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Horst Hörtner: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. F. Berger, Horst Hörtner, Christopher Lindinger, Pascal Maresch, Reinhold Plösch, Gustav Pomberger, Robert Praxmarer, W. Ziegler
    ARSBOX and Palmist - Technologies for Digital Mock-up Development in Immersive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    EuroIMSA, 2005, pp:521-526 [Conf]
  2. Horst Hörtner, Pascal Maresch, Robert Praxmarer, Christian Naglhofer
    Libro Vision: Gesture-Controlled Virtual Book. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:258-263 [Conf]
  3. Christopher Lindinger, Roland Haring, Horst Hörtner, Daniela Kuka, Hirokazu Kato
    Mixed Reality Installation 'Gulliver's World': Interactive Content Creation in Nonlinear Exhibition Design. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:312-323 [Conf]
  4. Wolfgang Narzt, Gustav Pomberger, Alois Ferscha, Dieter Kolb, Reiner Müller, Jan Wieghardt, Horst Hörtner, Christopher Lindinger
    A New Visualization Concept for Navigation Systems. [Citation Graph (0, 0)][DBLP]
    User Interfaces for All, 2004, pp:440-451 [Conf]
  5. Wolfgang Narzt, Gustav Pomberger, Alois Ferscha, Dieter Kolb, Reiner Müller, Jan Wieghardt, Horst Hörtner, Christopher Lindinger
    Pervasive Information Acquisition for Mobile AR-Navigation Systems. [Citation Graph (0, 0)][DBLP]
    WMCSA, 2003, pp:13-20 [Conf]
  6. Wolfgang Narzt, Gustav Pomberger, Alois Ferscha, Dieter Kolb, Reiner Müller, Horst Hörtner, Ronald Haring
    Addressing Concepts for Mobile Location-Based Information Services. [Citation Graph (0, 0)][DBLP]
    HCI (6), 2007, pp:507-516 [Conf]
  7. Wolfgang Narzt, Gustav Pomberger, Alois Ferscha, Dieter Kolb, Reiner Müller, Jan Wieghardt, Horst Hörtner, Christopher Lindinger
    Augmented reality navigation systems. [Citation Graph (0, 0)][DBLP]
    Universal Access in the Information Society, 2006, v:4, n:3, pp:177-187 [Journal]
  8. Christopher Lindinger, Roland Haring, Horst Hörtner, Daniela Kuka, Hirokazu Kato
    Multi-user mixed reality system 'Gulliver's World': a case study on collaborative edutainment at the intersection of material and virtual worlds. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2006, v:10, n:2, pp:109-118 [Journal]

  9. DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives. [Citation Graph (, )][DBLP]


  10. Introducing the FabLab as interactive exhibition space. [Citation Graph (, )][DBLP]


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