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Norman E. Gough: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Quasim H. Mehdi, Hussam Suliman, Norman E. Gough
    An Agent and Group Model for Generating a Variety of Flocking Behaviours. [Citation Graph (0, 0)][DBLP]
    ESM, 2002, pp:163-167 [Conf]
  2. Tingkai Wang, Norman E. Gough, Quasim H. Mehdi
    Cooperation and Competition in Multiple AGV Systems. [Citation Graph (0, 0)][DBLP]
    ESM, 1998, pp:614-621 [Conf]
  3. Norman E. Gough, I. H. Ting, Georgi M. Dimirovski, Oleg L. Iliev
    Simulation of Characteristic Delays in Multivariable Control Systems Using WCBSL. [Citation Graph (0, 0)][DBLP]
    EUROSIM, 1995, pp:439-444 [Conf]
  4. Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink
    A Review of Eye-Tracking and Usability in Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:26-0 [Conf]
  5. Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    Directions for Future Games Development. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:22-0 [Conf]
  6. Hussam Suliman, Quasim H. Mehdi, Norman E. Gough
    Ontology for Perception in Cognitive Agents and Synthetic Environments. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:127-0 [Conf]
  7. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:56-0 [Conf]
  8. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    Neural Networks for Animating Variations in Character Behaviours. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  9. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman
    Creating Animated Behavioural Character Based on Environmental Effects. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:76-0 [Conf]
  10. Xin Zeng, Quasim H. Mehdi, Norman E. Gough
    Generation of a 3D Virtual Story Environment Based on Story Description. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  11. Xin Zeng, Quasim H. Mehdi, Norman E. Gough
    An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:53-0 [Conf]
  12. Norman E. Gough, Quasim H. Mehdi, Philippe Geril
    GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  13. Norman E. Gough, Hussam Suliman, Quasim H. Mehdi
    Fuzzy State Machine Modelling of Agents and their Environments for Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:61-0 [Conf]
  14. Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen
    Artificial Neural Networks in Future Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:29-0 [Conf]
  15. Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen
    Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:5-0 [Conf]
  16. Quasim H. Mehdi, Xin Zeng, Norman E. Gough
    Story Visualization for Interactive Virtual Environment. [Citation Graph (0, 0)][DBLP]
    IASSE, 2003, pp:20-24 [Conf]
  17. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    IV, 2002, pp:93-98 [Conf]
  18. Xin Zeng, Quasim H. Mehdi, Norman E. Gough
    Shape of the Story: Story Visualization Techniques. [Citation Graph (0, 0)][DBLP]
    IV, 2003, pp:144-151 [Conf]
  19. Xin Zeng, Quasim H. Mehdi, Norman E. Gough
    From Visual Semantic Parameterization to Graphic Visualization. [Citation Graph (0, 0)][DBLP]
    IV, 2005, pp:488-493 [Conf]
  20. Tingkai Wang, Quasim H. Mehdi, Norman E. Gough
    An Object-Oriented Environment Database for AGV Path Planing. [Citation Graph (0, 0)][DBLP]
    TOOLS (24), 1997, pp:86-95 [Conf]
  21. Zhigang Wen, Quasim H. Mehdi, Norman E. Gough
    Animating Intelligent Games Characters Using Mesh Skinning. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:12-17 [Journal]
  22. Quasim H. Mehdi, Zhigang Wen, Norman E. Gough
    A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory. [Citation Graph (0, 0)][DBLP]
    ISCA Conference on Intelligent Systems, 2002, pp:60-64 [Conf]
  23. Hussam Suliman, Quasim H. Mehdi, Norman E. Gough
    Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems. [Citation Graph (0, 0)][DBLP]
    ISCA Conference on Intelligent Systems, 2002, pp:65-70 [Conf]
  24. Quasim H. Mehdi, Zhigang Wen, Norman E. Gough
    Visualisation System for Agent Behaviours in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ISCA Conference on Intelligent Systems, 2001, pp:47-50 [Conf]
  25. Hussam Suliman, Quasim H. Mehdi, Norman E. Gough
    Spatial Cognitive Maps in Agent Navigation and Path Planning. [Citation Graph (0, 0)][DBLP]
    ISCA Conference on Intelligent Systems, 2001, pp:27-31 [Conf]

  26. Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths. [Citation Graph (, )][DBLP]


  27. A Multimedia Application for Interactive Production of Thermal Error Models. [Citation Graph (, )][DBLP]


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