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Marco Roccetti: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Fabio Panzieri, Marco Roccetti
    Responsive Protocols for Distributed Multimedia Applications. [Citation Graph (0, 0)][DBLP]
    Advances in Distributed Systems, 1999, pp:157-181 [Conf]
  2. Roberto Gorrieri, Marco Roccetti
    Towards Performance Evaluation in Process Algebras. [Citation Graph (0, 0)][DBLP]
    AMAST, 1993, pp:289-296 [Conf]
  3. Stefano Ferretti, Marco Roccetti
    The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:211-0 [Conf]
  4. Vittorio Ghini, Fabio Panzieri, Marco Roccetti
    Client-Centered Load Distribution: A Mechanism for Constructing Responsive Web Services. [Citation Graph (0, 0)][DBLP]
    HICSS, 2001, pp:- [Conf]
  5. Fabio Panzieri, Marco Roccetti
    Communication Support for Critical Distributed Multimedia Applications: an Experimental Study. [Citation Graph (0, 0)][DBLP]
    HICSS (5), 1997, pp:34-43 [Conf]
  6. Fabio Panzieri, Marco Roccetti
    A Scalable Architecture for Reliable Distributed Multimedia Applications. [Citation Graph (0, 0)][DBLP]
    ICDCS, 1994, pp:284-293 [Conf]
  7. Marco Furini, Marco Roccetti
    Design and Analysis of a Mechanism for Supporting Interactive Video Streaming Applications over the Internets. [Citation Graph (0, 0)][DBLP]
    IMSA, 2002, pp:324-329 [Conf]
  8. Stefano Ferretti, Marco Roccetti
    MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment. [Citation Graph (0, 0)][DBLP]
    ISM, 2006, pp:169-176 [Conf]
  9. Marco Roccetti
    Performance Analysis of Fault-Tolerant Tree-Based VLSI Architectures. [Citation Graph (0, 0)][DBLP]
    MASCOTS, 1993, pp:31-37 [Conf]
  10. Flavio Corradini, Roberto Gorrieri, Marco Roccetti
    Performance Preorder: Ordering Processes with Respect to Speed. [Citation Graph (0, 0)][DBLP]
    MFCS, 1995, pp:444-453 [Conf]
  11. Stefano Ferretti, Marco Roccetti
    Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:35- [Conf]
  12. Marco Roccetti, Paola Salomoni
    A web-based synchronized multimedia system for distance education. [Citation Graph (0, 0)][DBLP]
    SAC, 2001, pp:94-98 [Conf]
  13. Marco Roccetti, Vittorio Ghini, Paola Salomoni, Alessandro Gambetti, Davide Melandri, Mirko Piaggesi, Daniela Salsi
    The structuring of a wireless internet application for a music-on-demand service on UMST devices. [Citation Graph (0, 0)][DBLP]
    SAC, 2002, pp:1066-1073 [Conf]
  14. Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra
    On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:219-231 [Conf]
  15. Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli
    Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. [Citation Graph (0, 0)][DBLP]
    WWW (Special interest tracks and posters), 2005, pp:884-885 [Conf]
  16. Stefano Ferretti, Marco Roccetti
    Event synchronization for interactive cyberdrama generation on the web: a distributed approach. [Citation Graph (0, 0)][DBLP]
    WWW (Alternate Track Papers & Posters), 2004, pp:226-227 [Conf]
  17. Stefano Ferretti, Marco Roccetti, Johannes Andrich
    Living the TV revolution: unite MHP to the web or face IDTV irrelevance! [Citation Graph (0, 0)][DBLP]
    WWW, 2006, pp:899-900 [Conf]
  18. Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti, Stefano Cacciaguerra, A. Sorcinelli
    MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices. [Citation Graph (0, 0)][DBLP]
    Communications, Internet, and Information Technology, 2002, pp:346-351 [Conf]
  19. Flavio Corradini, Roberto Gorrieri, Marco Roccetti
    Performance Preorder and Competitive Equivalence. [Citation Graph (0, 0)][DBLP]
    Acta Inf., 1997, v:34, n:11, pp:805-835 [Journal]
  20. Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti
    A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:2, pp:3- [Journal]
  21. Marco Roccetti
    IEEE first workshop on networking issues on multimedia entertainment. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:7- [Journal]
  22. Marco Roccetti
    IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment sytems. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:2, pp:6- [Journal]
  23. Marco Roccetti
    Multimedia tools and applications (MTAP) an international journal: special issue on advances in consumer communications and networking. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:3, pp:6- [Journal]
  24. Stefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau, Mario Gerla
    FILA in gameland, a holistic approach to a problem of many dimensions. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:4, pp:- [Journal]
  25. Vittorio Ghini, Giovanni Pau, Marco Roccetti, Paola Salomoni, Mario Gerla
    For here or to go? Downloading music on the move with an ultra reliable wireless Internet application. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:4-26 [Journal]
  26. Marco Bernardo, Roberto Gorrieri, Marco Roccetti
    Formal Performance Modelling and Evaluation of an Adaptive Mechanism for Packetised Audio over the Internet. [Citation Graph (0, 0)][DBLP]
    Formal Asp. Comput., 1998, v:10, n:4, pp:313-337 [Journal]
  27. Stefano Ferretti, Marco Roccetti
    A novel obsolescence-based approach to event delivery synchronization in multiplayer games. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2004, v:3, n:1, pp:7-19 [Journal]
  28. Marco Roccetti, Paola Salomoni
    Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures. [Citation Graph (0, 0)][DBLP]
    J. Exp. Theor. Artif. Intell., 1998, v:10, n:2, pp:145-178 [Journal]
  29. Alan A. Bertossi, Maurizio A. Bonuccelli, Marco Roccetti
    Reconfigurable Tree Architectures for Gracefully Degradable VLSI Systems. [Citation Graph (0, 0)][DBLP]
    J. Parallel Distrib. Comput., 1994, v:23, n:3, pp:264-277 [Journal]
  30. Fabio Panzieri, Marco Roccetti
    Synchronization Support and Group-Membership Services for Reliable Distributed Multimedia Applications. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 1997, v:5, n:1, pp:1-22 [Journal]
  31. Marco Roccetti, Vittorio Ghini, Giovanni Pau, Paola Salomoni, Maria Elena Bonfigli
    Design and Experimental Evaluation of an Adaptive Playout Delay Control Mechanism for Packetized Audio for Use over the Internet. [Citation Graph (0, 0)][DBLP]
    Multimedia Tools Appl., 2001, v:14, n:1, pp:23-53 [Journal]
  32. Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti
    Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution. [Citation Graph (0, 0)][DBLP]
    Multimedia Tools Appl., 2005, v:25, n:2, pp:217-251 [Journal]
  33. Marco Roccetti, Gary Chan, Madjid Merabti, Stan Moyer, Mehmet Ulema, Heather Yu
    Special issue on advances in consumer communications and networking. [Citation Graph (0, 0)][DBLP]
    Multimedia Tools Appl., 2006, v:29, n:3, pp:209-210 [Journal]
  34. Roberto Gorrieri, Marco Roccetti, Enrico Stancampiano
    A Theory of Processes with Durational Actions. [Citation Graph (0, 0)][DBLP]
    Theor. Comput. Sci., 1995, v:140, n:1, pp:73-94 [Journal]
  35. Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti
    Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Multimedia, 2006, v:8, n:4, pp:874-879 [Journal]
  36. Alessandro Aldini, Marco Bernardo, Roberto Gorrieri, Marco Roccetti
    Comparing the QoS of Internet audio mechanisms via formal methods. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Model. Comput. Simul., 2001, v:11, n:1, pp:1-42 [Journal]
  37. Antonella Carbonaro, Vittorio Maniezzo, Marco Roccetti, Paola Salomoni
    Modelling the Student in Pitagora 2.0. [Citation Graph (0, 0)][DBLP]
    User Model. User-Adapt. Interact., 1995, v:4, n:4, pp:233-251 [Journal]
  38. Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla
    Wireless home entertainment center: reducing last hop delays for real-time applications. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:67- [Conf]
  39. Stefano Ferretti, Marco Roccetti
    Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:405-412 [Conf]
  40. Paola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti
    Profiling learners with special needs for custom e-learning experiences, a closed case? [Citation Graph (0, 0)][DBLP]
    W4A, 2007, pp:84-92 [Conf]

  41. How to let gamers play in infrastructure-based vehicular networks. [Citation Graph (, )][DBLP]

  42. The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. [Citation Graph (, )][DBLP]

  43. Path 2.0: A participatory system for the generation of accessible routes. [Citation Graph (, )][DBLP]

  44. An OpenWRT solution for future wireless homes. [Citation Graph (, )][DBLP]

  45. Dealing with wireless links in the ERA of bandwidth demanding wireless home entertainment. [Citation Graph (, )][DBLP]

  46. The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions. [Citation Graph (, )][DBLP]

  47. TCP Libra : Exploring RTT-Fairness for TCP. [Citation Graph (, )][DBLP]

  48. AC/DC: an algorithm for cheating detection by cheating. [Citation Graph (, )][DBLP]

  49. On developing tangible interfaces for video streaming control: a real case study. [Citation Graph (, )][DBLP]

  50. Adapting learning environments with AccessForAll. [Citation Graph (, )][DBLP]

  51. Metrics for accessibility on the Vamolà project. [Citation Graph (, )][DBLP]

  52. Augmenting social media accessibility. [Citation Graph (, )][DBLP]

  53. E-learning 2.0: you are We-LCoME! [Citation Graph (, )][DBLP]

  54. First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle. [Citation Graph (, )][DBLP]

  55. Balancing video on demand flows over links with heterogeneous delays. [Citation Graph (, )][DBLP]

  56. Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System. [Citation Graph (, )][DBLP]

  57. The farther relay and oracle for VANET. preliminary results. [Citation Graph (, )][DBLP]

  58. On the making of an ubiquitous and altruistic application for medical first responses. [Citation Graph (, )][DBLP]

  59. FROV: a distributed broadcast protocol for VANET experimental results. [Citation Graph (, )][DBLP]

  60. On developing smart applications for VANETs: Where are we now? some insights on technical issues and open problems. [Citation Graph (, )][DBLP]

  61. A smart access point solution for heterogeneous flows. [Citation Graph (, )][DBLP]

  62. WWW recycling for a better world. [Citation Graph (, )][DBLP]

  63. TCP Libra: Derivation, analysis, and comparison with other RTT-fair TCPs. [Citation Graph (, )][DBLP]

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