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Jörg Schmittler:
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- Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek
Realtime Ray Tracing for Current and Future Games. [Citation Graph (0, 0)][DBLP] GI Jahrestagung (1), 2004, pp:149-153 [Conf]
- Jörg Schmittler, Alexander Leidinger, Philipp Slusallek
A virtual memory architecture for real-time ray tracing hardware. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:5, pp:693-699 [Journal]
- Sven Woop, Jörg Schmittler, Philipp Slusallek
RPU: a programmable ray processing unit for realtime ray tracing. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:434-444 [Journal]
- Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek
Realtime ray tracing of dynamic scenes on an FPGA chip. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2004, pp:95-106 [Conf]
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