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Tiffany Barnes: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tiffany Barnes
    Evaluation of the q-matrix Method in Understanding Student Logic Proofs. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2006, pp:491-496 [Conf]
  2. Tiffany Barnes, Donald L. Bitzer, Mladen A. Vouk
    Experimental Analysis of the Q-Matrix Method in Knowledge Discovery. [Citation Graph (0, 0)][DBLP]
    ISMIS, 2005, pp:603-611 [Conf]
  3. Sabarish Babu, Stephen Schmugge, Tiffany Barnes, Larry F. Hodges
    "What Would You Like to Talk About?" An Evaluation of Social Conversations with a Virtual Receptionist. [Citation Graph (0, 0)][DBLP]
    IVA, 2006, pp:169-180 [Conf]
  4. Sabarish Babu, Stephen Schmugge, Raj Inugala, Srinivasa Rao, Tiffany Barnes, Larry F. Hodges
    Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:120-133 [Conf]
  5. Thomas A. Alspaugh, Annie I. Antón, Tiffany Barnes, Bradford W. Mott
    An Integrated Scenario Management Strategy. [Citation Graph (0, 0)][DBLP]
    RE, 1999, pp:142-149 [Conf]
  6. Ursula Wolz, Tiffany Barnes, Ian Parberry, Michael Wick
    Digital gaming as a vehicle for learning. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2006, pp:394-395 [Conf]
  7. John C. Stamper, Tiffany Barnes, Marvin J. Croy
    Extracting Student Models for Intelligent Tutoring Systems. [Citation Graph (0, 0)][DBLP]
    AAAI, 2007, pp:1900-1901 [Conf]
  8. Tiffany Barnes, Heather Richter, Eve Powell, Amanda Chaffin, Alex Godwin
    Game2Learn: building CS1 learning games for retention. [Citation Graph (0, 0)][DBLP]
    ITiCSE, 2007, pp:121-125 [Conf]

  9. The Validity of Providing Automated Hints in an ITS Using a MDP. [Citation Graph (, )][DBLP]


  10. Educational Data Mining Workshop. [Citation Graph (, )][DBLP]


  11. Utility in hint generation: Selection of hints from a corpus of student work. [Citation Graph (, )][DBLP]


  12. SNAG: social networking games to facilitate interaction. [Citation Graph (, )][DBLP]


  13. Astrojumper: motivating children with autism to exercise using a VR game. [Citation Graph (, )][DBLP]


  14. Toward Automatic Hint Generation for Logic Proof Tutoring Using Historical Student Data. [Citation Graph (, )][DBLP]


  15. Enhancing the Automatic Generation of Hints with Expert Seeding. [Citation Graph (, )][DBLP]


  16. Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games. [Citation Graph (, )][DBLP]


  17. Towards the Creation of a Data-Driven Programming Tutor. [Citation Graph (, )][DBLP]


  18. Visualizing Educational Data from Logic Tutors. [Citation Graph (, )][DBLP]


  19. Improving retention and graduate recruitment through immersive research experiences for undergraduates. [Citation Graph (, )][DBLP]


  20. Girls do like playing and creating games. [Citation Graph (, )][DBLP]


  21. Experimental evaluation of an educational game for improved learning in introductory computing. [Citation Graph (, )][DBLP]


  22. Relevant real-world undergraduate research problems: lessons from the nsf-reu trenches. [Citation Graph (, )][DBLP]


  23. Can Immersive Virtual Humans Teach Social Conversational Protocols? [Citation Graph (, )][DBLP]


  24. cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans. [Citation Graph (, )][DBLP]


  25. Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise. [Citation Graph (, )][DBLP]


  26. Wu's castle: teaching arrays and loops in a game. [Citation Graph (, )][DBLP]


  27. SNAG: using social networking games to increase student retention in computer science. [Citation Graph (, )][DBLP]


  28. A pilot study on logic proof tutoring using hints generated from historical student data. [Citation Graph (, )][DBLP]


  29. Using a Bayesian Knowledge Base for Hint Selection on Domain Specific Problems. [Citation Graph (, )][DBLP]


  30. EDM Visualization Tool: Watching Students Learn. [Citation Graph (, )][DBLP]


  31. Evaluation of a game-based lab assignment. [Citation Graph (, )][DBLP]


  32. Serious Games. [Citation Graph (, )][DBLP]


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