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Michael Wimmer:
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[Cites]
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Publications of Author
- Martin Ester, Hans-Peter Kriegel, Jörg Sander, Michael Wimmer, Xiaowei Xu
Incremental Clustering for Mining in a Data Warehousing Environment. [Citation Graph (4, 17)][DBLP] VLDB, 1998, pp:323-333 [Conf]
- Michael Wimmer
Computerspiele in der Computergraphik-Lehre. [Citation Graph (0, 0)][DBLP] GI Jahrestagung (2), 2001, pp:1199-1204 [Conf]
- Stefan Jeschke, Michael Wimmer, Heidrun Schumann
Layered Environment-Map Impostors for Arbitrary Scenes. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2002, pp:1-8 [Conf]
- Jirí Bittner, Peter Wonka, Michael Wimmer
Visibility Preprocessing for Urban Scenes using Line Space Subdivision. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2001, pp:276-284 [Conf]
- Stefan Jeschke, Michael Wimmer
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2002, pp:181-190 [Conf]
- Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie
Delivering Interactivity to Complex Tone Mapping Operators. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:38-44 [Conf]
- Jirí Bittner, Peter Wonka, Michael Wimmer
Fast Exact From-Region Visibility in Urban Scenes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:223-230 [Conf]
- Michael Wimmer, Daniel Scherzer, Werner Purgathofer
Light Space Perspective Shadow Maps. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:143-152 [Conf]
- Michael Wimmer, Peter Wonka
Rendering Time Estimation for Real-Time Rendering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:118-129 [Conf]
- Michael Wimmer, Peter Wonka, François X. Sillion
Point-Based Impostors for Real-Time Visualization. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2001, pp:163-176 [Conf]
- Peter Wonka, Michael Wimmer, Dieter Schmalstieg
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2000, pp:71-82 [Conf]
- Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
Automatic impostor placement for guaranteed frame rates and low memory requirements. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:103-110 [Conf]
- Markus Giegl, Michael Wimmer
Queried virtual shadow maps. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:65-72 [Conf]
- Michael Wimmer, Markus Giegl, Dieter Schmalstieg
Fast walkthroughs with image caches and ray casting. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1999, v:23, n:6, pp:831-838 [Journal]
- Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:615-624 [Journal]
- Peter Wonka, Michael Wimmer, François X. Sillion
Instant Visibility. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
- Peter Wonka, Michael Wimmer, François X. Sillion, William Ribarsky
Instant architecture. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:669-677 [Journal]
- Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
Guided visibility sampling. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:494-502 [Journal]
- Markus Giegl, Michael Wimmer
Fitted virtual shadow maps. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2007, pp:159-168 [Conf]
- Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer
Optimized subdivisions for preprocessed visibility. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2007, pp:335-342 [Conf]
- Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries. [Citation Graph (0, 0)][DBLP] ISVC (1), 2007, pp:106-117 [Conf]
Real-Time Soft Shadows Using Temporal Coherence. [Citation Graph (, )][DBLP]
Efficient and practical audio-visual rendering for games using crossmodal perception. [Citation Graph (, )][DBLP]
Efficient irradiance normal mapping. [Citation Graph (, )][DBLP]
Parallel Generation of L-Systems. [Citation Graph (, )][DBLP]
A psychophysical study of fixation behavior in a computer game. [Citation Graph (, )][DBLP]
Evaluation of HDR tone mapping methods using essential perceptual attributes. [Citation Graph (, )][DBLP]
Parallel generation of multiple L-systems. [Citation Graph (, )][DBLP]
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. [Citation Graph (, )][DBLP]
CHC++: Coherent Hierarchical Culling Revisited. [Citation Graph (, )][DBLP]
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. [Citation Graph (, )][DBLP]
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. [Citation Graph (, )][DBLP]
Physically Guided Animation of Trees. [Citation Graph (, )][DBLP]
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