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Hanqiu Sun :
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Kevin Chun-Ho Wong , Tommy Yu-Hang Siu , Pheng-Ann Heng , Hanqiu Sun Interactive Volume Cutting. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 1998, pp:99-106 [Conf ] Hanqiu Sun Data Input Devices and Application in Virtual Reality. [Citation Graph (0, 0)][DBLP ] HCI (2), 1997, pp:1001-1004 [Conf ] Hanqiu Sun , Kwong-Wai Chen , Pheng-Ann Heng A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects. [Citation Graph (0, 0)][DBLP ] HCI (1), 1999, pp:481-485 [Conf ] George Baciu , Wingo Sai-Keung Wong , Hanqiu Sun RECODE: An Image-based Collision Detection Algorithm. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1998, pp:125-133 [Conf ] Denggao Li , Kaihuai Qin , Hanqiu Sun Unlifted Loop Subdivision Wavelets. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2004, pp:25-33 [Conf ] Xinguo Liu , Hujun Bao , Qunsheng Peng , Pheng-Ann Heng , Tien-Tsin Wong , Hanqiu Sun Progressive Geometry Compression for Meshes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:408-410 [Conf ] Wenting Zheng , Hujun Bao , Qunsheng Peng , Hanqiu Sun A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1999, pp:222-230 [Conf ] Kup-Sze Choi , Hanqiu Sun , Pheng-Ann Heng , Jack C. Y. Cheng A scalable force propagation approach for web-baseddeformable simulation of soft tissues. [Citation Graph (0, 0)][DBLP ] Web3D, 2002, pp:185-193 [Conf ] George Baciu , Wingo Sai-Keung Wong , Hanqiu Sun Hardware-assisted virtual collisions. [Citation Graph (0, 0)][DBLP ] VRST, 1998, pp:145-151 [Conf ] Kwong-Wai Chen , Pheng-Ann Heng , Hanqiu Sun Direct haptic rendering of isosurface by intermediate representation. [Citation Graph (0, 0)][DBLP ] VRST, 2000, pp:188-194 [Conf ] Hui Chen , Hanqiu Sun Real-time haptic sculpting in virtual volume space. [Citation Graph (0, 0)][DBLP ] VRST, 2002, pp:81-88 [Conf ] Hui Chen , Hanqiu Sun Multi-resolution haptic interaction of hybrid virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2004, pp:201-208 [Conf ] Xuehui Liu , Hanqiu Sun , Enhua Wu A hybrid method of image synthesis in IBR for novel viewpoints. [Citation Graph (0, 0)][DBLP ] VRST, 2000, pp:55-60 [Conf ] Hanqiu Sun , Hujun Bao , Tong Ngai Man , Wu Lam Fai Interactive task planning in virtual assembly. [Citation Graph (0, 0)][DBLP ] VRST, 1999, pp:174-175 [Conf ] Elton K. H. Tsang , Hanqiu Sun , Mark Green Virtual world modeler. [Citation Graph (0, 0)][DBLP ] VRST, 1998, pp:179-186 [Conf ] Clifford K. F. So , George Baciu , Hanqiu Sun Reconstruction of 3D virtual buildings from 2D architectural floor plans. [Citation Graph (0, 0)][DBLP ] VRST, 1998, pp:17-23 [Conf ] Wenting Zheng , Hanqiu Sun , Hujun Bao , Qunsheng Peng Rendering of virtual environments based on polygonal & point-based models. [Citation Graph (0, 0)][DBLP ] VRST, 2002, pp:25-32 [Conf ] Kup-Sze Choi , Hanqiu Sun , Pheng-Ann Heng An efficient and scalable deformable model for virtual reality-based medical applications. [Citation Graph (0, 0)][DBLP ] Artificial Intelligence in Medicine, 2004, v:32, n:1, pp:51-69 [Journal ] Denggao Li , Kaihuai Qin , Hanqiu Sun Curve modeling with constrained B-spline wavelets. [Citation Graph (0, 0)][DBLP ] , 2005, v:, n:, pp:45-56 [Journal ] Kup-Sze Choi , Hanqiu Sun , Pheng-Ann Heng , Jun Zou Deformable simulation using force propagation model with finite element optimization. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2004, v:28, n:4, pp:559-568 [Journal ] Yanwen Guo , Jin Wang , Hanqiu Sun , Xiufen Cui , Qunsheng Peng A novel constrained texture mapping method based on harmonic map. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2005, v:29, n:6, pp:972-979 [Journal ] Xiaogang Jin , Hanqiu Sun , Qunsheng Peng Subdivision interpolating implicit surfaces. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2003, v:27, n:5, pp:763-772 [Journal ] Xiaobu Yuan , Hanqiu Sun P-buffer: a hidden-line algorithm in image-space. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1997, v:21, n:3, pp:359-366 [Journal ] Hanqiu Sun , Hujun Bao Interactive texture mapping for polygonal models. [Citation Graph (0, 0)][DBLP ] Comput. Geom., 2000, v:15, n:1-3, pp:41-49 [Journal ] Huawei Wang , Kaihuai Qin , Hanqiu Sun Evaluation of Non-uniform Doo-sabin Surfaces. [Citation Graph (0, 0)][DBLP ] Int. J. Comput. Geometry Appl., 2005, v:15, n:3, pp:299-324 [Journal ] Pheng-Ann Heng , Hanqiu Sun , Kwong-Wai Chen , Tien-Tsin Wong Interactive Navigation of Virtual Vessel Tracking with 3D Intelligent Scissors. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2001, v:1, n:2, pp:273-285 [Journal ] Pheng-Ann Heng , Tien-Tsin Wong , Ka-Man Leung , Yim-Pan Chui , Hanqiu Sun A Haptic Needle Manipulation Simulator for Chinese Acupuncture Learning and Training. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2006, v:6, n:2, pp:205-230 [Journal ] Wencheng Wang , Hanqiu Sun , Enhua Wu Projective Volume Rendering By Excluding Occluded Voxels. [Citation Graph (0, 0)][DBLP ] Int. J. Image Graphics, 2005, v:5, n:2, pp:413-432 [Journal ] Hanqiu Sun Complexity Analysis of Molecular Specification and Processing of Scene Animations. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1996, v:7, n:2, pp:111-119 [Journal ] George Baciu , Wingo Sai-Keung Wong , Hanqiu Sun RECODE: an image-based collision detection algorithm. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 1999, v:10, n:4, pp:181-192 [Journal ] Yanyun Chen , Hanqiu Sun , Lin Hui , Enhua Wu Modelling and rendering of snowy natural scenery using multi-mapping techniques. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2003, v:14, n:1, pp:21-30 [Journal ] Hanqiu Sun , Mark Green A framework for interactive responsive animation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2000, v:11, n:2, pp:83-94 [Journal ] Xiaogang Jin , Shengjun Liu , Charlie C. L. Wang , Jieqing Feng , Hanqiu Sun Blob-based liquid morphing. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:391-403 [Journal ] Zhengwen Fan , Xiaogang Jin , Jieqing Feng , Hanqiu Sun Mesh morphing using polycube-based cross-parameterization. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:499-508 [Journal ] Yanwen Guo , Jin Wang , Xiang Zeng , Zhongyi Xie , Hanqiu Sun , Qunsheng Peng Image and video retexturing. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:451-461 [Journal ] Hanqiu Sun , Kwok-hang Tsang Fuzzy Posture Input for Virtual-Hand Models. [Citation Graph (0, 0)][DBLP ] Presence, 2000, v:9, n:5, pp:473-485 [Journal ] Hui Chen , Hanqiu Sun Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments. [Citation Graph (0, 0)][DBLP ] Presence, 2006, v:15, n:2, pp:186-203 [Journal ] Kup-Sze Choi , Hanqiu Sun , Pheng-Ann Heng Interactive deformation of soft tissues with haptic feedback for medical learning. [Citation Graph (0, 0)][DBLP ] IEEE Transactions on Information Technology in Biomedicine, 2003, v:7, n:4, pp:358-363 [Journal ] Xiaogang Jin , Juncong Lin , Charlie C. L. Wang , Jieqing Feng , Hanqiu Sun Mesh fusion using functional blending on topologically incompatible sections. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2006, v:22, n:4, pp:266-275 [Journal ] Hanqiu Sun , Xiaobu Yuan , George Baciu , Yunqing Gu Direct Virtual-hand Interface in Robot Assembly Programming. [Citation Graph (0, 0)][DBLP ] J. Vis. Lang. Comput., 1999, v:10, n:1, pp:55-68 [Journal ] Leilei Xu , Hanqiu Sun , Jiaya Jia , Chenjun Tao Dynamic Texture Synthesis in the YUV Color-Space. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:243-248 [Conf ] Fan Zhang , Hanqiu Sun , Chong Zhao , Lifeng Wang Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. [Citation Graph (0, 0)][DBLP ] ICEC, 2007, pp:66-78 [Conf ] Huawei Wang , Kaihuai Qin , Hanqiu Sun v3-Subdivision-Based Biorthogonal Wavelets. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:5, pp:914-925 [Journal ] Jianbing Shen , Xiaogang Jin , Hanqiu Sun High dynamic range image tone mapping and retexturing using fast trilateral filtering. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:9-11, pp:641-650 [Journal ] Ram-based tone mapping for high dynamic range images. [Citation Graph (, )][DBLP ] Fast soft shadow by depth peeling. [Citation Graph (, )][DBLP ] Image-Based Material Restyling with Fast Non-local Means Filtering. [Citation Graph (, )][DBLP ] Interactive image deformation using cage coordinates on GPU. [Citation Graph (, )][DBLP ] Multi-resolution tree motion synthesis in angular shell space. [Citation Graph (, )][DBLP ] GPU-based refraction and caustics rendering on depth textures. [Citation Graph (, )][DBLP ] Progressive out-of-core compression based on multi-level adaptive octree. [Citation Graph (, )][DBLP ] Generalized linear perspective shadow map reparameterization. [Citation Graph (, )][DBLP ] Interactive fur modeling based on hierarchical texture layers. [Citation Graph (, )][DBLP ] Parallel-split shadow maps for large-scale virtual environments. [Citation Graph (, )][DBLP ] Interactive haptic deformation of dynamic soft objects. [Citation Graph (, )][DBLP ] Haptic-dependent navigation & interaction of hybrid virtual models. [Citation Graph (, )][DBLP ] A haptic needle manipulation simulator for chinese acupuncture learning and training. [Citation Graph (, )][DBLP ] NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics. [Citation Graph (, )][DBLP ] Cage-based deformation transfer. [Citation Graph (, )][DBLP ] Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. [Citation Graph (, )][DBLP ] A Biorthogonal Wavelet Approach based on Dual Subdivision. [Citation Graph (, )][DBLP ] Search in 0.061secs, Finished in 0.065secs