The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Tomas Akenine-Möller: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen
    Interactive rendering of caustics using interpolated warped volumes. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:87-96 [Conf]
  2. Tomas Akenine-Möller, Ulf Assarsson
    Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:297-305 [Conf]
  3. Thomas Larsson, Tomas Akenine-Möller
    A dynamic bounding volume hierarchy for generalized collision detection. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2006, v:30, n:3, pp:450-459 [Journal]
  4. Tomas Akenine-Möller, Jacob Ström
    Graphics for the masses: a hardware rasterization architecture for mobile phones. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:801-808 [Journal]
  5. Ulf Assarsson, Tomas Akenine-Möller
    A geometry-based soft shadow volume algorithm using graphics hardware. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2003, v:22, n:3, pp:511-520 [Journal]
  6. Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen
    Wavelet importance sampling: efficiently evaluating products of complex functions. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1166-1175 [Journal]
  7. Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen
    Precomputed local radiance transfer for real-time lighting design. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1208-1215 [Journal]
  8. Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller
    Soft shadow volumes for ray tracing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1156-1165 [Journal]
  9. Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
    High dynamic range texture compression for graphics hardware. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:698-706 [Journal]
  10. Ulf Assarsson, Tomas Akenine-Möller
    Occlusion culling and z-fail for soft shadow volume algorithms. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:8-9, pp:601-612 [Journal]
  11. Thomas Larsson, Tomas Akenine-Möller
    Efficient collision detection for models deformed by morphing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2003, v:19, n:2-3, pp:164-174 [Journal]
  12. Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
    Stochastic rasterization using time-continuous triangles. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:7-16 [Conf]
  13. Jacob Ström, Tomas Akenine-Möller
    iPACKMAN: high-quality, low-complexity texture compression for mobile phones. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:63-70 [Conf]
  14. Timo Aila, Tomas Akenine-Möller
    A hierarchical shadow volume algorithm. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2004, pp:15-23 [Conf]
  15. Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller
    Tight frame normal map compression. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:37-40 [Conf]
  16. Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller
    An optimized soft shadow volume algorithm with real-time performance. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2003, pp:33-40 [Conf]
  17. Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
    Exact and error-bounded approximate color buffer compression and decompression. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2007, pp:41-48 [Conf]
  18. Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine
    A Family of Inexpensive Sampling Schemes. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:4, pp:843-848 [Journal]
  19. Jon Hasselgren, Tomas Akenine-Möller
    PCU: the programmable culling unit. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:92- [Journal]

  20. The State of the Art in Mobile Graphics Research. [Citation Graph (, )][DBLP]


  21. Practical Product Importance Sampling for Direct Illumination. [Citation Graph (, )][DBLP]


  22. Exploiting Visibility Correlation in Direct Illumination. [Citation Graph (, )][DBLP]


  23. Practical HDR Texture Compression. [Citation Graph (, )][DBLP]


  24. Bounding Volume Hierarchies of Slab Cut Balls. [Citation Graph (, )][DBLP]


Search in 0.002secs, Finished in 0.306secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002