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Peter Shirley:
[Publications]
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[Cites]
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Publications of Author
- R. Keith Morley, Solomon Boulos, Jared Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premoze
Image synthesis using adjoint photons. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2006, pp:179-186 [Conf]
- Bruce Gooch, Greg Coombe, Peter Shirley
Artistic Vision: painterly rendering using computer vision techniques. [Citation Graph (0, 0)][DBLP] NPAR, 2002, pp:83-90 [Conf]
- Gladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos
Simulating the Aurora Borealis. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2000, pp:2-14 [Conf]
- Peter Shirley, Brian E. Smits, Helen H. Hu, Eric P. Lafortune
A practitioners' assessment of light reflection models. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 1997, pp:40-0 [Conf]
- Chris Wyman, Charles D. Hansen, Peter Shirley
Interactive Caustics Using Local Precomputed Irradiance. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2004, pp:143-151 [Conf]
- Tushar Udeshi, Steven G. Parker, Charles D. Hansen, Peter Shirley
Parallel Methods for Isosurface Visualization. [Citation Graph (0, 0)][DBLP] PPSC, 1999, pp:- [Conf]
- Erik Reinhard, Peter Shirley, Charles D. Hansen
Parallel point reprojection. [Citation Graph (0, 0)][DBLP] IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2001, pp:29-35 [Conf]
- Gladimir V. G. Baranoski, Randall Bramley, Peter Shirley
Fast Radiosity Solutions for Environments with High Average Reflectance. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1995, pp:345-356 [Conf]
- Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley
Artistic Composition for Image Creation. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2001, pp:83-88 [Conf]
- Kenneth Chiu, Kurt Zimmerman, Peter Shirley
The Light Volume: An Aid to Rendering Complex Environments. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1996, pp:1-10 [Conf]
- Simon Premoze, Michael Ashikhmin, Peter Shirley
Path Integration for Light Transport in Volumes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:52-63 [Conf]
- Simon Premoze, William B. Thompson, Peter Shirley
Geospecific Rendering of Alpine Terrain. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1999, pp:107-118 [Conf]
- Peter Shirley, Bretton Wade, Philip M. Hubbard, David Zareski, Bruce Walter, Donald P. Greenberg
Global Illumination via Density Estimation. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1995, pp:219-230 [Conf]
- Brian E. Smits, Peter Shirley, Michael M. Stark
Direct Ray Tracing of Displacement Mapped Triangles. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2000, pp:307-318 [Conf]
- Kurt Zimmerman, Peter Shirley
A Two-Pass Solution to the Rendering Equation with a Source Visibility Process. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1995, pp:284-295 [Conf]
- Paulo W. C. Maciel, Peter Shirley
Visual Navigation of Large Environments Using Textured Clusters. [Citation Graph (0, 0)][DBLP] SI3D, 1995, pp:95-102 [Conf]
- Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley, Richard F. Riesenfeld
Interactive technical illustration. [Citation Graph (0, 0)][DBLP] SI3D, 1999, pp:31-38 [Conf]
- Steven G. Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian E. Smits, Charles D. Hansen
Interactive ray tracing. [Citation Graph (0, 0)][DBLP] SI3D, 1999, pp:119-126 [Conf]
- Kelvin Sung, Peter Shirley, Becky Reed Rosenberg
Experiencing aspects of games programming in an introductory computer graphics class. [Citation Graph (0, 0)][DBLP] SIGCSE, 2007, pp:249-253 [Conf]
- Edward Angel, Steve Cunningham, Peter Shirley, Kelvin Sung
Teaching computer graphics without raster-level algorithms. [Citation Graph (0, 0)][DBLP] SIGCSE, 2006, pp:266-267 [Conf]
- Michael Ashikhmin, Simon Premoze, Peter Shirley
A microfacet-based BRDF generator. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2000, pp:65-74 [Conf]
- James A. Ferwerda, Sumanta N. Pattanaik, Peter Shirley, Donald P. Greenberg
A Model of Visual Adaptation for Realistic Image Synthesis. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1996, pp:249-258 [Conf]
- James A. Ferwerda, Peter Shirley, Sumanta N. Pattanaik, Donald P. Greenberg
A model of visual masking for computer graphics. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1997, pp:143-152 [Conf]
- Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen
A Non-photorealistic Lighting Model for Automatic Technical Illustration. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1998, pp:447-452 [Conf]
- Donald P. Greenberg, Kenneth E. Torrance, Peter Shirley, James Arvo, Eric P. Lafortune, James A. Ferwerda, Bruce Walter, Ben Trumbore, Sumanta N. Pattanaik, Sing-Choong Foo
A framework for realistic image synthesis. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1997, pp:477-494 [Conf]
- Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze
A physically-based night sky model. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:399-408 [Conf]
- Erik Reinhard, Michael Stark, Peter Shirley, James A. Ferwerda
Photographic tone reproduction for digital images. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2002, pp:267-276 [Conf]
- A. J. Preetham, Peter Shirley, Brian E. Smits
A Practical Analytic Model for Daylight. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1999, pp:91-100 [Conf]
- Greg Spencer, Peter Shirley, Kurt Zimmerman, Donald P. Greenberg
Physically-based glare effects for digital images. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1995, pp:325-334 [Conf]
- Kelvin Sung, Peter Shirley
A top-down approach to teaching introductory computer graphics. [Citation Graph (0, 0)][DBLP] SIGGRAPH Educators Program, 2003, pp:- [Conf]
- Steven P. Callahan, João Luiz Dihl Comba, Peter Shirley, Cláudio T. Silva
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2005, pp:26- [Conf]
- Helen H. Hu, Amy Gooch, William B. Thompson, Brian E. Smits, John J. Rieser, Peter Shirley
Visual cues for imminent object contact in realistic virtual environment. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2000, pp:179-185 [Conf]
- Steven G. Parker, Peter Shirley, Yarden Livnat, Charles D. Hansen, Peter-Pike J. Sloan
Interactive ray tracing for isosurface rendering. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1998, pp:233-238 [Conf]
- Michael Ashikhmin, Simon Premoze, Peter Shirley, Brian E. Smits
A variance analysis of the Metropolis Light Transport algorithm. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2001, v:25, n:2, pp:287-294 [Journal]
- Peter Shirley
Time complexity of Monte Carlo radiosity. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1992, v:16, n:1, pp:117-120 [Journal]
- Kelvin Sung, Peter Shirley
A top-down approach to teaching introductory computer graphics. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:3, pp:383-391 [Journal]
- Aaron E. Lefohn, Brian Budge, Peter Shirley, Richard Caruso, Erik Reinhard
An Ocularist's Approach to Human Iris Synthesis. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2003, v:23, n:6, pp:70-75 [Journal]
- Erik Reinhard, Michael Ashikhmin, Bruce Gooch, Peter Shirley
Color Transfer between Images. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2001, v:21, n:5, pp:34-41 [Journal]
- John M. Hollerbach, William B. Thompson, Peter Shirley
The Convergence of Robotics, Vision, and Computer Graphics for User Interaction. [Citation Graph (0, 0)][DBLP] I. J. Robotic Res., 1999, v:18, n:11, pp:1088-1100 [Journal]
- Gladimir V. G. Baranoski, Jon G. Rokne, Peter Shirley, Trond Trondsen, Rui Bastos
Simulating the aurora. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2003, v:14, n:1, pp:43-59 [Journal]
- Michael Ashikhmin, Peter Shirley
Steerable illumination textures. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2002, v:21, n:1, pp:1-19 [Journal]
- David Edwards, Solomon Boulos, Jared Johnson, Peter Shirley, Michael Ashikhmin, Michael Stark, Chris Wyman
The halfway vector disk for BRDF modeling. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:1, pp:1-18 [Journal]
- Erik Reinhard, Michael Stark, Peter Shirley, James A. Ferwerda
Photographic tone reproduction for digital images. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2002, v:21, n:3, pp:267-276 [Journal]
- Peter Shirley, Changyaw Wang, Kurt Zimmerman
Monte Carlo Techniques for Direct Lighting Calculations. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1996, v:15, n:1, pp:1-36 [Journal]
- Bruce Walter, Philip M. Hubbard, Peter Shirley, Donald P. Greenberg
Global Illumination Using Local Linear Density Estimation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1997, v:16, n:3, pp:217-259 [Journal]
- Ingo Wald, Solomon Boulos, Peter Shirley
Ray tracing deformable scenes using dynamic bounding volume hierarchies. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:1, pp:- [Journal]
- Joe Kniss, Simon Premoze, Charles D. Hansen, Peter Shirley, Allen McPherson
A Model for Volume Lighting and Modeling. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2003, v:9, n:2, pp:150-162 [Journal]
- Steven G. Parker, Michael Parker, Yarden Livnat, Peter-Pike J. Sloan, Charles D. Hansen, Peter Shirley
Interactive Ray Tracing for Volume Visualization. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 1999, v:5, n:3, pp:238-250 [Journal]
- Chris Wyman, Steven Parker, Peter Shirley, Charles D. Hansen
Interactive Display of Isosurfaces with Global Illumination. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:2, pp:186-196 [Journal]
- Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald
Packet-based whitted and distribution ray tracing. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2007, pp:177-184 [Conf]
Image space gathering. [Citation Graph (, )][DBLP]
Stochastic transparency. [Citation Graph (, )][DBLP]
Second order image statistics in computer graphics. [Citation Graph (, )][DBLP]
Fast ray tracing and the potential effects on graphics and gaming courses. [Citation Graph (, )][DBLP]
oRGB: A Practical Opponent Color Space for Computer Graphics. [Citation Graph (, )][DBLP]
The Irradiance Volume. [Citation Graph (, )][DBLP]
Resolution Independent NPR-Style 3D Line Textures. [Citation Graph (, )][DBLP]
State of the Art in Ray Tracing Animated Scenes. [Citation Graph (, )][DBLP]
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