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Elise van den Hoven: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Elise van den Hoven, Berry Eggen
    Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects. [Citation Graph (0, 0)][DBLP]
    EUSAI, 2004, pp:230-242 [Conf]
  2. Elise van den Hoven, Berry Eggen
    Digital Photo Browsing with Souvenirs. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  3. Elise van den Hoven, Ali Mazalek
    Tangible play: research and design for tangible and tabletop games. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2007, pp:6- [Conf]
  4. Wijnand IJsselsteijn, Yvonne de Kort, Cees J. H. Midden, Berry Eggen, Elise van den Hoven
    Persuasive Technology for Human Well-Being: Setting the Scene. [Citation Graph (0, 0)][DBLP]
    PERSUASIVE, 2006, pp:1-5 [Conf]
  5. Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman
    Tangible interaction in tabletop games: studying iconic and symbolic play pieces. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:163-170 [Conf]
  6. Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman
    Weathergods: tangible interaction in a digital tabletop game. [Citation Graph (0, 0)][DBLP]
    Tangible and Embedded Interaction, 2007, pp:151-152 [Conf]
  7. Elise van den Hoven, Joep W. Frens, Dima Aliakseyeu, Jean-Bernard Martens, Kees Overbeeke, Peter Peters
    Design research & tangible interaction. [Citation Graph (0, 0)][DBLP]
    Tangible and Embedded Interaction, 2007, pp:109-115 [Conf]

  8. Overcoming the distance between friends. [Citation Graph (, )][DBLP]


  9. Supporting human memory with interactive systems. [Citation Graph (, )][DBLP]


  10. Making history: intentional capture of future memories. [Citation Graph (, )][DBLP]


  11. Balancing Skills to Optimize Fun in Interactive Board Games. [Citation Graph (, )][DBLP]


  12. BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being. [Citation Graph (, )][DBLP]


  13. Keeping up appearances: interpretation of tangible artifact design. [Citation Graph (, )][DBLP]


  14. Children's haptic experiences of tangible artifacts varying in hardness. [Citation Graph (, )][DBLP]


  15. Designing to support reasoned imagination through embodied metaphor. [Citation Graph (, )][DBLP]


  16. Identifying embodied metaphors in children's sound-action mappings. [Citation Graph (, )][DBLP]


  17. Framing tangible interaction frameworks. [Citation Graph (, )][DBLP]


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