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Philippe Decaudin: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Philippe Decaudin
    Geometric Deformation by Merging a 3D-Object with a Simple Shape. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1996, pp:55-60 [Conf]
  2. Philippe Decaudin, Fabrice Neyret
    Rendering Forest Scenes in Real-Time. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:93-102 [Conf]

  3. Real-Time Marker Level Set on GPU. [Citation Graph (, )][DBLP]


  4. Fast Hydraulic Erosion Simulation and Visualization on GPU. [Citation Graph (, )][DBLP]


  5. Virtual Garments: A Fully Geometric Approach for Clothing Design. [Citation Graph (, )][DBLP]


  6. Volumetric Billboards. [Citation Graph (, )][DBLP]


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