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Hiroshi Harashima: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Naiwala P. Chandrasiri, Takeshi Naemura, Hiroshi Harashima
    Interactive Analysis and Synthesis of Facial Expressions based on Personal Facial Expression Space. [Citation Graph (0, 0)][DBLP]
    FGR, 2004, pp:105-110 [Conf]
  2. Min Chul Park, Masahide Kaneko, Hiroshi Harashima, Takeshi Naemura
    Priority and Segmentation Algorithm for the 3-D Motion Estimation of Two Heads Partly Overlapped. [Citation Graph (0, 0)][DBLP]
    FG, 1998, pp:597-603 [Conf]
  3. Shigeo Morishima, Hiroshi Harashima
    Facial Animation Synthesis for Human-Machine Communication System. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1993, pp:1085-1090 [Conf]
  4. Keita Ushida, Hiroshi Harashima, Jun Ishikawa
    i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users. [Citation Graph (0, 0)][DBLP]
    ICAT, 2003, pp:- [Conf]
  5. Takeshi Naemura, Hiroshi Harashima
    Fractal Coding of a Multi-View 3-D Image. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 1994, pp:107-111 [Conf]
  6. Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima
    Multi-User Immersive Stereo. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 1998, pp:903-907 [Conf]
  7. Min Chul Park, Naiwala P. Chandrasiri, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima
    Analysis and Synthesis of 3-D Face Image Sequence Based on Model-Based Image Coding Scheme with an Internet Browser. [Citation Graph (0, 0)][DBLP]
    ICIP (4), 1999, pp:207-211 [Conf]
  8. Keita Takahashi, Takeshi Naemura, Hiroshi Harashima
    Depth of field in light field rendering. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 2003, pp:409-412 [Conf]
  9. Keisuke Takeuchi, Takeshi Naemura, Hiroshi Harashima
    Acquisition of Light Rays Using Telecentric Lens. [Citation Graph (0, 0)][DBLP]
    ICIP (3), 1999, pp:943-948 [Conf]
  10. Fumio Kawakami, Motohiro Ohkura, Hiroshi Yamada, Hiroshi Harashima, Shigeo Morishima
    3-D Emotion Space for Interactive Communication. [Citation Graph (0, 0)][DBLP]
    ICSC, 1995, pp:471-478 [Conf]
  11. Hiroshi Kato, Takeshi Naemura, Hiroshi Harashima
    Graphic Shadow: Augmenting Your Shadow on the Floor. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:306-0 [Conf]
  12. Hiroshi Kato, Takeshi Naemura, Hiroshi Harashima
    Textured Shadow. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:352-353 [Conf]
  13. Kazuo Ohzeki, Takahiro Saito, Masahide Kaneko, Hiroshi Harashima
    Interactive Model-Based Coding for Face Metaphor User Interface in Network Communications. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 1997, pp:245-248 [Conf]
  14. Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Glare Generation Based on Wave Optics. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:133-142 [Conf]
  15. Minako Toba, Takahiro Saito, Kiyoharu Aizawa, Kenji Mochizuki, Takeshi Naemura, Hiroshi Harashima
    Three-dimensional image representation of buildings utilizing heterogeneous information for multimedia ambiance communication. [Citation Graph (0, 0)][DBLP]
    VCIP, 2003, pp:1957-1965 [Conf]
  16. Shigeo Morishima, Hiroshi Harashima
    Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:486-491 [Conf]
  17. Takeshi Naemura, T. Nitta, A. Mimura, Hiroshi Harashima
    Virtual Shadows - Enhanced Interaction in Mixed Reality Environment. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:293-294 [Conf]
  18. Kaoru Sugita, Keita Takahashi, Takeshi Naemura, Hiroshi Harashima
    Focus Measurement on Programmable Graphics Hardware for All in-Focus Rendering from Light Fields. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:255-256 [Conf]
  19. Kaoru Sugita, Takeshi Naemura, Hiroshi Harashima
    Performance evaluation of programmable graphics hardware for image filtering and stereo matching. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:176-183 [Conf]
  20. Takeshi Naemura, Junji Tago, Hiroshi Harashima
    Real-Time Video-Based Modeling and Rendering of 3D Scenes. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2002, v:22, n:2, pp:66-73 [Journal]
  21. Kazutaka Yasuda, Takeshi Naemura, Hiroshi Harashima
    Thermo-Key: Human Region Segmentation from Video. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:1, pp:26-30 [Journal]
  22. Naiwala P. Chandrasiri, Takeshi Naemura, Mitsuru Ishizuka, Hiroshi Harashima, Istvan Barakonyi
    Internet Communication Using Real-Time Facial Expression Analysis and Synthesis. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 2004, v:11, n:3, pp:20-29 [Journal]
  23. Shigeo Morishima, Hiroshi Harashima
    A Media Conversion from Speech to Facial Image for Intelligent Man-Machine Interface. [Citation Graph (0, 0)][DBLP]
    IEEE Journal on Selected Areas in Communications, 1991, v:9, n:4, pp:594-600 [Journal]
  24. Akio Ishikawa, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima
    Interactive operation on 3D real images using ray description. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1999, v:30, n:14, pp:12-22 [Journal]
  25. Akihiro Katayama, Shinji Uchiyama, Hideyuki Tamura, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima
    A cyber-space creation by mixing ray space data with geometric models. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1998, v:29, n:9, pp:21-31 [Journal]
  26. Akinori Nagata, Toru Okazaki, Chang Seok Choi, Hiroshi Harashima
    Basis generation and description of facial images using principal-component analysis. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1997, v:28, n:10, pp:77-83 [Journal]
  27. Yoshiyuki Ohta, Masahide Kaneko, Hiroshi Harashima
    Command coding of moving images with interactive user's operations. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1999, v:30, n:13, pp:73-83 [Journal]
  28. Takahide Takano, Takeshi Naemura, Hiroshi Harashima
    3D space coding using virtual object surface. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2001, v:32, n:12, pp:47-59 [Journal]
  29. Yoshihiro Ueda, Masahide Kaneko, Takahiro Saito, Hiroshi Harashima
    Representation of a moving image sequence with skewed planes and its application tovideo coding. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1997, v:28, n:10, pp:50-59 [Journal]
  30. Yoshihiro Ueda, Masahide Kaneko, Takahiro Saito, Hiroshi Harashima
    Low-bit-rate video coding using a planar representation with multiframe maps. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1999, v:30, n:1, pp:70-80 [Journal]
  31. Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima
    Glare Generation Based on Wave Optics. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:2, pp:185-193 [Journal]

  32. Rigid and Nonrigid Motion Analysis: Robust Recovery of 3-D Structure and Motion. [Citation Graph (, )][DBLP]


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