron Browne
    Wild knots. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:6, pp:1027-1032 [Journal]
  6. Cameron Browne, Paul B. van Wamelen
    Spiral packing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:5, pp:834-842 [Journal]
  7. Cameron Browne
    Efficient Pythagorean trees: Greed is good. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:4, pp:610-616 [Journal]
  8. Cameron Browne
    Taiji variations: Yin and Yang in multiple dimensions. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:1, pp:142-146 [Journal]
  9. Cameron Browne
    Harmonograms. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:2, pp:292-300 [Journal]
  10. Cameron Browne
    Impossible fractals. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:4, pp:659-667 [Journal]

  11. Evolving Simple Art-Based Games. [Citation Graph (, )][DBLP]


  12. Evolving 3D Buildings for the Prototype Video Game Subversion. [Citation Graph (, )][DBLP]


  13. Search-Based Procedural Content Generation. [Citation Graph (, )][DBLP]


  14. Prediction of student performance using neurocomputing techniques. [Citation Graph (, )][DBLP]


  15. Truchet curves and surfaces. [Citation Graph (, )][DBLP]


  16. Gaudí's organic geometry. [Citation Graph (, )][DBLP]


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