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João Luiz Dihl Comba:
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Publications of Author
- Miguel Rodrigues Fornari, João Luiz Dihl Comba, Cirano Iochpe
Query optimizer for spatial join operations. [Citation Graph (0, 0)][DBLP] GIS, 2006, pp:219-226 [Conf]
- Rodrigo G. Luque, João Luiz Dihl Comba, Carla Maria Dal Sasso Freitas
Broad-phase collision detection using semi-adjusting BSP-trees. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:179-186 [Conf]
- Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba
Real-time relief mapping on arbitrary polygonal surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:155-162 [Conf]
- Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João L. D. Comba, Cláudio T. Silva
Multi-fragment effects on the GPU using the k-buffer. [Citation Graph (0, 0)][DBLP] SI3D, 2007, pp:97-104 [Conf]
- Christian Azambuja Pagot, João Luiz Dihl Comba, Manuel Menezes de Oliveira Neto
Multiple-Depth Shadow Maps. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2004, pp:308-315 [Conf]
- Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Rudnei Dias da Cunha
Navier-Stokes on Programmable Graphics Hardware using SMAC. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2004, pp:300-307 [Conf]
- Marcus A. C. Farias, Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Luiz Velho
Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2005, pp:325-332 [Conf]
- João Luis Prauchner, Carla M. D. S. Freitas, João Luiz Dihl Comba
Two-Level Interaction Approach for Transfer Function Specification. [Citation Graph (0, 0)][DBLP] SIBGRAPI, 2005, pp:265-272 [Conf]
- Steven P. Callahan, João Luiz Dihl Comba, Peter Shirley, Cláudio T. Silva
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2005, pp:26- [Conf]
- João Luiz Dihl Comba, Isabel Navazo, A. Augusto de Sousa
Introduction. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2005, v:29, n:5, pp:639-640 [Journal]
- João Luiz Dihl Comba, Carlos A. Dietrich, Christian Azambuja Pagot, Carlos Eduardo Scheidegger
Computation on GPUs: From a Programmable Pipeline to an Efficient Stream Processor. [Citation Graph (0, 0)][DBLP] RITA, 2003, v:10, n:1, pp:41-70 [Journal]
- Cláudio T. Silva, João Luiz Dihl Comba, Steven P. Callahan, Fábio F. Bernardon
A Survey of GPU-Based Volume Rendering of Unstructured Grids. [Citation Graph (0, 0)][DBLP] RITA, 2005, v:12, n:2, pp:9-30 [Journal]
- Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba
Real-time relief mapping on arbitrary polygonal surfaces. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:935- [Journal]
- Steven P. Callahan, Milan Ikits, João Luiz Dihl Comba, Cláudio T. Silva
Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:3, pp:285-295 [Journal]
- Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Rudnei Dias da Cunha
Practical CFD Simulations on Programmable Graphics Hardware using SMAC. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2005, v:24, n:4, pp:715-728 [Journal]
A Rule-Based Optimizer for Spatial Join Algorithms. [Citation Graph (, )][DBLP]
Real-time multi-agent path planning on arbitrary surfaces. [Citation Graph (, )][DBLP]
Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models. [Citation Graph (, )][DBLP]
Salient Clustering for View-dependent Multiresolution Rendering. [Citation Graph (, )][DBLP]
Erasing, digging and clipping in volumetric datasets with one or two hands. [Citation Graph (, )][DBLP]
Approximate on-Surface Distance Computation using Quasi-Developable Charts. [Citation Graph (, )][DBLP]
Transfer-Function Specification for Rendering Disparate Volumes. [Citation Graph (, )][DBLP]
Marching Cubes without Skinny Triangles. [Citation Graph (, )][DBLP]
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