The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Ichiro Nishizaki: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Keiichi Niwa, Ichiro Nishizaki, Masatoshi Sakawa
    Computational Methods for Two-level Linear Programming Problems With Fuzzy Parameters Through Genetic Algorithms. [Citation Graph (0, 0)][DBLP]
    FUZZ-IEEE, 2001, pp:1211-1214 [Conf]
  2. Ichiro Nishizaki, Masatoshi Sakawa, Hideki Katagiri
    Influence of Environmental Changes on Cooperative Behavior in the Prisoner's Dilemma Game on an Artificial Social Model. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2004, v:18, n:7, pp:651-671 [Journal]
  3. Ichiro Nishizaki, Tomohiko Sasaki, Yoshifumi Ueda
    Lotteries as a Means of Financing for Preservation of the Global Commons and Agent-Based Simulation Analysis. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2005, v:19, n:8, pp:721-741 [Journal]
  4. Hideki Katagiri, Masatoshi Sakawa, Ichiro Nishizaki
    Interactive decision making using possibility and necessity measures for a fuzzy random multiobjective 0-1 programming problem. [Citation Graph (0, 0)][DBLP]
    Cybernetics and Systems, 2006, v:37, n:1, pp:59-74 [Journal]
  5. Ichiro Nishizaki, Masatoshi Sakawa
    Computational methods through genetic algorithms for obtaining stackelberg solutions to two-level integer programming problems. [Citation Graph (0, 0)][DBLP]
    Cybernetics and Systems, 2005, v:36, n:6, pp:565-579 [Journal]
  6. Masatoshi Sakawa, Ichiro Nishizaki
    Interactive fuzzy programming for two-level linear fractional programming problems. [Citation Graph (0, 0)][DBLP]
    Fuzzy Sets and Systems, 2001, v:119, n:1, pp:31-40 [Journal]
  7. Masatoshi Sakawa, Ichiro Nishizaki
    Interactive fuzzy programming for decentralized two-level linear programming problems. [Citation Graph (0, 0)][DBLP]
    Fuzzy Sets and Systems, 2002, v:125, n:3, pp:301-315 [Journal]
  8. Masatoshi Sakawa, Ichiro Nishizaki
    Interactive fuzzy programming for two-level nonconvex programming problems with fuzzy parameters through genetic algorithms. [Citation Graph (0, 0)][DBLP]
    Fuzzy Sets and Systems, 2002, v:127, n:2, pp:185-197 [Journal]
  9. Masatoshi Sakawa, Ichiro Nishizaki
    Book Review: "Fuzzy cooperative games" in "Studies in Fuzziness and Soft Computing", Vol. 72, by M. Mares, Physica-Verlag, Heidelberg; New York, 2001, 177pp., ISBN 3-7908-1392-3. [Citation Graph (0, 0)][DBLP]
    Fuzzy Sets and Systems, 2003, v:139, n:2, pp:463-464 [Journal]
  10. Masatoshi Sakawa, Ichiro Nishizaki, Masatoshi Hitaka
    Interactive fuzzy programming for multi-level 0-1 programming problems with fuzzy parameters through genetic algorithms. [Citation Graph (0, 0)][DBLP]
    Fuzzy Sets and Systems, 2001, v:117, n:1, pp:95-111 [Journal]
  11. Masatoshi Sakawa, Ichiro Nishizaki, Yoshio Uemura
    A decentralized two-level transportation problem in a housing material manufacturer: Interactive fuzzy programming approach. [Citation Graph (0, 0)][DBLP]
    European Journal of Operational Research, 2002, v:141, n:1, pp:167-185 [Journal]
  12. Masatoshi Sakawa, Kosuke Kato, Ichiro Nishizaki
    An interactive fuzzy satisficing method for multiobjective stochastic linear programming problems through an expectation model. [Citation Graph (0, 0)][DBLP]
    European Journal of Operational Research, 2003, v:145, n:3, pp:665-672 [Journal]

  13. A Tabu Search Algorithm for Nonlinear Minimum Spanning Tree Problems. [Citation Graph (, )][DBLP]


  14. The alpha-core of fuzzy linear production games. [Citation Graph (, )][DBLP]


  15. Decentralized two-level 0-1 programming through genetic algorithms with double strings. [Citation Graph (, )][DBLP]


  16. Interactive fuzzy programming for multi-level linear programs with fuzzy numbers. [Citation Graph (, )][DBLP]


  17. A Hybrid Algorithm Based on Tabu Search and Ant Colony Optimization for k-Minimum Spanning Tree Problems. [Citation Graph (, )][DBLP]


  18. Agent-Based Simulation Analysis for Equilibrium Selection and Coordination Failure in Coordination Games Characterized by the Minimum Strategy. [Citation Graph (, )][DBLP]


  19. An Agent-Based Simulation Model for Analysis on Marketing Strategy Considering Promotion Activities. [Citation Graph (, )][DBLP]


  20. Computational Methods through Genetic Algorithms for Obtaining Stackelberg Solutions to Two-level Mixed Zero-one Programming Problems. [Citation Graph (, )][DBLP]


Search in 0.002secs, Finished in 0.003secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002