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Stephen Viller: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Margot Brereton, Jared Donovan, Stephen Viller
    Talking about watching: Using the Video Card Game and wiki-web technology to engage IT students in developing observational skills. [Citation Graph (0, 0)][DBLP]
    ACE, 2003, pp:197-205 [Conf]
  2. Matthew Simpson, Stephen Viller
    Observing Architectural Design: Improving the Development of Collaborative Design Environments. [Citation Graph (0, 0)][DBLP]
    CDVE, 2004, pp:12-20 [Conf]
  3. Mark Rouncefield, John A. Hughes, Tom Rodden, Stephen Viller
    Working with ``Constant Interruption'': CSCW and the Small Office. [Citation Graph (0, 0)][DBLP]
    CSCW, 1994, pp:275-286 [Conf]
  4. David Martin, Tom Rodden, Mark Rouncefield, Ian Sommerville, Stephen Viller
    Finding patterns in the fieldwork. [Citation Graph (0, 0)][DBLP]
    ECSCW, 2001, pp:39-58 [Conf]
  5. Stephen Viller
    The Group Facilitator: A CSCW Perspective. [Citation Graph (0, 0)][DBLP]
    ECSCW, 1991, pp:- [Conf]
  6. Ian Sommerville, Gerald Kotonya, Stephen Viller, Peter Sawyer
    Process Viewpoints. [Citation Graph (0, 0)][DBLP]
    EWSPT, 1995, pp:2-8 [Conf]
  7. Jeff Axup, Stephen Viller, Ian MacColl, Roslyn Cooper
    Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2006, pp:351-368 [Conf]
  8. Ian Sommerville, Peter Sawyer, Stephen Viller
    Viewpoints for Requirements Elicitation: A Practical Approach. [Citation Graph (0, 0)][DBLP]
    ICRE, 1998, pp:74-81 [Conf]
  9. Penelope Drennan, Stephen Viller, Peta Wyeth
    Engaging Game Characters: Informing Design with Player Perspectives. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:355-358 [Conf]
  10. Stephen Viller, Ian Sommerville
    Social Analysis in the Requirements Engineering Process: From Ethnography to Method. [Citation Graph (0, 0)][DBLP]
    RE, 1999, pp:6-13 [Conf]
  11. Stephen Viller, Ian Sommerville
    Ethnographically informed analysis for software engineers. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 2000, v:53, n:1, pp:169-196 [Journal]
  12. Stephen Viller, John Bowers, Tom Rodden
    Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 1999, v:11, n:6, pp:665-698 [Journal]
  13. John A. Hughes, Jon O'Brien, Tom Rodden, Mark Rouncefield, Stephen Viller
    Patterns of Home Life: Informing Design For Domestic Environments. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2000, v:4, n:1, pp:- [Journal]
  14. Peter Sawyer, Ian Sommerville, Stephen Viller
    Capturing the Benefits of Requirements Engineering. [Citation Graph (0, 0)][DBLP]
    IEEE Software, 1999, v:16, n:2, pp:- [Journal]
  15. Peter Sawyer, Ian Sommerville, Stephen Viller
    Requirements process improvement through the phased introduction of good practice. [Citation Graph (0, 0)][DBLP]
    Software Process: Improvement and Practice, 1997, v:3, n:1, pp:19-34 [Journal]
  16. Mark Rouncefield, Stephen Viller, John A. Hughes, Tom Rodden
    Working with "Constant Interruption": CSCW and the Small Office. [Citation Graph (0, 0)][DBLP]
    Inf. Soc., 1995, v:11, n:3, pp:- [Journal]
  17. Ian Sommerville, Peter Sawyer, Stephen Viller
    Managing Process Inconsistency Using Viewpoints. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Software Eng., 1999, v:25, n:6, pp:784-799 [Journal]

  18. Zebra: exploring users' engagement in fieldwork. [Citation Graph (, )][DBLP]

  19. Cross-channel mobile social software: an empirical study. [Citation Graph (, )][DBLP]

  20. Spontaneous scenarios: an approach to user engagement. [Citation Graph (, )][DBLP]

  21. Evoking gesture in interactive art. [Citation Graph (, )][DBLP]

  22. Design for inspiration: children, personal connections and educational technology. [Citation Graph (, )][DBLP]

  23. Augmenting travel gossip: design for mobile communities. [Citation Graph (, )][DBLP]

  24. Watching ourselves watching: ethical issues in ethnographic action research. [Citation Graph (, )][DBLP]

  25. Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system. [Citation Graph (, )][DBLP]

  26. The social life of visualization. [Citation Graph (, )][DBLP]

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