The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Michael Wimmer: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Martin Ester, Hans-Peter Kriegel, Jörg Sander, Michael Wimmer, Xiaowei Xu
    Incremental Clustering for Mining in a Data Warehousing Environment. [Citation Graph (4, 17)][DBLP]
    VLDB, 1998, pp:323-333 [Conf]
  2. Michael Wimmer
    Computerspiele in der Computergraphik-Lehre. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (2), 2001, pp:1199-1204 [Conf]
  3. Stefan Jeschke, Michael Wimmer, Heidrun Schumann
    Layered Environment-Map Impostors for Arbitrary Scenes. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:1-8 [Conf]
  4. Jirí Bittner, Peter Wonka, Michael Wimmer
    Visibility Preprocessing for Urban Scenes using Line Space Subdivision. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:276-284 [Conf]
  5. Stefan Jeschke, Michael Wimmer
    Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:181-190 [Conf]
  6. Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie
    Delivering Interactivity to Complex Tone Mapping Operators. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:38-44 [Conf]
  7. Jirí Bittner, Peter Wonka, Michael Wimmer
    Fast Exact From-Region Visibility in Urban Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:223-230 [Conf]
  8. Michael Wimmer, Daniel Scherzer, Werner Purgathofer
    Light Space Perspective Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:143-152 [Conf]
  9. Michael Wimmer, Peter Wonka
    Rendering Time Estimation for Real-Time Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:118-129 [Conf]
  10. Michael Wimmer, Peter Wonka, François X. Sillion
    Point-Based Impostors for Real-Time Visualization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:163-176 [Conf]
  11. Peter Wonka, Michael Wimmer, Dieter Schmalstieg
    Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:71-82 [Conf]
  12. Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
    Automatic impostor placement for guaranteed frame rates and low memory requirements. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:103-110 [Conf]
  13. Markus Giegl, Michael Wimmer
    Queried virtual shadow maps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:65-72 [Conf]
  14. Michael Wimmer, Markus Giegl, Dieter Schmalstieg
    Fast walkthroughs with image caches and ray casting. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:6, pp:831-838 [Journal]
  15. Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer
    Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:615-624 [Journal]
  16. Peter Wonka, Michael Wimmer, François X. Sillion
    Instant Visibility. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  17. Peter Wonka, Michael Wimmer, François X. Sillion, William Ribarsky
    Instant architecture. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:669-677 [Journal]
  18. Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
    Guided visibility sampling. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:494-502 [Journal]
  19. Markus Giegl, Michael Wimmer
    Fitted virtual shadow maps. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:159-168 [Conf]
  20. Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer
    Optimized subdivisions for preprocessed visibility. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:335-342 [Conf]
  21. Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer, Eduardo Romero
    Optimized HLOD Refinement Driven by Hardware Occlusion Queries. [Citation Graph (0, 0)][DBLP]
    ISVC (1), 2007, pp:106-117 [Conf]

  22. Real-Time Soft Shadows Using Temporal Coherence. [Citation Graph (, )][DBLP]


  23. Efficient and practical audio-visual rendering for games using crossmodal perception. [Citation Graph (, )][DBLP]


  24. Efficient irradiance normal mapping. [Citation Graph (, )][DBLP]


  25. Parallel Generation of L-Systems. [Citation Graph (, )][DBLP]


  26. A psychophysical study of fixation behavior in a computer game. [Citation Graph (, )][DBLP]


  27. Evaluation of HDR tone mapping methods using essential perceptual attributes. [Citation Graph (, )][DBLP]


  28. Parallel generation of multiple L-systems. [Citation Graph (, )][DBLP]


  29. Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. [Citation Graph (, )][DBLP]


  30. CHC++: Coherent Hierarchical Culling Revisited. [Citation Graph (, )][DBLP]


  31. Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. [Citation Graph (, )][DBLP]


  32. Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. [Citation Graph (, )][DBLP]


  33. Physically Guided Animation of Trees. [Citation Graph (, )][DBLP]


Search in 0.003secs, Finished in 0.004secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002