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Hanqiu Sun: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kevin Chun-Ho Wong, Tommy Yu-Hang Siu, Pheng-Ann Heng, Hanqiu Sun
    Interactive Volume Cutting. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 1998, pp:99-106 [Conf]
  2. Hanqiu Sun
    Data Input Devices and Application in Virtual Reality. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:1001-1004 [Conf]
  3. Hanqiu Sun, Kwong-Wai Chen, Pheng-Ann Heng
    A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects. [Citation Graph (0, 0)][DBLP]
    HCI (1), 1999, pp:481-485 [Conf]
  4. George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun
    RECODE: An Image-based Collision Detection Algorithm. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:125-133 [Conf]
  5. Denggao Li, Kaihuai Qin, Hanqiu Sun
    Unlifted Loop Subdivision Wavelets. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:25-33 [Conf]
  6. Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun
    Progressive Geometry Compression for Meshes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:408-410 [Conf]
  7. Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun
    A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1999, pp:222-230 [Conf]
  8. Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng, Jack C. Y. Cheng
    A scalable force propagation approach for web-baseddeformable simulation of soft tissues. [Citation Graph (0, 0)][DBLP]
    Web3D, 2002, pp:185-193 [Conf]
  9. George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun
    Hardware-assisted virtual collisions. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:145-151 [Conf]
  10. Kwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun
    Direct haptic rendering of isosurface by intermediate representation. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:188-194 [Conf]
  11. Hui Chen, Hanqiu Sun
    Real-time haptic sculpting in virtual volume space. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:81-88 [Conf]
  12. Hui Chen, Hanqiu Sun
    Multi-resolution haptic interaction of hybrid virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:201-208 [Conf]
  13. Xuehui Liu, Hanqiu Sun, Enhua Wu
    A hybrid method of image synthesis in IBR for novel viewpoints. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:55-60 [Conf]
  14. Hanqiu Sun, Hujun Bao, Tong Ngai Man, Wu Lam Fai
    Interactive task planning in virtual assembly. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:174-175 [Conf]
  15. Elton K. H. Tsang, Hanqiu Sun, Mark Green
    Virtual world modeler. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:179-186 [Conf]
  16. Clifford K. F. So, George Baciu, Hanqiu Sun
    Reconstruction of 3D virtual buildings from 2D architectural floor plans. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:17-23 [Conf]
  17. Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng
    Rendering of virtual environments based on polygonal & point-based models. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:25-32 [Conf]
  18. Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng
    An efficient and scalable deformable model for virtual reality-based medical applications. [Citation Graph (0, 0)][DBLP]
    Artificial Intelligence in Medicine, 2004, v:32, n:1, pp:51-69 [Journal]
  19. Denggao Li, Kaihuai Qin, Hanqiu Sun
    Curve modeling with constrained B-spline wavelets. [Citation Graph (0, 0)][DBLP]
    , 2005, v:, n:, pp:45-56 [Journal]
  20. Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng, Jun Zou
    Deformable simulation using force propagation model with finite element optimization. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:559-568 [Journal]
  21. Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng
    A novel constrained texture mapping method based on harmonic map. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:6, pp:972-979 [Journal]
  22. Xiaogang Jin, Hanqiu Sun, Qunsheng Peng
    Subdivision interpolating implicit surfaces. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2003, v:27, n:5, pp:763-772 [Journal]
  23. Xiaobu Yuan, Hanqiu Sun
    P-buffer: a hidden-line algorithm in image-space. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1997, v:21, n:3, pp:359-366 [Journal]
  24. Hanqiu Sun, Hujun Bao
    Interactive texture mapping for polygonal models. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 2000, v:15, n:1-3, pp:41-49 [Journal]
  25. Huawei Wang, Kaihuai Qin, Hanqiu Sun
    Evaluation of Non-uniform Doo-sabin Surfaces. [Citation Graph (0, 0)][DBLP]
    Int. J. Comput. Geometry Appl., 2005, v:15, n:3, pp:299-324 [Journal]
  26. Pheng-Ann Heng, Hanqiu Sun, Kwong-Wai Chen, Tien-Tsin Wong
    Interactive Navigation of Virtual Vessel Tracking with 3D Intelligent Scissors. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2001, v:1, n:2, pp:273-285 [Journal]
  27. Pheng-Ann Heng, Tien-Tsin Wong, Ka-Man Leung, Yim-Pan Chui, Hanqiu Sun
    A Haptic Needle Manipulation Simulator for Chinese Acupuncture Learning and Training. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2006, v:6, n:2, pp:205-230 [Journal]
  28. Wencheng Wang, Hanqiu Sun, Enhua Wu
    Projective Volume Rendering By Excluding Occluded Voxels. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2005, v:5, n:2, pp:413-432 [Journal]
  29. Hanqiu Sun
    Complexity Analysis of Molecular Specification and Processing of Scene Animations. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:111-119 [Journal]
  30. George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun
    RECODE: an image-based collision detection algorithm. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1999, v:10, n:4, pp:181-192 [Journal]
  31. Yanyun Chen, Hanqiu Sun, Lin Hui, Enhua Wu
    Modelling and rendering of snowy natural scenery using multi-mapping techniques. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2003, v:14, n:1, pp:21-30 [Journal]
  32. Hanqiu Sun, Mark Green
    A framework for interactive responsive animation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2000, v:11, n:2, pp:83-94 [Journal]
  33. Xiaogang Jin, Shengjun Liu, Charlie C. L. Wang, Jieqing Feng, Hanqiu Sun
    Blob-based liquid morphing. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:391-403 [Journal]
  34. Zhengwen Fan, Xiaogang Jin, Jieqing Feng, Hanqiu Sun
    Mesh morphing using polycube-based cross-parameterization. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:499-508 [Journal]
  35. Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng
    Image and video retexturing. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:451-461 [Journal]
  36. Hanqiu Sun, Kwok-hang Tsang
    Fuzzy Posture Input for Virtual-Hand Models. [Citation Graph (0, 0)][DBLP]
    Presence, 2000, v:9, n:5, pp:473-485 [Journal]
  37. Hui Chen, Hanqiu Sun
    Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:2, pp:186-203 [Journal]
  38. Kup-Sze Choi, Hanqiu Sun, Pheng-Ann Heng
    Interactive deformation of soft tissues with haptic feedback for medical learning. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Information Technology in Biomedicine, 2003, v:7, n:4, pp:358-363 [Journal]
  39. Xiaogang Jin, Juncong Lin, Charlie C. L. Wang, Jieqing Feng, Hanqiu Sun
    Mesh fusion using functional blending on topologically incompatible sections. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:4, pp:266-275 [Journal]
  40. Hanqiu Sun, Xiaobu Yuan, George Baciu, Yunqing Gu
    Direct Virtual-hand Interface in Robot Assembly Programming. [Citation Graph (0, 0)][DBLP]
    J. Vis. Lang. Comput., 1999, v:10, n:1, pp:55-68 [Journal]
  41. Leilei Xu, Hanqiu Sun, Jiaya Jia, Chenjun Tao
    Dynamic Texture Synthesis in the YUV Color-Space. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:243-248 [Conf]
  42. Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang
    Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:66-78 [Conf]
  43. Huawei Wang, Kaihuai Qin, Hanqiu Sun
    v3-Subdivision-Based Biorthogonal Wavelets. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:5, pp:914-925 [Journal]
  44. Jianbing Shen, Xiaogang Jin, Hanqiu Sun
    High dynamic range image tone mapping and retexturing using fast trilateral filtering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:641-650 [Journal]

  45. Ram-based tone mapping for high dynamic range images. [Citation Graph (, )][DBLP]


  46. Fast soft shadow by depth peeling. [Citation Graph (, )][DBLP]


  47. Image-Based Material Restyling with Fast Non-local Means Filtering. [Citation Graph (, )][DBLP]


  48. Interactive image deformation using cage coordinates on GPU. [Citation Graph (, )][DBLP]


  49. Multi-resolution tree motion synthesis in angular shell space. [Citation Graph (, )][DBLP]


  50. GPU-based refraction and caustics rendering on depth textures. [Citation Graph (, )][DBLP]


  51. Progressive out-of-core compression based on multi-level adaptive octree. [Citation Graph (, )][DBLP]


  52. Generalized linear perspective shadow map reparameterization. [Citation Graph (, )][DBLP]


  53. Interactive fur modeling based on hierarchical texture layers. [Citation Graph (, )][DBLP]


  54. Parallel-split shadow maps for large-scale virtual environments. [Citation Graph (, )][DBLP]


  55. Interactive haptic deformation of dynamic soft objects. [Citation Graph (, )][DBLP]


  56. Haptic-dependent navigation & interaction of hybrid virtual models. [Citation Graph (, )][DBLP]


  57. A haptic needle manipulation simulator for chinese acupuncture learning and training. [Citation Graph (, )][DBLP]


  58. NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. [Citation Graph (, )][DBLP]


  59. Cage-based deformation transfer. [Citation Graph (, )][DBLP]


  60. Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. [Citation Graph (, )][DBLP]


  61. A Biorthogonal Wavelet Approach based on Dual Subdivision. [Citation Graph (, )][DBLP]


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