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Philippe Decaudin:
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- Philippe Decaudin
Geometric Deformation by Merging a 3D-Object with a Simple Shape. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1996, pp:55-60 [Conf]
- Philippe Decaudin, Fabrice Neyret
Rendering Forest Scenes in Real-Time. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:93-102 [Conf]
Real-Time Marker Level Set on GPU. [Citation Graph (, )][DBLP]
Fast Hydraulic Erosion Simulation and Visualization on GPU. [Citation Graph (, )][DBLP]
Virtual Garments: A Fully Geometric Approach for Clothing Design. [Citation Graph (, )][DBLP]
Volumetric Billboards. [Citation Graph (, )][DBLP]
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