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Irene Mavrommati: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Panos Markopoulos, Irene Mavrommati, Achilles Kameas
    End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective. [Citation Graph (0, 0)][DBLP]
    EUSAI, 2004, pp:243-254 [Conf]
  2. Achilles Kameas, Irene Mavrommati, Dimitris Ringas, Prashant Wason
    eComP: An Architecture that Supports P2P Networking Among Ubiquitous Computing Devices. [Citation Graph (0, 0)][DBLP]
    Peer-to-Peer Computing, 2002, pp:57-64 [Conf]
  3. Achilles Kameas, Stephen J. Bellis, Irene Mavrommati, Kieran Delaney, Martin Colley, Anthony Pounds-Cornish
    An Architecture that Treats Everyday Objects as Communicating Tangible Components. [Citation Graph (0, 0)][DBLP]
    PerCom, 2003, pp:115-0 [Conf]
  4. Achilles Kameas, Irene Mavrommati
    Extrovert gadgets. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:3, pp:69- [Journal]
  5. Irene Mavrommati, Achilles Kameas
    The evolution of objects into hyper-objects: will it be mostly harmless? [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2003, v:7, n:3-4, pp:176-181 [Journal]
  6. Irene Mavrommati, Achilles Kameas, Panos Markopoulos
    An editing tool that manages device associations in an in-home environment. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2004, v:8, n:3-4, pp:255-263 [Journal]
  7. Irene Mavrommati, John Darzentas
    End User Tools for Ambient Intelligence Environments: An Overview. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:864-872 [Conf]
  8. Irene Mavrommati, Achilles Kameas
    Crisis Rooms Are Ambient Intelligence Digital Territories. [Citation Graph (0, 0)][DBLP]
    HCI (6), 2007, pp:151-157 [Conf]
  9. Nicolas Drossos, Irene Mavrommati, Achilles Kameas
    Towards Ubiquitous Computing Applications Composed from Functionally Autonomous Hybrid Artifacts. [Citation Graph (0, 0)][DBLP]
    The Disappearing Computer, 2007, pp:161-181 [Conf]

  10. Pervasive awareness applications: aesthetic and ludic aspects. [Citation Graph (, )][DBLP]

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