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Pål Halvorsen: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sten Lundesgaard Amundsen, Ketil Lund, Carsten Griwodz, Pål Halvorsen
    QoS-aware Mobile Middleware for Video Streaming. [Citation Graph (0, 0)][DBLP]
    EUROMICRO-SEAA, 2005, pp:54-61 [Conf]
  2. Pål Halvorsen, Espen Jorde, Karl-André Skevik, Vera Goebel, Thomas Plagemann
    Performance Tradeoffs for Static Allocation of Zero-Copy Buffers. [Citation Graph (0, 0)][DBLP]
    EUROMICRO, 2002, pp:138-143 [Conf]
  3. Karl-André Skevik, Thomas Plagemann, Vera Goebel, Pål Halvorsen
    Evaluation of a Zero-Copy Protocol Implementation. [Citation Graph (0, 0)][DBLP]
    EUROMICRO, 2001, pp:324-330 [Conf]
  4. Thomas Plagemann, Vera Goebel, Carsten Griwodz, Pål Halvorsen
    Towards Middleware Services for Mobile Ad-Hoc Network Applications. [Citation Graph (0, 0)][DBLP]
    FTDCS, 2003, pp:249-0 [Conf]
  5. Pål Halvorsen, Thomas Plagemann, Vera Goebel
    Minimizing Protocol Processing in Multimedia Servers - Implementation and Evaluation of Network Level Framing -. [Citation Graph (0, 0)][DBLP]
    ICDCS Workshops, 2002, pp:149-155 [Conf]
  6. Pål Halvorsen, Thomas Plagemann, Vera Goebel
    Integrated Error Management for Media-on-Demand Services. [Citation Graph (0, 0)][DBLP]
    INFOCOM, 2001, pp:621-630 [Conf]
  7. Pål Halvorsen, Vera Goebel, Thomas Plagemann
    Q-L/MRP: A Buffer Management Mechanism for QoS Support in a Multimedia DBMS. [Citation Graph (0, 0)][DBLP]
    IW-MMDBMS, 1998, pp:162-171 [Conf]
  8. Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen
    Applicability of group communication for increased scalability in MMOGs. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:2- [Conf]
  9. Wladimir Palant, Carsten Griwodz, Pål Halvorsen
    Consistency requirements in multiplayer online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:51- [Conf]
  10. Frank T. Johnsen, Carsten Griwodz, Pål Halvorsen
    Structured Partially Caching Proxies for Mixed Media. [Citation Graph (0, 0)][DBLP]
    WCW, 2004, pp:144-153 [Conf]
  11. Thomas Plagemann, Vera Goebel, Pål Halvorsen, Otto J. Anshus
    Operating system support for multimedia systems. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 2000, v:23, n:3, pp:267-289 [Journal]
  12. Pål Halvorsen, Carsten Griwodz, Vera Goebel, Ketil Lund, Thomas Plagemann, Jonathan Walpole
    Storage System Support for Continuous-Media Applications, Part 1: Requirements and Single-Disk Issues. [Citation Graph (0, 0)][DBLP]
    IEEE Distributed Systems Online, 2004, v:5, n:1, pp:- [Journal]
  13. Pål Halvorsen, Carsten Griwodz, Vera Goebel, Ketil Lund, Thomas Plagemann, Jonathan Walpole
    Storage System Support for Continuous-Media Applications, Part 1: Requirements and Single-Disk Issues. [Citation Graph (0, 0)][DBLP]
    IEEE Distributed Systems Online, 2004, v:5, n:2, pp:- [Journal]
  14. Pål Halvorsen, Thomas Plagemann, Vera Goebel
    Improving the I/O performance of intermediate multimedia storage nodes. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 2003, v:9, n:1, pp:56-67 [Journal]
  15. Wladimir Palant, Carsten Griwodz, Pål Halvorsen
    GLS: simulator for online multi-player games. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2006, pp:805-806 [Conf]
  16. Håvard Espeland, Carl Henrik Lunde, Håkon Kvale Stensland, Carsten Griwodz, Pål Halvorsen
    Transparent protocol translation for streaming. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2007, pp:771-774 [Conf]
  17. Pål Halvorsen, Tom Anders Dalseng, Carsten Griwodz
    Assessment of Data Path Implementations for Download and Streaming. [Citation Graph (0, 0)][DBLP]
    DMS, 2005, pp:228-233 [Conf]

  18. Program Obfuscation by Strong Cryptography. [Citation Graph (, )][DBLP]

  19. Kahn Process Networks are a Flexible Alternative to MapReduce. [Citation Graph (, )][DBLP]

  20. A benchmarking system for multipath overlay multimedia streaming. [Citation Graph (, )][DBLP]

  21. Performance measurements and evaluation of video streaming in HSDPA networks with 16QAM modulation. [Citation Graph (, )][DBLP]

  22. Composing personalized video playouts using search. [Citation Graph (, )][DBLP]

  23. Multicast Tree Diameter for Dynamic Distributed Interactive Applications. [Citation Graph (, )][DBLP]

  24. An analysis of the heterogeneity and IP packet reordering over multiple wireless networks. [Citation Graph (, )][DBLP]

  25. Limits of Work-Stealing Scheduling. [Citation Graph (, )][DBLP]

  26. Dynamic Group Membership Management for Distributed Interactive Applications. [Citation Graph (, )][DBLP]

  27. TCP mechanisms for improving the user experience for time-dependent thin-stream applications. [Citation Graph (, )][DBLP]

  28. Constructing low-latency overlay networks: Tree vs. mesh algorithms. [Citation Graph (, )][DBLP]

  29. Considerations of SCTP Retransmission Delays for Thin Streams. [Citation Graph (, )][DBLP]

  30. A network-layer proxy for bandwidth aggregation and reduction of IP packet reordering. [Citation Graph (, )][DBLP]

  31. Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality. [Citation Graph (, )][DBLP]

  32. DAVVI: a prototype for the next generation multimedia entertainment platform. [Citation Graph (, )][DBLP]

  33. Latency evaluation of networking mechanisms for game traffic. [Citation Graph (, )][DBLP]

  34. Latency reduction by dynamic core selection and partial migration of game state. [Citation Graph (, )][DBLP]

  35. Improving application layer latency for reliable thin-stream game traffic. [Citation Graph (, )][DBLP]

  36. The fun of using TCP for an MMORPG. [Citation Graph (, )][DBLP]

  37. Evaluation of multi-core scheduling mechanisms for heterogeneous processing architectures. [Citation Graph (, )][DBLP]

  38. Transparent protocol translation and load balancing on a network processor in a media streaming scenario. [Citation Graph (, )][DBLP]

  39. TCP enhancements for interactive thin-stream applications. [Citation Graph (, )][DBLP]

  40. Evaluating dead reckoning variations with a multi-player game simulator. [Citation Graph (, )][DBLP]

  41. Fine-grained scalable streaming from coarse-grained videos. [Citation Graph (, )][DBLP]

  42. Tips, tricks and troubles: optimizing for cell and GPU. [Citation Graph (, )][DBLP]

  43. Quality-adaptive scheduling for live streaming over multiple access networks. [Citation Graph (, )][DBLP]

  44. The Nornir Run-time System for Parallel Programs Using Kahn Process Networks. [Citation Graph (, )][DBLP]

  45. Workload Characterization for News-on-Demand Streaming Services. [Citation Graph (, )][DBLP]

  46. Caching of interactive multiple choice MPEG-4 presentations. [Citation Graph (, )][DBLP]

  47. Improving file tree traversal performance by scheduling I/O operations in user space. [Citation Graph (, )][DBLP]

  48. An architecture for adaptive multimedia streaming to mobile nodes. [Citation Graph (, )][DBLP]

  49. Evaluating the Run-Time Performance of Kahn Process Network Implementation Techniques on Shared-Memory Multiprocessors. [Citation Graph (, )][DBLP]

  50. A Simple Improvement of the Work-stealing Scheduling Algorithm. [Citation Graph (, )][DBLP]

  51. Evaluating Steiner-tree heuristics and diameter variations for application layer multicast. [Citation Graph (, )][DBLP]

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