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Norman E. Gough :
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Quasim H. Mehdi , Hussam Suliman , Norman E. Gough An Agent and Group Model for Generating a Variety of Flocking Behaviours. [Citation Graph (0, 0)][DBLP ] ESM, 2002, pp:163-167 [Conf ] Tingkai Wang , Norman E. Gough , Quasim H. Mehdi Cooperation and Competition in Multiple AGV Systems. [Citation Graph (0, 0)][DBLP ] ESM, 1998, pp:614-621 [Conf ] Norman E. Gough , I. H. Ting , Georgi M. Dimirovski , Oleg L. Iliev Simulation of Characteristic Delays in Multivariable Control Systems Using WCBSL. [Citation Graph (0, 0)][DBLP ] EUROSIM, 1995, pp:439-444 [Conf ] Michael J. Allen , Norman E. Gough , Quasim H. Mehdi , Brian Wink A Review of Eye-Tracking and Usability in Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:26-0 [Conf ] Michael J. Allen , Hussam Suliman , Zhigang Wen , Quasim H. Mehdi , Norman E. Gough Directions for Future Games Development. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2001, pp:22-0 [Conf ] Hussam Suliman , Quasim H. Mehdi , Norman E. Gough Ontology for Perception in Cognitive Agents and Synthetic Environments. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:127-0 [Conf ] Zhigang Wen , Quasim H. Mehdi , Norman E. Gough Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2001, pp:56-0 [Conf ] Zhigang Wen , Quasim H. Mehdi , Norman E. Gough Neural Networks for Animating Variations in Character Behaviours. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2002, pp:- [Conf ] Zhigang Wen , Quasim H. Mehdi , Norman E. Gough , Hussam Suliman Creating Animated Behavioural Character Based on Environmental Effects. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:76-0 [Conf ] Xin Zeng , Quasim H. Mehdi , Norman E. Gough Generation of a 3D Virtual Story Environment Based on Story Description. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2002, pp:- [Conf ] Xin Zeng , Quasim H. Mehdi , Norman E. Gough An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:53-0 [Conf ] Norman E. Gough , Quasim H. Mehdi , Philippe Geril GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2002, pp:- [Conf ] Norman E. Gough , Hussam Suliman , Quasim H. Mehdi Fuzzy State Machine Modelling of Agents and their Environments for Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:61-0 [Conf ] Quasim H. Mehdi , Hussam Suliman , E. Asloglou , Norman E. Gough , Michael J. Allen Artificial Neural Networks in Future Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:29-0 [Conf ] Quasim H. Mehdi , Zhigang Wen , Norman E. Gough , Michael J. Allen Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:5-0 [Conf ] Quasim H. Mehdi , Xin Zeng , Norman E. Gough Story Visualization for Interactive Virtual Environment. [Citation Graph (0, 0)][DBLP ] IASSE, 2003, pp:20-24 [Conf ] Zhigang Wen , Quasim H. Mehdi , Norman E. Gough A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. [Citation Graph (0, 0)][DBLP ] IV, 2002, pp:93-98 [Conf ] Xin Zeng , Quasim H. Mehdi , Norman E. Gough Shape of the Story: Story Visualization Techniques. [Citation Graph (0, 0)][DBLP ] IV, 2003, pp:144-151 [Conf ] Xin Zeng , Quasim H. Mehdi , Norman E. Gough From Visual Semantic Parameterization to Graphic Visualization. [Citation Graph (0, 0)][DBLP ] IV, 2005, pp:488-493 [Conf ] Tingkai Wang , Quasim H. Mehdi , Norman E. Gough An Object-Oriented Environment Database for AGV Path Planing. [Citation Graph (0, 0)][DBLP ] TOOLS (24), 1997, pp:86-95 [Conf ] Zhigang Wen , Quasim H. Mehdi , Norman E. Gough Animating Intelligent Games Characters Using Mesh Skinning. [Citation Graph (0, 0)][DBLP ] Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:12-17 [Journal ] Quasim H. Mehdi , Zhigang Wen , Norman E. Gough A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory. [Citation Graph (0, 0)][DBLP ] ISCA Conference on Intelligent Systems, 2002, pp:60-64 [Conf ] Hussam Suliman , Quasim H. Mehdi , Norman E. Gough Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems. [Citation Graph (0, 0)][DBLP ] ISCA Conference on Intelligent Systems, 2002, pp:65-70 [Conf ] Quasim H. Mehdi , Zhigang Wen , Norman E. Gough Visualisation System for Agent Behaviours in Virtual Environments. [Citation Graph (0, 0)][DBLP ] ISCA Conference on Intelligent Systems, 2001, pp:47-50 [Conf ] Hussam Suliman , Quasim H. Mehdi , Norman E. Gough Spatial Cognitive Maps in Agent Navigation and Path Planning. [Citation Graph (0, 0)][DBLP ] ISCA Conference on Intelligent Systems, 2001, pp:27-31 [Conf ] Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths. [Citation Graph (, )][DBLP ] A Multimedia Application for Interactive Production of Thermal Error Models. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs