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Daniel Johnson: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Daniel Johnson, Janet Wiles
    Computer Games With Intelligence. [Citation Graph (0, 0)][DBLP]
    FUZZ-IEEE, 2001, pp:1355-1358 [Conf]
  2. Daniel Johnson, John A. Gardner
    Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:468-479 [Conf]
  3. Daniel Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth
    The inherent appeal of physically controlled peripherals. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:371-378 [Conf]
  4. Penelope Sweetser, Daniel Johnson
    Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:321-332 [Conf]
  5. Penelope Sweetser, Daniel Johnson, Jane Sweetser, Janet Wiles
    Creating engaging artificial characters for games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  6. Daniel Johnson, John A. Gardner, Janet Wiles
    Experience as a moderator of the media equation: the impact of flattery and praise. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 2004, v:61, n:3, pp:237-258 [Journal]
  7. Daniel Johnson, John A. Gardner
    The media equation and team formation: Further evidence for experience as a moderator. [Citation Graph (0, 0)][DBLP]
    International Journal of Man-Machine Studies, 2007, v:65, n:2, pp:111-124 [Journal]

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