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Tomas Akenine-Möller:
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- Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen
Interactive rendering of caustics using interpolated warped volumes. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2005, pp:87-96 [Conf]
- Tomas Akenine-Möller, Ulf Assarsson
Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2002, pp:297-305 [Conf]
- Thomas Larsson, Tomas Akenine-Möller
A dynamic bounding volume hierarchy for generalized collision detection. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2006, v:30, n:3, pp:450-459 [Journal]
- Tomas Akenine-Möller, Jacob Ström
Graphics for the masses: a hardware rasterization architecture for mobile phones. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:801-808 [Journal]
- Ulf Assarsson, Tomas Akenine-Möller
A geometry-based soft shadow volume algorithm using graphics hardware. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:511-520 [Journal]
- Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen
Wavelet importance sampling: efficiently evaluating products of complex functions. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:1166-1175 [Journal]
- Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen
Precomputed local radiance transfer for real-time lighting design. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:1208-1215 [Journal]
- Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller
Soft shadow volumes for ray tracing. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:1156-1165 [Journal]
- Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
High dynamic range texture compression for graphics hardware. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:698-706 [Journal]
- Ulf Assarsson, Tomas Akenine-Möller
Occlusion culling and z-fail for soft shadow volume algorithms. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2004, v:20, n:8-9, pp:601-612 [Journal]
- Thomas Larsson, Tomas Akenine-Möller
Efficient collision detection for models deformed by morphing. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2003, v:19, n:2-3, pp:164-174 [Journal]
- Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
Stochastic rasterization using time-continuous triangles. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2007, pp:7-16 [Conf]
- Jacob Ström, Tomas Akenine-Möller
iPACKMAN: high-quality, low-complexity texture compression for mobile phones. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:63-70 [Conf]
- Timo Aila, Tomas Akenine-Möller
A hierarchical shadow volume algorithm. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2004, pp:15-23 [Conf]
- Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller
Tight frame normal map compression. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2007, pp:37-40 [Conf]
- Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller
An optimized soft shadow volume algorithm with real-time performance. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2003, pp:33-40 [Conf]
- Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
Exact and error-bounded approximate color buffer compression and decompression. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2007, pp:41-48 [Conf]
- Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine
A Family of Inexpensive Sampling Schemes. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2005, v:24, n:4, pp:843-848 [Journal]
- Jon Hasselgren, Tomas Akenine-Möller
PCU: the programmable culling unit. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:92- [Journal]
The State of the Art in Mobile Graphics Research. [Citation Graph (, )][DBLP]
Practical Product Importance Sampling for Direct Illumination. [Citation Graph (, )][DBLP]
Exploiting Visibility Correlation in Direct Illumination. [Citation Graph (, )][DBLP]
Practical HDR Texture Compression. [Citation Graph (, )][DBLP]
Bounding Volume Hierarchies of Slab Cut Balls. [Citation Graph (, )][DBLP]
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