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Qunsheng Peng: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Dengfeng Chai, Qunsheng Peng
    Image Feature Detection as Robust Model Fitting. [Citation Graph (0, 0)][DBLP]
    ACCV (2), 2006, pp:673-682 [Conf]
  2. Feng Tang, Yiting Ying, Jin Wang, Qunsheng Peng
    A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs. [Citation Graph (0, 0)][DBLP]
    ASIAN, 2004, pp:248-258 [Conf]
  3. Qunsheng Peng, Xiaogang Jin, Jieqing Feng
    Arc-Length-Based Axial Deformation and Length Preserved Animation. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:86-92 [Conf]
  4. Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng
    An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:124-135 [Conf]
  5. Min Hu, Wei Chen, Tao Zhang, Qunsheng Peng
    Direct Volume Rendering of Volumetric Protein Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:397-403 [Conf]
  6. Yongwei Miao, Jieqing Feng, Chunxia Xiao, Hui Li, Qunsheng Peng
    Detail-Preserving Local Editing for Point-Sampled Geometry. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:673-681 [Conf]
  7. Qunsheng Peng, Wei Hua, Xuehui Yang
    A New Approach of Point-Based Rendering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:275-284 [Conf]
  8. Changbo Wang, Zhangye Wang, Qi Zhou, Zhidong Jin, Qunsheng Peng
    Real-Time Simulation of Dynamic Mirage Scenes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:647-654 [Conf]
  9. Jin Wang, Yiting Ying, Yanwen Guo, Qunsheng Peng
    Automatic Foreground Extraction of Head Shoulder Images. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:385-396 [Conf]
  10. Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin Forrest
    A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:197-208 [Conf]
  11. Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng
    Appearance and Geometry Completion with Constrained Texture Synthesis. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:24-35 [Conf]
  12. Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng
    Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2006, pp:735-742 [Conf]
  13. Tianzhou Chen, Jinhui Yu, Qunsheng Peng
    Style Conversion of Cartoon Animation. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1074-1079 [Conf]
  14. Yu Guan, Xiao Liang, Zi'ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng
    Energy Matting. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1098-1102 [Conf]
  15. Chengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng
    Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1066-1069 [Conf]
  16. Zhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng
    Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:947-950 [Conf]
  17. Guoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng
    Adaptive Level Set Method for Mesh Evolution. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:1094-1097 [Conf]
  18. Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng
    A Similarity Computing Algorithm for Volumetric Data Sets. [Citation Graph (0, 0)][DBLP]
    FSKD (2), 2005, pp:742-751 [Conf]
  19. Zhao Dong, Wei Chen, Long Zhang, Qunsheng Peng
    Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models. [Citation Graph (0, 0)][DBLP]
    GCC Workshops, 2004, pp:712-719 [Conf]
  20. Jieqing Feng, Qunsheng Peng
    B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition. [Citation Graph (0, 0)][DBLP]
    GMP, 2000, pp:408-414 [Conf]
  21. Guofei Hu, Jie Xu, Lanfang Miao, Qunsheng Peng
    Bilateral Estimation of Vertex Normal for Point-Sampled Models. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2005, pp:758-768 [Conf]
  22. Yongwei Miao, Jieqing Feng, Qunsheng Peng
    Curvature Estimation of Point-Sampled Surfaces and Its Applications. [Citation Graph (0, 0)][DBLP]
    ICCSA (3), 2005, pp:1023-1032 [Conf]
  23. Lizhuang Ma, Qunsheng Peng
    Modifying and Controlling of Smooth Closed Surfaces. [Citation Graph (0, 0)][DBLP]
    ICSC, 1995, pp:398-410 [Conf]
  24. Yongwei Miao, Huahao Shou, Jieqing Feng, Qunsheng Peng, A. Robin Forrest
    Bézier Surfaces of Minimal Internal Energy. [Citation Graph (0, 0)][DBLP]
    IMA Conference on the Mathematics of Surfaces, 2005, pp:318-335 [Conf]
  25. Li Chen, Issei Fujishiro, Qunsheng Peng
    Fast LIC Image Generation Based on Significance Map. [Citation Graph (0, 0)][DBLP]
    ISHPC, 2000, pp:537-546 [Conf]
  26. Yanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng
    A New Constrained Texture Mapping Method. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:48-58 [Conf]
  27. Yanwen Guo, Xiaodong Xu, Xi Chen, Jin Wang, Qunsheng Peng
    Synthesizing Variational Direction and Scale Texture on Planar Region. [Citation Graph (0, 0)][DBLP]
    PCM, 2006, pp:159-166 [Conf]
  28. Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng
    Nonlinear View Interpolation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:61-0 [Conf]
  29. Xiaogang Jin, Youfu Li, Qunsheng Peng
    General Constrained Deformations based on Generalized Metaballs. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:115-124 [Conf]
  30. Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng
    Real-time Voxelization for Complex Polygonal Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:43-50 [Conf]
  31. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun
    Progressive Geometry Compression for Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:408-410 [Conf]
  32. Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong
    Non-Distorted Texture Mapping Using Variational Interpolation. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:402-403 [Conf]
  33. Wei jie Yu, Hongming Tu, Qunsheng Peng
    An Infrared Image Synthesis Model. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:208-209 [Conf]
  34. Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun
    A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:222-230 [Conf]
  35. Min Hu, Qunsheng Peng
    Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures. [Citation Graph (0, 0)][DBLP]
    SAC, 2005, pp:172-176 [Conf]
  36. Min-Zhi Shao, Qunsheng Peng, You-Dong Liang
    A new radiosity approach by procedural refinements for realistic image sythesis. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1988, pp:93-99 [Conf]
  37. Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest
    The global occlusion map: a new occlusion culling approach. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:155-162 [Conf]
  38. Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng
    Huge texture mapping for real-time visualization of large-scale terrain. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:154-157 [Conf]
  39. Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng
    Interactive collision detection for complex and deformable models using programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:10-15 [Conf]
  40. Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong
    Surface deformation using the sensor glove. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:189-196 [Conf]
  41. Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng
    Rendering of virtual environments based on polygonal & point-based models. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:25-32 [Conf]
  42. Feng Tang, Jin Wang, Hai Tao, Qunsheng Peng
    Probabilistic Hierarchical Face Model for Feature Localization. [Citation Graph (0, 0)][DBLP]
    WACV, 2007, pp:53- [Conf]
  43. Lizhuang Ma, Qunsheng Peng
    Smoothing of free-form surfaces with Bézier patches. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 1995, v:12, n:3, pp:231-249 [Journal]
  44. Lizhuang Ma, Qunsheng Peng
    Recursive Gk transformations between adjacent Bézier surfaces. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 1995, v:12, n:5, pp:439-458 [Journal]
  45. Hujun Bao, Qunsheng Peng
    Shading models for linear and area light sources. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1993, v:17, n:2, pp:137-145 [Journal]
  46. Hujun Bao, Qunsheng Peng
    An efficient form-factor evaluation algorithm for environments with curved surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:4, pp:481-486 [Journal]
  47. Xiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Qunsheng Peng
    Continuous field based free-form surface modeling and morphing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:2, pp:235-243 [Journal]
  48. Jieqing Feng, Lizhuang Ma, Qunsheng Peng
    A new free-form deformation through the control of parametric surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:4, pp:531-539 [Journal]
  49. Sheng Fu, Hujun Bao, Qunsheng Peng
    An accelerated rendering algorithm for stereoscopic display. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:2, pp:223-229 [Journal]
  50. Shuming Gao, Huagen Wan, Qunsheng Peng
    An approach to solid modeling in a semi-immersive virtual environment. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:2, pp:191-202 [Journal]
  51. Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng
    A novel constrained texture mapping method based on harmonic map. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:6, pp:972-979 [Journal]
  52. Hujun Bao, Xiaogang Jin, Qunsheng Peng
    A progressive radiosity algorithm based on piecewise polynomial intensity distribution. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:3, pp:281-288 [Journal]
  53. Xiaogang Jin, Youfu Li, Qunsheng Peng
    General constrained deformations based on generalized metaballs. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:2, pp:219-231 [Journal]
  54. Xiaogang Jin, Hanqiu Sun, Qunsheng Peng
    Subdivision interpolating implicit surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:5, pp:763-772 [Journal]
  55. Yong-qing Li, Ying-Lin Ke, Wei-Shi Li, Qunsheng Peng, Jian-Rong Tan
    Termination criterion for subdivision of triangular Bézier patch. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:1, pp:67-74 [Journal]
  56. Guodong Lu, Xuanhui Wu, Qunsheng Peng
    An efficient line clipping algorithm based on adaptive line rejection. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:409-415 [Journal]
  57. Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao
    BRDC: binary representation of displacement code for line. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:401-408 [Journal]
  58. Ying Tang, Jin Wang, Hujun Bao, Qunsheng Peng
    RBF-based constrained texture mapping. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:3, pp:415-422 [Journal]
  59. Mingfu Wang, Hujun Bao, Qunsheng Peng
    A new progressive radiosity algorithm through the use of accurate form-factors. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1992, v:16, n:3, pp:303-309 [Journal]
  60. Hau Xu, Qunsheng Peng, You-Dong Liang
    Accelerated radiosity method for complex environments. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1990, v:14, n:1, pp:65-71 [Journal]
  61. Jinhui Yu, Qunsheng Peng
    Realistic synthesis of cao shu of Chinese calligraphy. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:1, pp:145-153 [Journal]
  62. Yong Zhou, Qunsheng Peng
    The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1992, v:16, n:2, pp:151-158 [Journal]
  63. Yining Zhu, Qunsheng Peng, Youdong Liang
    PERIS: A programming environment for realistic image synthesis. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1988, v:12, n:3-4, pp:299-307 [Journal]
  64. Hujun Bao, Qunsheng Peng
    A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:399-408 [Journal]
  65. Hujun Bao, Qunsheng Peng
    Interactive 3D Morphing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:23-30 [Journal]
  66. Hujun Bao, Jianguo Ying, Qunsheng Peng
    Shading with Curve Light Sources. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:217-228 [Journal]
  67. Yizhou Yu, Qunsheng Peng
    Multiresolution B-spline Radiosity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:285-298 [Journal]
  68. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong
    Constrained Fairing for Meshes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:2, pp:115-123 [Journal]
  69. Lizhuang Ma, Youdong Liang, Qunsheng Peng
    Equidistant Smoothing of Polyhedra with Arbitrary Topologies. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:405-414 [Journal]
  70. Yigang Wang, Hujun Bao, Qunsheng Peng
    Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1998, v:17, n:3, pp:187-194 [Journal]
  71. Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng
    A Novel Volume Constrained Smoothing Method for Meshes. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2002, v:64, n:3-4, pp:169-182 [Journal]
  72. Huagen Wan, Shuming Gao, Qunsheng Peng, Yiyu Cai
    Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2003, v:3, n:2, pp:379-398 [Journal]
  73. Shuming Gao, Huagen Wan, Qunsheng Peng
    Constraint-Based Virtual Solid Modeling. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2000, v:15, n:1, pp:56-63 [Journal]
  74. Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng
    Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2003, v:18, n:6, pp:804-814 [Journal]
  75. Guofei Hu, Qunsheng Peng, A. Robin Forrest
    Robust Mesh Smoothing. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:4, pp:521-528 [Journal]
  76. Xiaogang Jin, Huagen Wan, Qunsheng Peng
    Geometric Deformations Based on 3D Volume Morphing. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2001, v:16, n:5, pp:443-449 [Journal]
  77. Xueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng
    Anti-Aliased Rendering of Water Surface. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:626-632 [Journal]
  78. Jin Wang, Hujun Bao, Weihua Zhou, Qunsheng Peng, Yingqing Xu
    Automatic Image-Based Pencil Sketch Rendering. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2002, v:17, n:3, pp:347-355 [Journal]
  79. Cao Weiqun, Hujun Bao, Qunsheng Peng
    An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2001, v:16, n:5, pp:450-457 [Journal]
  80. Jinhui Yu, Guoming Luo, Qunsheng Peng
    Image-Based Synthesis of Chinese Landscape Painting. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2003, v:18, n:1, pp:22-28 [Journal]
  81. Yun Zeng, Wei Chen, Qunsheng Peng
    A Novel Variational Image Model: Towards a Unified Approach to Image Editing. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2006, v:21, n:2, pp:224-231 [Journal]
  82. Kun Zhou, Hujun Bao, Jiao-Ying Shi, Qunsheng Peng
    Geometric Signal Compression. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2004, v:19, n:5, pp:596-606 [Journal]
  83. Xinguo Liu, Hujun Bao, Qunsheng Peng
    Digital Differential Geometry Processing. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2006, v:21, n:5, pp:847-860 [Journal]
  84. Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng
    Non-linear view interpolation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:4, pp:233-241 [Journal]
  85. Chunxia Xiao, Wenting Zheng, Qunsheng Peng, A. Robin Forrest
    Robust morphing of point-sampled geometry. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:201-210 [Journal]
  86. Changbo Wang, Zhangye Wang, Qi Zhou, Chengfang Song, Yu Guan, Qunsheng Peng
    Dynamic modeling and rendering of grass wagging in wind. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:377-389 [Journal]
  87. Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng
    Image and video retexturing. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:451-461 [Journal]
  88. Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng
    Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:5, pp:573-583 [Journal]
  89. Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo
    Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:977-986 [Journal]
  90. Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng
    B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2002, v:18, n:8, pp:493-510 [Journal]
  91. Jieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest
    Multiresolution free-form deformation with subdivision surface of arbitrary topology. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:1, pp:28-42 [Journal]
  92. Guofei Hu, Qunsheng Peng, A. Robin Forrest
    Mean shift denoising of point-sampled surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:3, pp:147-157 [Journal]
  93. Chunxia Xiao, Yongwei Miao, Shu Liu, Qunsheng Peng
    A dynamic balanced flow for filtering point-sampled geometry. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:3, pp:210-219 [Journal]
  94. Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao
    Synthesizing trees by plantons. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:4, pp:238-248 [Journal]
  95. Changbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng
    Real-time snowing simulation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:5, pp:315-323 [Journal]
  96. Lanfang Miao, Qunsheng Peng
    Point Sampled Surface Reconstruction Based on Local Geometry. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:701-710 [Conf]
  97. Jin Wang, Yanwen Guo, Yiting Ying, Yanli Liu, Qunsheng Peng
    Fast Non-Local Algorithm for Image Denoising. [Citation Graph (0, 0)][DBLP]
    ICIP, 2006, pp:1429-1432 [Conf]
  98. Zheng Gong, Zhimin Ren, Zhangye Wang, Qunsheng Peng
    Interactive rendering of multiple scattering in participating media using separable phase function. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:262-270 [Conf]
  99. Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng, A. Robin Forrest
    Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces. [Citation Graph (0, 0)][DBLP]
    J. Comput. Sci. Technol., 2007, v:22, n:5, pp:749-760 [Journal]
  100. Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo
    Gradient domain editing of deforming mesh sequences. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:84- [Journal]
  101. Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
    Variational sphere set approximation for solid objects. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:9-11, pp:612-621 [Journal]
  102. Long Zhang, Wei Chen, David S. Ebert, Qunsheng Peng
    Conservative voxelization. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:783-792 [Journal]
  103. Chunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng, Fuyan Zhang
    Image completion based on views of large displacement. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:833-841 [Journal]
  104. Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng
    Real time simulation of a tornado. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:8, pp:559-567 [Journal]
  105. Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng
    A unified method for appearance and geometry completion of point set surfaces. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:6, pp:433-443 [Journal]

  106. Confidence-Based Color Modeling for Online Video Segmentation. [Citation Graph (, )][DBLP]


  107. Bilayer Stereo Matching. [Citation Graph (, )][DBLP]


  108. Image completion using structural priority belief propagation. [Citation Graph (, )][DBLP]


  109. A Graph-Based Approach for Protein-Protein Docking. [Citation Graph (, )][DBLP]


  110. Data Based Steering of Virtual Human Using a Velocity-Space Approach. [Citation Graph (, )][DBLP]


  111. Realistic virtual hand modeling with applications for virtual grasping. [Citation Graph (, )][DBLP]


  112. Identification and visualization of cage-shaped proteins. [Citation Graph (, )][DBLP]


  113. Molecular field feature extraction and analysis with level set method. [Citation Graph (, )][DBLP]


  114. Foreword. [Citation Graph (, )][DBLP]


  115. . [Citation Graph (, )][DBLP]


  116. Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. [Citation Graph (, )][DBLP]


  117. Distortion Optimization based Image Completion from a Large Displacement View. [Citation Graph (, )][DBLP]


  118. Simulation of atmospheric binary mixtures based on two-fluid model. [Citation Graph (, )][DBLP]


  119. Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images. [Citation Graph (, )][DBLP]


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