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João Luiz Dihl Comba: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Miguel Rodrigues Fornari, João Luiz Dihl Comba, Cirano Iochpe
    Query optimizer for spatial join operations. [Citation Graph (0, 0)][DBLP]
    GIS, 2006, pp:219-226 [Conf]
  2. Rodrigo G. Luque, João Luiz Dihl Comba, Carla Maria Dal Sasso Freitas
    Broad-phase collision detection using semi-adjusting BSP-trees. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:179-186 [Conf]
  3. Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba
    Real-time relief mapping on arbitrary polygonal surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:155-162 [Conf]
  4. Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João L. D. Comba, Cláudio T. Silva
    Multi-fragment effects on the GPU using the k-buffer. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:97-104 [Conf]
  5. Christian Azambuja Pagot, João Luiz Dihl Comba, Manuel Menezes de Oliveira Neto
    Multiple-Depth Shadow Maps. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2004, pp:308-315 [Conf]
  6. Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Rudnei Dias da Cunha
    Navier-Stokes on Programmable Graphics Hardware using SMAC. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2004, pp:300-307 [Conf]
  7. Marcus A. C. Farias, Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Luiz Velho
    Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2005, pp:325-332 [Conf]
  8. João Luis Prauchner, Carla M. D. S. Freitas, João Luiz Dihl Comba
    Two-Level Interaction Approach for Transfer Function Specification. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2005, pp:265-272 [Conf]
  9. Steven P. Callahan, João Luiz Dihl Comba, Peter Shirley, Cláudio T. Silva
    Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:26- [Conf]
  10. João Luiz Dihl Comba, Isabel Navazo, A. Augusto de Sousa
    Introduction. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:5, pp:639-640 [Journal]
  11. João Luiz Dihl Comba, Carlos A. Dietrich, Christian Azambuja Pagot, Carlos Eduardo Scheidegger
    Computation on GPUs: From a Programmable Pipeline to an Efficient Stream Processor. [Citation Graph (0, 0)][DBLP]
    RITA, 2003, v:10, n:1, pp:41-70 [Journal]
  12. Cláudio T. Silva, João Luiz Dihl Comba, Steven P. Callahan, Fábio F. Bernardon
    A Survey of GPU-Based Volume Rendering of Unstructured Grids. [Citation Graph (0, 0)][DBLP]
    RITA, 2005, v:12, n:2, pp:9-30 [Journal]
  13. Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba
    Real-time relief mapping on arbitrary polygonal surfaces. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:935- [Journal]
  14. Steven P. Callahan, Milan Ikits, João Luiz Dihl Comba, Cláudio T. Silva
    Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:3, pp:285-295 [Journal]
  15. Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Rudnei Dias da Cunha
    Practical CFD Simulations on Programmable Graphics Hardware using SMAC. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:4, pp:715-728 [Journal]

  16. A Rule-Based Optimizer for Spatial Join Algorithms. [Citation Graph (, )][DBLP]


  17. Real-time multi-agent path planning on arbitrary surfaces. [Citation Graph (, )][DBLP]


  18. Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models. [Citation Graph (, )][DBLP]


  19. Salient Clustering for View-dependent Multiresolution Rendering. [Citation Graph (, )][DBLP]


  20. Erasing, digging and clipping in volumetric datasets with one or two hands. [Citation Graph (, )][DBLP]


  21. Approximate on-Surface Distance Computation using Quasi-Developable Charts. [Citation Graph (, )][DBLP]


  22. Transfer-Function Specification for Rendering Disparate Volumes. [Citation Graph (, )][DBLP]


  23. Marching Cubes without Skinny Triangles. [Citation Graph (, )][DBLP]


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