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Bruno Bouzy: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Bruno Bouzy
    Move-Pruning Techniques for Monte-Carlo Go. [Citation Graph (0, 0)][DBLP]
    ACG, 2006, pp:104-119 [Conf]
  2. Bruno Bouzy, Bernard Helmstetter
    Monte-Carlo Go Developments. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:159-174 [Conf]
  3. Bruno Bouzy
    A Small Go Board Study of Metric and Dimensional Evaluation Functions. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:376-392 [Conf]
  4. Bruno Bouzy
    Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2004, pp:67-80 [Conf]
  5. Bruno Bouzy, Guillaume Chaslot
    Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19. [Citation Graph (0, 0)][DBLP]
    EGC, 2005, pp:55-66 [Conf]
  6. Bruno Bouzy
    An Interaction-Based Model for Situated Agents. [Citation Graph (0, 0)][DBLP]
    ICMAS, 1998, pp:399-400 [Conf]
  7. Bruno Bouzy, Guillaume Chaslot
    Monte-Carlo Go Reinforcement Learning Experiments. [Citation Graph (0, 0)][DBLP]
    CIG, 2006, pp:187-194 [Conf]
  8. Bruno Bouzy, Guillaume Chaslot
    Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. [Citation Graph (0, 0)][DBLP]
    CIG, 2005, pp:- [Conf]
  9. Bruno Bouzy, Tristan Cazenave
    Computer Go: An AI oriented survey. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 2001, v:132, n:1, pp:39-103 [Journal]
  10. Bruno Bouzy
    Mathematical Morphology Applied to Computer Go. [Citation Graph (0, 0)][DBLP]
    IJPRAI, 2003, v:17, n:2, pp:257-268 [Journal]
  11. Bruno Bouzy
    Associating domain-dependent knowledge and Monte Carlo approaches within a Go program. [Citation Graph (0, 0)][DBLP]
    Inf. Sci., 2005, v:175, n:4, pp:247-257 [Journal]

  12. A mean-based approach for real-time planning. [Citation Graph (, )][DBLP]


  13. Multi-agent Learning Experiments on Repeated Matrix Games. [Citation Graph (, )][DBLP]


  14. An UCT Approach for Anytime Agent-Based Planning. [Citation Graph (, )][DBLP]


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