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Victor Ng-Thow-Hing:
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Publications of Author
- Victor Ng-Thow-Hing, Eugene Fiume
Application-Specific Muscle Representations. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2002, pp:107-116 [Conf]
- Ari Shapiro, Petros Faloutsos, Victor Ng-Thow-Hing
Dynamic Animation and Control Environment. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2005, pp:61-70 [Conf]
- Xiaohuan Corina Wang, Jérôme Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi
Feature-based Displacement Mapping. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2000, pp:257-268 [Conf]
- Wei Shao, Victor Ng-Thow-Hing
A general joint component framework for realistic articulation in human characters. [Citation Graph (0, 0)][DBLP] SI3D, 2003, pp:11-18 [Conf]
- Joseph Teran, Eftychios Sifakis, Silvia S. Blemker, Victor Ng-Thow-Hing, Cynthia Lau, Ronald Fedkiw
Creating and Simulating Skeletal Muscle from the Visible Human Data Set. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:3, pp:317-328 [Journal]
- Florence T. H. Wu, Victor Ng-Thow-Hing, Karan Singh, Anne M. Agur, Nancy H. McKee
Computational representation of the aponeuroses as NURBS surfaces in 3D musculoskeletal models. [Citation Graph (0, 0)][DBLP] Computer Methods and Programs in Biomedicine, 2007, v:88, n:2, pp:112-122 [Journal]
The Task Matrix: an Extensible Framework for Creating Versatile Humanoid Robots. [Citation Graph (, )][DBLP]
Fast smoothing of manipulator trajectories using optimal bounded-acceleration shortcuts. [Citation Graph (, )][DBLP]
The memory game: Creating a human-robot interactive scenario for ASIMO. [Citation Graph (, )][DBLP]
Toward Interactive Reaching in Static Environments for Humanoid Robots. [Citation Graph (, )][DBLP]
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