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Guillaume Chaslot: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Bruno Bouzy, Guillaume Chaslot
    Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19. [Citation Graph (0, 0)][DBLP]
    EGC, 2005, pp:55-66 [Conf]
  2. Bruno Bouzy, Guillaume Chaslot
    Monte-Carlo Go Reinforcement Learning Experiments. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:187-194 [Conf]
  3. Bruno Bouzy, Guillaume Chaslot
    Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. [Citation Graph (0, 0)][DBLP]
    CIG, 2005, pp:- [Conf]
  4. Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M. Uiterwijk, H. Jaap van den Herik
    Monte-Carlo Proof-Number Search for Computer Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2006, pp:50-61 [Conf]

  5. Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search. [Citation Graph (, )][DBLP]

  6. Monte-Carlo Tree Search in Settlers of Catan. [Citation Graph (, )][DBLP]

  7. Single-Player Monte-Carlo Tree Search. [Citation Graph (, )][DBLP]

  8. Parallel Monte-Carlo Tree Search. [Citation Graph (, )][DBLP]

  9. Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go. [Citation Graph (, )][DBLP]

  10. Monte-Carlo Tree Search: A New Framework for Game AI. [Citation Graph (, )][DBLP]

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