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Jean-Bernard Martens: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jean-Bernard Martens, Dzmitry Aliakseyeu, Jan-Roelof de Pijper
    VIEWs: Visual Interaction Enriched Windows. [Citation Graph (0, 0)][DBLP]
    EUSAI, 2004, pp:255-266 [Conf]
  2. Jean-Bernard Martens
    Noise Reduction and Enhancement by Means of Adaptive Residue-Image Processing. [Citation Graph (0, 0)][DBLP]
    ICIP (2), 1994, pp:467-471 [Conf]
  3. Wen Qi, Jean-Bernard Martens
    Tangible user interfaces for 3D clipping plane interaction with volumetric data: a case study. [Citation Graph (0, 0)][DBLP]
    ICMI, 2005, pp:252-258 [Conf]
  4. Dzmitry Aliakseyeu, Bernard Champoux, Jean-Bernard Martens
    The Visual Interaction Platform. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  5. Sriram Subramanian, Dzmitry Aliakseyeu, Jean-Bernard Martens
    Measuring the Coordination in 2D Positioning Tasks. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  6. Sriram Subramanian, Dzmitry Aliakseyeu, Jean-Bernard Martens
    Empirical Evaluation of Performance in Hybrid 3D and 2D Interfaces. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  7. Ivo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens
    Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:226-234 [Conf]
  8. Andrés Lucero, Jean-Bernard Martens
    Supporting the creation of Mood Boards: Industrial Design in Mixed Reality. [Citation Graph (0, 0)][DBLP]
    Tabletop, 2006, pp:127-128 [Conf]
  9. Vishwakumara Kayargadde, Jean-Bernard Martens
    Estimation of Edge Parameters and Image Blur Using Polynomial Transforms. [Citation Graph (0, 0)][DBLP]
    CVGIP: Graphical Model and Image Processing, 1994, v:56, n:6, pp:442-461 [Journal]
  10. Jean-Bernard Martens
    Deblurring digital images by means of polynomial transforms. [Citation Graph (0, 0)][DBLP]
    Computer Vision, Graphics, and Image Processing, 1990, v:50, n:2, pp:157-176 [Journal]
  11. Dzmitry Aliakseyeu, Jean-Bernard Martens, Matthias Rauterberg
    A computer support tool for the early stages of architectural design. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2006, v:18, n:4, pp:528-555 [Journal]
  12. Danny Holten, Jarke J. van Wijk, Jean-Bernard Martens
    A perceptually based spectral model for isotropic textures. [Citation Graph (0, 0)][DBLP]
    TAP, 2006, v:3, n:4, pp:376-398 [Journal]
  13. Jean-Bernard Martens
    Local orientation analysis in images by means of the Hermite transform. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Image Processing, 1997, v:6, n:8, pp:1103-1116 [Journal]
  14. Lydia M. J. Meesters, Jean-Bernard Martens
    A single-ended blockiness measure for JPEG-coded images. [Citation Graph (0, 0)][DBLP]
    Signal Processing, 2002, v:82, n:3, pp:369-387 [Journal]
  15. Evangelos Karapanos, Jean-Bernard Martens
    Characterizing the Diversity in Users' Perceptions. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:515-518 [Conf]
  16. Elke Daemen, Pavan Dadlani, Jia Du, Ying Li, Pinar Erik-Paker, Jean-Bernard Martens, Boris E. R. de Ruyter
    Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia. [Citation Graph (0, 0)][DBLP]
    INTERACT (1), 2007, pp:221-234 [Conf]
  17. Elise van den Hoven, Joep W. Frens, Dima Aliakseyeu, Jean-Bernard Martens, Kees Overbeeke, Peter Peters
    Design research & tangible interaction. [Citation Graph (0, 0)][DBLP]
    Tangible and Embedded Interaction, 2007, pp:109-115 [Conf]

  18. An interactive support tool to convey the intended message in asynchronous presentations. [Citation Graph (, )][DBLP]

  19. Evaluation of symbol contrast in scatterplots. [Citation Graph (, )][DBLP]

  20. A model of symbol lightness discrimination in sparse scatterplots. [Citation Graph (, )][DBLP]

  21. Context aware documenting for aphasics. [Citation Graph (, )][DBLP]

  22. Funky wall: presenting mood boards using gesture, speech and visuals. [Citation Graph (, )][DBLP]

  23. Users' quest for an optimized representation of a multi-device space. [Citation Graph (, )][DBLP]

  24. Interactive data exploration and knowledge discovery. [Citation Graph (, )][DBLP]

  25. Design TeamMate: a platform to support design activities of small teams. [Citation Graph (, )][DBLP]

  26. Enabling storytelling by Aphasics in an augmented home environment. [Citation Graph (, )][DBLP]

  27. User experience over time. [Citation Graph (, )][DBLP]

  28. Do knobs have character?: exploring diversity in users' inferences. [Citation Graph (, )][DBLP]

  29. Accounting for diversity in subjective judgments. [Citation Graph (, )][DBLP]

  30. User experience over time: an initial framework. [Citation Graph (, )][DBLP]

  31. Rehabilitation of handwriting skills in stroke patients using interactive games: a pilot study. [Citation Graph (, )][DBLP]

  32. A model of symbol size discrimination in scatterplots. [Citation Graph (, )][DBLP]

  33. Insight into goal-directed movement strategies. [Citation Graph (, )][DBLP]

  34. On the retrospective assessment of users' experiences over time: memory or actuality? [Citation Graph (, )][DBLP]

  35. Re-connect: designing accessible email communication support for persons with aphasia. [Citation Graph (, )][DBLP]

  36. When Words Fall Short: Helping People with Aphasia to Express. [Citation Graph (, )][DBLP]

  37. Insight into Goal-Directed Movements: Beyond Fitts' Law. [Citation Graph (, )][DBLP]

  38. 'I Have Something to Say': Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos. [Citation Graph (, )][DBLP]

  39. Affective Tabletop Game: A New Gaming Experience for Children. [Citation Graph (, )][DBLP]

  40. Augmenting Mood Boards: Flexible and Intuitive Interaction in the Context of the Design Studio. [Citation Graph (, )][DBLP]

  41. Comparing Aimed Movements in the Real World and in Virtual Reality. [Citation Graph (, )][DBLP]

  42. Designing and evaluating the tabletop game experience for senior citizens. [Citation Graph (, )][DBLP]

  43. Reach the virtual environment: 3D tangible interaction with scientific data. [Citation Graph (, )][DBLP]

  44. Usability issues in transfer function specification for volume rendering. [Citation Graph (, )][DBLP]

  45. A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization. [Citation Graph (, )][DBLP]

  46. Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases. [Citation Graph (, )][DBLP]

  47. The quantitative side of the Repertory Grid Technique: some concerns [Citation Graph (, )][DBLP]

  48. Reconstructing Experiences through Sketching [Citation Graph (, )][DBLP]

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