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James Stewart: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ken Xu, James Stewart, Eugene Fiume
    Constraint-Based Automatic Placement for Scene Composition. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2002, pp:25-34 [Conf]
  2. Marta Kersten, James Stewart, Nikolaus F. Troje, Randy E. Ellis
    Enhancing Depth Perception in Translucent Volumes. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1117-1124 [Journal]

  3. Augmented duality: overlapping a metaverse with the real world. [Citation Graph (, )][DBLP]


  4. The student's guide to GDC. [Citation Graph (, )][DBLP]


  5. Trends in real-time rendering: an interview with bioware's Ben Earhart. [Citation Graph (, )][DBLP]


  6. Preparing for a job in the games industry: an interview with ensemble studio's Colt McAnlis. [Citation Graph (, )][DBLP]


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