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Michael Wimmer: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Martin Ester, Hans-Peter Kriegel, Jörg Sander, Michael Wimmer, Xiaowei Xu
    Incremental Clustering for Mining in a Data Warehousing Environment. [Citation Graph (4, 17)][DBLP]
    VLDB, 1998, pp:323-333 [Conf]
  2. Michael Wimmer
    Computerspiele in der Computergraphik-Lehre. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (2), 2001, pp:1199-1204 [Conf]
  3. Stefan Jeschke, Michael Wimmer, Heidrun Schumann
    Layered Environment-Map Impostors for Arbitrary Scenes. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:1-8 [Conf]
  4. Jirí Bittner, Peter Wonka, Michael Wimmer
    Visibility Preprocessing for Urban Scenes using Line Space Subdivision. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2001, pp:276-284 [Conf]
  5. Stefan Jeschke, Michael Wimmer
    Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:181-190 [Conf]
  6. Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie
    Delivering Interactivity to Complex Tone Mapping Operators. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:38-44 [Conf]
  7. Jirí Bittner, Peter Wonka, Michael Wimmer
    Fast Exact From-Region Visibility in Urban Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:223-230 [Conf]
  8. Michael Wimmer, Daniel Scherzer, Werner Purgathofer
    Light Space Perspective Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:143-152 [Conf]
  9. Michael Wimmer, Peter Wonka
    Rendering Time Estimation for Real-Time Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:118-129 [Conf]
  10. Michael Wimmer, Peter Wonka, François X. Sillion
    Point-Based Impostors for Real-Time Visualization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:163-176 [Conf]
  11. Peter Wonka, Michael Wimmer, Dieter Schmalstieg
    Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:71-82 [Conf]
  12. Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
    Automatic impostor placement for guaranteed frame rates and low memory requirements. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:103-110 [Conf]
  13. Markus Giegl, Michael Wimmer
    Queried virtual shadow maps. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:65-72 [Conf]
  14. Michael Wimmer, Markus Giegl, Dieter Schmalstieg
    Fast walkthroughs with image caches and ray casting. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1999, v:23, n:6, pp:831-838 [Journal]
  15. Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer
    Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:615-624 [Journal]
  16. Peter Wonka, Michael Wimmer, François X. Sillion
    Instant Visibility. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  17. Peter Wonka, Michael Wimmer, François X. Sillion, William Ribarsky
    Instant architecture. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:669-677 [Journal]
  18. Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
    Guided visibility sampling. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:494-502 [Journal]
  19. Markus Giegl, Michael Wimmer
    Fitted virtual shadow maps. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:159-168 [Conf]
  20. Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer
    Optimized subdivisions for preprocessed visibility. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:335-342 [Conf]
  21. Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer, Eduardo Romero
    Optimized HLOD Refinement Driven by Hardware Occlusion Queries. [Citation Graph (0, 0)][DBLP]
    ISVC (1), 2007, pp:106-117 [Conf]

  22. Real-Time Soft Shadows Using Temporal Coherence. [Citation Graph (, )][DBLP]


  23. Efficient and practical audio-visual rendering for games using crossmodal perception. [Citation Graph (, )][DBLP]


  24. Efficient irradiance normal mapping. [Citation Graph (, )][DBLP]


  25. Parallel Generation of L-Systems. [Citation Graph (, )][DBLP]


  26. A psychophysical study of fixation behavior in a computer game. [Citation Graph (, )][DBLP]


  27. Evaluation of HDR tone mapping methods using essential perceptual attributes. [Citation Graph (, )][DBLP]


  28. Parallel generation of multiple L-systems. [Citation Graph (, )][DBLP]


  29. Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. [Citation Graph (, )][DBLP]


  30. CHC++: Coherent Hierarchical Culling Revisited. [Citation Graph (, )][DBLP]


  31. Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. [Citation Graph (, )][DBLP]


  32. Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. [Citation Graph (, )][DBLP]


  33. Physically Guided Animation of Trees. [Citation Graph (, )][DBLP]


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