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Stefan Jeschke: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Stefan Jeschke, Michael Wimmer, Heidrun Schumann
    Layered Environment-Map Impostors for Arbitrary Scenes. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:1-8 [Conf]
  2. Stephan Mantler, Stefan Jeschke
    Interactive landscape visualization using GPU ray casting. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:117-126 [Conf]
  3. Stefan Jeschke, Michael Wimmer
    Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:181-190 [Conf]
  4. Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
    Automatic impostor placement for guaranteed frame rates and low memory requirements. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:103-110 [Conf]
  5. Stefan Jeschke, Hermann Birkholz, Heidrun Schumann
    A Procedural Model for Interactive Animation of Breaking Ocean Waves. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  6. Uwe Rauschenbach, Stefan Jeschke, Heidrun Schumann
    General rectangular fisheye views for 2D graphics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2001, v:25, n:4, pp:609-617 [Journal]

  7. Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. [Citation Graph (, )][DBLP]


  8. Dart Throwing on Surfaces. [Citation Graph (, )][DBLP]


  9. A Shape Grammar for Developing Glyph-based Visualizations. [Citation Graph (, )][DBLP]


  10. GPU Rendering of Relief Mapped Conical Frusta. [Citation Graph (, )][DBLP]


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