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Cameron Browne:
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- Cameron Browne
Font Decoration by Automatic Mesh Fitting. [Citation Graph (0, 0)][DBLP] EP, 1998, pp:23-43 [Conf]
- Cameron Browne
Rep-tiles with woven horns. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:4, pp:625-629 [Journal]
- Cameron Browne
Cantor knots. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:6, pp:998-1003 [Journal]
- Cameron Browne
Fractal board games. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:1, pp:126-133 [Journal]
- Cameron Browne
Wild knots. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:6, pp:1027-1032 [Journal]
- Cameron Browne, Paul B. van Wamelen
Spiral packing. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:5, pp:834-842 [Journal]
- Cameron Browne
Efficient Pythagorean trees: Greed is good. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2007, v:31, n:4, pp:610-616 [Journal]
- Cameron Browne
Taiji variations: Yin and Yang in multiple dimensions. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2007, v:31, n:1, pp:142-146 [Journal]
- Cameron Browne
Harmonograms. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2007, v:31, n:2, pp:292-300 [Journal]
- Cameron Browne
Impossible fractals. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2007, v:31, n:4, pp:659-667 [Journal]
Evolving Simple Art-Based Games. [Citation Graph (, )][DBLP]
Evolving 3D Buildings for the Prototype Video Game Subversion. [Citation Graph (, )][DBLP]
Search-Based Procedural Content Generation. [Citation Graph (, )][DBLP]
Prediction of student performance using neurocomputing techniques. [Citation Graph (, )][DBLP]
Truchet curves and surfaces. [Citation Graph (, )][DBLP]
Gaudí's organic geometry. [Citation Graph (, )][DBLP]
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