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Ipke Wachsmuth: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Christian Becker, Helmut Prendinger, Mitsuru Ishizuka, Ipke Wachsmuth
    Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game. [Citation Graph (0, 0)][DBLP]
    ACII, 2005, pp:466-473 [Conf]
  2. Christian Becker, Stefan Kopp, Ipke Wachsmuth
    Simulating the Emotion Dynamics of a Multimodal Conversational Agent. [Citation Graph (0, 0)][DBLP]
    ADS, 2004, pp:154-165 [Conf]
  3. Ipke Wachsmuth, Britta Lenzmann, Tanja Jörding, Bernhard Jung, Marc Erich Latoschik, Martin Fröhlich
    A Virtual Interface Agent and its Agency. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:516-517 [Conf]
  4. Stefan Kopp, Ipke Wachsmuth
    Planning and Motion Control in Lifelike Gesture: A Refined Approach. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:92-97 [Conf]
  5. Stefan Kopp, Ipke Wachsmuth
    Model-based Animation of Coverbal Gesture. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:252-260 [Conf]
  6. Bernhard Jung, Ipke Wachsmuth
    Ein wissensbasiertes System für die 3D-computergraphische Montage-Simulation. [Citation Graph (0, 0)][DBLP]
    CAD, 1996, pp:107-118 [Conf]
  7. Ipke Wachsmuth, Yong Cao
    Interactive Graphics Design with Situated Agents. [Citation Graph (0, 0)][DBLP]
    Graphics and Robotics, 1993, pp:73-86 [Conf]
  8. Britta Lenzmann, Ipke Wachsmuth
    Contract-Net-Based Learning in a User-Adaptive Interface Agency. [Citation Graph (0, 0)][DBLP]
    ECAI Workshop LDAIS / ICMAS Workshop LIOME, 1996, pp:202-222 [Conf]
  9. Stefan Kopp, Ipke Wachsmuth
    A Knowledge-based Approach for Lifelike Gesture Animation. [Citation Graph (0, 0)][DBLP]
    ECAI, 2000, pp:663-667 [Conf]
  10. Gernot A. Fink, Jannik Fritsch, Nadine Leßmann, Helge Ritter, Gerhard Sagerer, Jochen J. Steil, Ipke Wachsmuth
    Architekturen situierter Kommunikatoren: Von Perzeption über Kognition zum Lernen. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (2), 2003, pp:29-44 [Conf]
  11. Marc Erich Latoschik, Bernhard Jung, Ipke Wachsmuth
    Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung, 1999, pp:88-97 [Conf]
  12. Ipke Wachsmuth
    Netze mit zeitvarianten Komponentenverzögerungen. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung, 1980, pp:561- [Conf]
  13. Stefan Kopp, Timo Sowa, Ipke Wachsmuth
    Imitation Games with an Artificial Agent: From Mimicking to Understanding Shape-Related Iconic Gestures. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 2003, pp:436-447 [Conf]
  14. Alfred Kranstedt, Peter Kühnlein, Ipke Wachsmuth
    Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 2003, pp:112-123 [Conf]
  15. Alfred Kranstedt, Andy Lücking, Thies Pfeiffer, Hannes Rieser, Ipke Wachsmuth
    Deixis: How to Determine Demonstrated Objects Using a Pointing Cone. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 2005, pp:300-311 [Conf]
  16. Marc Erich Latoschik, Ipke Wachsmuth
    Exploiting Distant Pointing Gestures for Object Selection in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 1997, pp:185-196 [Conf]
  17. Martin Fröhlich, Ipke Wachsmuth
    Gesture Recognition of the Upper Limbs - From Signal to Symbol. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 1997, pp:173-184 [Conf]
  18. Timo Sowa, Ipke Wachsmuth
    Interpretation of Shape-Related Iconic Gestures in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 2001, pp:21-33 [Conf]
  19. Ipke Wachsmuth
    Communicative Rhythm in Gesture and Speech. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 1999, pp:277-289 [Conf]
  20. Ipke Wachsmuth, Stefan Kopp
    Lifelike Gesture Synthesis and Timing for Conversational Agents. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 2001, pp:120-133 [Conf]
  21. Ipke Wachsmuth, Britta Lenzmann, Yong Cao
    VIENA: A Multiagent Interface to a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    ICMAS, 1995, pp:465- [Conf]
  22. Ipke Wachsmuth
    How Useful are Virtual Worlds? [Citation Graph (0, 0)][DBLP]
    IFIP Congress (3), 1994, pp:191-192 [Conf]
  23. Yong Cao, Bernhard Jung, Ipke Wachsmuth
    Situated Verbal Interaction in Virtual Design and Assembly. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1995, pp:2061-2062 [Conf]
  24. Britta Lenzmann, Ipke Wachsmuth
    A User-Adaptive Interface Agency for Interaction with a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Adaption and Learning in Multi-Agent Systems, 1995, pp:140-151 [Conf]
  25. Ipke Wachsmuth
    Wissensrepräsentation und kognitive Modelle. [Citation Graph (0, 0)][DBLP]
    IS/KI, 1992, pp:20-22 [Conf]
  26. Stefan Kopp, Lars Gesellensetter, Nicole C. Krämer, Ipke Wachsmuth
    A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:329-343 [Conf]
  27. Daniel Hernández, Bernhard Nebel, Gert Smolka, Ipke Wachsmuth
    Fachseminar: Formale und kognitive Grundlagen von Wissensrepräsentationen. [Citation Graph (0, 0)][DBLP]
    GWAI, 1989, pp:476- [Conf]
  28. Martin Hoffhenke, Ipke Wachsmuth
    Object Recognition with Shape Prototypes in a 3D Construction Scenario. [Citation Graph (0, 0)][DBLP]
    KI, 1999, pp:231-242 [Conf]
  29. Josef Meyer-Fujara, Barbara Heller, Sonja Schlegelmilch, Ipke Wachsmuth
    Knowledge-Level Modularization of a Complex Knowledge Base. [Citation Graph (0, 0)][DBLP]
    KI, 1994, pp:214-225 [Conf]
  30. Ipke Wachsmuth
    Kognitive Kategorien. [Citation Graph (0, 0)][DBLP]
    GWAI, 1989, pp:482-483 [Conf]
  31. Barbara Gängler, Ipke Wachsmuth
    Antwortgenerierung, flexible Wortwahl und elaborative Inferenzen - ein Regelinventar für LEU/2. [Citation Graph (0, 0)][DBLP]
    Ontologie und Axiomatik der Wissensbasis von LILOG, 1992, pp:179-195 [Conf]
  32. Ipke Wachsmuth, Ian Voss, Timo Sowa, Marc Erich Latoschik, Stefan Kopp, Bernhard Jung
    Multimodale Interaktion in der Virtuellen Realität. [Citation Graph (0, 0)][DBLP]
    Mensch & Computer, 2001, pp:- [Conf]
  33. Marc Erich Latoschik, Peter Biermann, Ipke Wachsmuth
    Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2005, pp:25-39 [Conf]
  34. Claus-Rainer Rollinger, Rudi Studer, Hans Uszkoreit, Ipke Wachsmuth
    Textunderstanding in LILOG - Sorts and Reference Objects. [Citation Graph (0, 0)][DBLP]
    Wissensbasierte Systeme, 1987, pp:246-259 [Conf]
  35. Ipke Wachsmuth
    Locally synchronous cellular automata. [Citation Graph (0, 0)][DBLP]
    Acta Cybern., 1983, v:6, n:, pp:55-78 [Journal]
  36. Ipke Wachsmuth, Günther Knoblich
    Embodied Communication in Humans and Machines. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2005, v:26, n:2, pp:85-86 [Journal]
  37. Ipke Wachsmuth, Bernhard Jung
    Dynamic Conceptualization in a Mechanical-Object Assembly Environment. [Citation Graph (0, 0)][DBLP]
    Artif. Intell. Rev., 1996, v:10, n:3-4, pp:345-368 [Journal]
  38. Ipke Wachsmuth, Günther Knoblich
    Embodied Communication in Humans and Machines - A Research Agenda. [Citation Graph (0, 0)][DBLP]
    Artif. Intell. Rev., 2005, v:24, n:3-4, pp:517-522 [Journal]
  39. Gert Rickheit, Ipke Wachsmuth
    Collaborative Research Centre ``Situated Artificial Communicators'' at the University of Bielefeld, Germany. [Citation Graph (0, 0)][DBLP]
    Artif. Intell. Rev., 1996, v:10, n:3-4, pp:165-170 [Journal]
  40. Stefan Kopp, Ipke Wachsmuth
    Synthesizing multimodal utterances for conversational agents. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:1, pp:39-52 [Journal]
  41. Grigoris Antoniou, Ipke Wachsmuth
    Structuring and modules for knowledge bases: motivation for a new model. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 1994, v:7, n:1, pp:49-51 [Journal]
  42. Bernhard Jung, Stefan Kopp, Marc Erich Latoschik, Timo Sowa, Ipke Wachsmuth
    Virtuelles Konstruieren mit Gestik und Sprache. [Citation Graph (0, 0)][DBLP]
    KI, 2000, v:14, n:2, pp:5-11 [Journal]
  43. Stefan Kopp, Bernhard Jung, Nadine Leßmann, Ipke Wachsmuth
    Max - A Multimodal Assistant in Virtual Reality Construction. [Citation Graph (0, 0)][DBLP]
    KI, 2003, v:17, n:4, pp:11-0 [Journal]
  44. Ipke Wachsmuth
    Virtuelle Realität - Das aktuelle Schlagwort. [Citation Graph (0, 0)][DBLP]
    KI, 1998, v:12, n:1, pp:34- [Journal]
  45. Ipke Wachsmuth, Wolfgang Krüger, Yong Cao
    Virtuelle Räme. [Citation Graph (0, 0)][DBLP]
    KI, 1994, v:8, n:1, pp:26-33 [Journal]
  46. Ipke Wachsmuth
    Kommunikative Rhythmen in Gestik und Sprache. [Citation Graph (0, 0)][DBLP]
    Kognitionswissenschaft, 2000, v:8, n:4, pp:151-159 [Journal]
  47. Klaus Kessler, Martin Hoffhenke, Gert Rickheit, Ipke Wachsmuth
    Dynamische Konzeptverarbeitung mit imaginalen und assoziativen Strukturen. [Citation Graph (0, 0)][DBLP]
    Kognitionswissenschaft, 1999, v:8, n:3, pp:115-122 [Journal]
  48. Ipke Wachsmuth, Barbara Gängler
    Knowledge Packets and Knowledge Packet Structure. [Citation Graph (0, 0)][DBLP]
    , 1991, v:, n:, pp:380-393 [Journal]
  49. Peter Biermann, Christian Fröhlich, Marc Erich Latoschik, Ipke Wachsmuth
    Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:124-134 [Conf]

  50. Processing Iconic Gestures in a Multimodal Virtual Construction Environment. [Citation Graph (, )][DBLP]


  51. Affect Simulation with Primary and Secondary Emotions. [Citation Graph (, )][DBLP]


  52. Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception. [Citation Graph (, )][DBLP]


  53. Toward Alignment with a Virtual Human - Achieving Joint Attention. [Citation Graph (, )][DBLP]


  54. Formalizing Joint Attention in Cooperative Interaction with a Virtual Human. [Citation Graph (, )][DBLP]


  55. Modeling Peripersonal Action Space for Virtual Humans by Learning a Tactile Body Schema. [Citation Graph (, )][DBLP]


  56. Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study. [Citation Graph (, )][DBLP]


  57. 'I, Max' - Communicating with an Artificial Agent. [Citation Graph (, )][DBLP]


  58. Affective computing with primary and secondary emotions in a virtual human. [Citation Graph (, )][DBLP]


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