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Joaquim B. Cavalcante Neto:
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Publications of Author
- Edson Ricardo de Andrade Silva, Creto Augusto Vidal, Joaquim B. Cavalcante Neto
A Strategy for the Interpolation of Surfaces through the Use of Basis Functions. [Citation Graph (0, 0)][DBLP] GeoInfo, 2003, pp:- [Conf]
- L. Paul Chew, Nikos Chrisochoides, S. Gopalsamy, Gerd Heber, Anthony R. Ingraffea, Edward Luke, Joaquim B. Cavalcante Neto, Keshav Pingali, Alan M. Shih, Bharat K. Soni, Paul Stodghill, David Thompson, Stephen A. Vavasis, Paul A. Wawrzynek
Computational Science Simulations Based on Web Services. [Citation Graph (0, 0)][DBLP] International Conference on Computational Science, 2003, pp:299-308 [Conf]
- Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto
A flexible representation of controllers for physically-based animation of virtual humans. [Citation Graph (0, 0)][DBLP] SAC, 2007, pp:30-36 [Conf]
- Antonio C. O. Miranda, Joaquim B. Cavalcante Neto, Luiz Fernando Martha
An Algorithm for Two-Dimensional Mesh Generation for Arbitrary Regions with Cracks. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 1999, pp:29-38 [Conf]
- José Gilvan Rodrigues Maia, Creto Augusto Vidal, Joaquim B. Cavalcante Neto
Transformation Semantics: An Efficient Approach for Collision Detection. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2006, pp:94-104 [Conf]
- Joaquim B. Cavalcante Neto, Paul A. Wawrzynek, M. T. M. Carvalho, Luiz Fernando Martha, Anthony R. Ingraffea
An Algorithm for Three-Dimensional Mesh Generation for Arbitrary Regions with Cracks. [Citation Graph (0, 0)][DBLP] Eng. Comput. (Lond.), 2001, v:17, n:1, pp:75-91 [Journal]
- Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto
Sensory state machines for physically-based animation. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2007, v:23, n:9-11, pp:823-832 [Journal]
Simple Feedforward Control for Responsive Motion Capture-Driven Simulations. [Citation Graph (, )][DBLP]
A biologically inspired generation of virtual characters. [Citation Graph (, )][DBLP]
A nervous system model for direct dynamics animation control based on evolutionary computation. [Citation Graph (, )][DBLP]
Optimized Pattern-Based Adaptive Mesh Refinement Using GPU. [Citation Graph (, )][DBLP]
Simulation of genetic inheritance in the generation of virtual characters. [Citation Graph (, )][DBLP]
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