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Olivier Serre: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Olivier Serre
    Parity Games Played on Transition Graphs of One-Counter Processes. [Citation Graph (0, 0)][DBLP]
    FoSSaCS, 2006, pp:337-351 [Conf]
  2. Christof Löding, Olivier Serre
    Propositional Dynamic Logic with Recursive Programs. [Citation Graph (0, 0)][DBLP]
    FoSSaCS, 2006, pp:292-306 [Conf]
  3. Alexis-Julien Bouquet, Olivier Serre, Igor Walukiewicz
    Pushdown Games with Unboundedness and Regular Conditions. [Citation Graph (0, 0)][DBLP]
    FSTTCS, 2003, pp:88-99 [Conf]
  4. Christof Löding, P. Madhusudan, Olivier Serre
    Visibly Pushdown Games. [Citation Graph (0, 0)][DBLP]
    FSTTCS, 2004, pp:408-420 [Conf]
  5. Olivier Serre
    Games with Winning Conditions of High Borel Complexity. [Citation Graph (0, 0)][DBLP]
    ICALP, 2004, pp:1150-1162 [Conf]
  6. Olivier Serre
    Vectorial Languages and Linear Temporal Logic. [Citation Graph (0, 0)][DBLP]
    IFIP TCS, 2002, pp:576-587 [Conf]
  7. Vince Bárány, Christof Löding, Olivier Serre
    Regularity Problems for Visibly Pushdown Languages. [Citation Graph (0, 0)][DBLP]
    STACS, 2006, pp:420-431 [Conf]
  8. Olivier Serre
    Note on winning positions on pushdown games with [omega]-regular conditions. [Citation Graph (0, 0)][DBLP]
    Inf. Process. Lett., 2003, v:85, n:6, pp:285-291 [Journal]
  9. Olivier Serre
    Vectorial languages and linear temporal logic. [Citation Graph (0, 0)][DBLP]
    Theor. Comput. Sci., 2004, v:310, n:1-3, pp:79-116 [Journal]
  10. Olivier Serre
    Games with winning conditions of high Borel complexity. [Citation Graph (0, 0)][DBLP]
    Theor. Comput. Sci., 2006, v:350, n:2-3, pp:345-372 [Journal]
  11. Christof Löding, Carsten Lutz, Olivier Serre
    Propositional dynamic logic with recursive programs. [Citation Graph (0, 0)][DBLP]
    J. Log. Algebr. Program., 2007, v:73, n:1-2, pp:51-69 [Journal]

  12. Tree Pattern Rewriting Systems. [Citation Graph (, )][DBLP]


  13. Qualitative Concurrent Stochastic Games with Imperfect Information. [Citation Graph (, )][DBLP]


  14. µ-calculus Pushdown Module Checking with Imperfect State Information. [Citation Graph (, )][DBLP]


  15. Collapsible Pushdown Automata and Recursion Schemes. [Citation Graph (, )][DBLP]


  16. Recursion Schemes and Logical Reflection. [Citation Graph (, )][DBLP]


  17. Winning Regions of Higher-Order Pushdown Games. [Citation Graph (, )][DBLP]


  18. Qualitative Concurrent Games with Imperfect Information [Citation Graph (, )][DBLP]


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