The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Pål Halvorsen: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sten Lundesgaard Amundsen, Ketil Lund, Carsten Griwodz, Pål Halvorsen
    QoS-aware Mobile Middleware for Video Streaming. [Citation Graph (0, 0)][DBLP]
    EUROMICRO-SEAA, 2005, pp:54-61 [Conf]
  2. Pål Halvorsen, Espen Jorde, Karl-André Skevik, Vera Goebel, Thomas Plagemann
    Performance Tradeoffs for Static Allocation of Zero-Copy Buffers. [Citation Graph (0, 0)][DBLP]
    EUROMICRO, 2002, pp:138-143 [Conf]
  3. Karl-André Skevik, Thomas Plagemann, Vera Goebel, Pål Halvorsen
    Evaluation of a Zero-Copy Protocol Implementation. [Citation Graph (0, 0)][DBLP]
    EUROMICRO, 2001, pp:324-330 [Conf]
  4. Thomas Plagemann, Vera Goebel, Carsten Griwodz, Pål Halvorsen
    Towards Middleware Services for Mobile Ad-Hoc Network Applications. [Citation Graph (0, 0)][DBLP]
    FTDCS, 2003, pp:249-0 [Conf]
  5. Pål Halvorsen, Thomas Plagemann, Vera Goebel
    Minimizing Protocol Processing in Multimedia Servers - Implementation and Evaluation of Network Level Framing -. [Citation Graph (0, 0)][DBLP]
    ICDCS Workshops, 2002, pp:149-155 [Conf]
  6. Pål Halvorsen, Thomas Plagemann, Vera Goebel
    Integrated Error Management for Media-on-Demand Services. [Citation Graph (0, 0)][DBLP]
    INFOCOM, 2001, pp:621-630 [Conf]
  7. Pål Halvorsen, Vera Goebel, Thomas Plagemann
    Q-L/MRP: A Buffer Management Mechanism for QoS Support in a Multimedia DBMS. [Citation Graph (0, 0)][DBLP]
    IW-MMDBMS, 1998, pp:162-171 [Conf]
  8. Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen
    Applicability of group communication for increased scalability in MMOGs. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:2- [Conf]
  9. Wladimir Palant, Carsten Griwodz, Pål Halvorsen
    Consistency requirements in multiplayer online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:51- [Conf]
  10. Frank T. Johnsen, Carsten Griwodz, Pål Halvorsen
    Structured Partially Caching Proxies for Mixed Media. [Citation Graph (0, 0)][DBLP]
    WCW, 2004, pp:144-153 [Conf]
  11. Thomas Plagemann, Vera Goebel, Pål Halvorsen, Otto J. Anshus
    Operating system support for multimedia systems. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 2000, v:23, n:3, pp:267-289 [Journal]
  12. Pål Halvorsen, Carsten Griwodz, Vera Goebel, Ketil Lund, Thomas Plagemann, Jonathan Walpole
    Storage System Support for Continuous-Media Applications, Part 1: Requirements and Single-Disk Issues. [Citation Graph (0, 0)][DBLP]
    IEEE Distributed Systems Online, 2004, v:5, n:1, pp:- [Journal]
  13. Pål Halvorsen, Carsten Griwodz, Vera Goebel, Ketil Lund, Thomas Plagemann, Jonathan Walpole
    Storage System Support for Continuous-Media Applications, Part 1: Requirements and Single-Disk Issues. [Citation Graph (0, 0)][DBLP]
    IEEE Distributed Systems Online, 2004, v:5, n:2, pp:- [Journal]
  14. Pål Halvorsen, Thomas Plagemann, Vera Goebel
    Improving the I/O performance of intermediate multimedia storage nodes. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 2003, v:9, n:1, pp:56-67 [Journal]
  15. Wladimir Palant, Carsten Griwodz, Pål Halvorsen
    GLS: simulator for online multi-player games. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2006, pp:805-806 [Conf]
  16. Håvard Espeland, Carl Henrik Lunde, Håkon Kvale Stensland, Carsten Griwodz, Pål Halvorsen
    Transparent protocol translation for streaming. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2007, pp:771-774 [Conf]
  17. Pål Halvorsen, Tom Anders Dalseng, Carsten Griwodz
    Assessment of Data Path Implementations for Download and Streaming. [Citation Graph (0, 0)][DBLP]
    DMS, 2005, pp:228-233 [Conf]

  18. Program Obfuscation by Strong Cryptography. [Citation Graph (, )][DBLP]


  19. Kahn Process Networks are a Flexible Alternative to MapReduce. [Citation Graph (, )][DBLP]


  20. A benchmarking system for multipath overlay multimedia streaming. [Citation Graph (, )][DBLP]


  21. Performance measurements and evaluation of video streaming in HSDPA networks with 16QAM modulation. [Citation Graph (, )][DBLP]


  22. Composing personalized video playouts using search. [Citation Graph (, )][DBLP]


  23. Multicast Tree Diameter for Dynamic Distributed Interactive Applications. [Citation Graph (, )][DBLP]


  24. An analysis of the heterogeneity and IP packet reordering over multiple wireless networks. [Citation Graph (, )][DBLP]


  25. Limits of Work-Stealing Scheduling. [Citation Graph (, )][DBLP]


  26. Dynamic Group Membership Management for Distributed Interactive Applications. [Citation Graph (, )][DBLP]


  27. TCP mechanisms for improving the user experience for time-dependent thin-stream applications. [Citation Graph (, )][DBLP]


  28. Constructing low-latency overlay networks: Tree vs. mesh algorithms. [Citation Graph (, )][DBLP]


  29. Considerations of SCTP Retransmission Delays for Thin Streams. [Citation Graph (, )][DBLP]


  30. A network-layer proxy for bandwidth aggregation and reduction of IP packet reordering. [Citation Graph (, )][DBLP]


  31. Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality. [Citation Graph (, )][DBLP]


  32. DAVVI: a prototype for the next generation multimedia entertainment platform. [Citation Graph (, )][DBLP]


  33. Latency evaluation of networking mechanisms for game traffic. [Citation Graph (, )][DBLP]


  34. Latency reduction by dynamic core selection and partial migration of game state. [Citation Graph (, )][DBLP]


  35. Improving application layer latency for reliable thin-stream game traffic. [Citation Graph (, )][DBLP]


  36. The fun of using TCP for an MMORPG. [Citation Graph (, )][DBLP]


  37. Evaluation of multi-core scheduling mechanisms for heterogeneous processing architectures. [Citation Graph (, )][DBLP]


  38. Transparent protocol translation and load balancing on a network processor in a media streaming scenario. [Citation Graph (, )][DBLP]


  39. TCP enhancements for interactive thin-stream applications. [Citation Graph (, )][DBLP]


  40. Evaluating dead reckoning variations with a multi-player game simulator. [Citation Graph (, )][DBLP]


  41. Fine-grained scalable streaming from coarse-grained videos. [Citation Graph (, )][DBLP]


  42. Tips, tricks and troubles: optimizing for cell and GPU. [Citation Graph (, )][DBLP]


  43. Quality-adaptive scheduling for live streaming over multiple access networks. [Citation Graph (, )][DBLP]


  44. The Nornir Run-time System for Parallel Programs Using Kahn Process Networks. [Citation Graph (, )][DBLP]


  45. Workload Characterization for News-on-Demand Streaming Services. [Citation Graph (, )][DBLP]


  46. Caching of interactive multiple choice MPEG-4 presentations. [Citation Graph (, )][DBLP]


  47. Improving file tree traversal performance by scheduling I/O operations in user space. [Citation Graph (, )][DBLP]


  48. An architecture for adaptive multimedia streaming to mobile nodes. [Citation Graph (, )][DBLP]


  49. Evaluating the Run-Time Performance of Kahn Process Network Implementation Techniques on Shared-Memory Multiprocessors. [Citation Graph (, )][DBLP]


  50. A Simple Improvement of the Work-stealing Scheduling Algorithm. [Citation Graph (, )][DBLP]


  51. Evaluating Steiner-tree heuristics and diameter variations for application layer multicast. [Citation Graph (, )][DBLP]


Search in 0.005secs, Finished in 0.007secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002