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László Szirmay-Kalos:
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Publications of Author
- László Szécsi, László Szirmay-Kalos, Mateu Sbert
Light animation with precomputed light paths on the GPU. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2006, pp:187-194 [Conf]
- Tamás Umenhoffer, László Szirmay-Kalos, Gabor Szijártó
Spherical billboards and their application to rendering explosions. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2006, pp:57-63 [Conf]
- Roel Martínez, László Szirmay-Kalos, Mateu Sbert
A Multiple Depth Buffer Implementation for Radiosity. [Citation Graph (0, 0)][DBLP] ICCSA (3), 2003, pp:346-355 [Conf]
- László Szirmay-Kalos, György Antal, Bálazs Benedek
Global Illumination Animation with Random Radiance Representation. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:64-73 [Conf]
- László Szirmay-Kalos, Werner Purgathofer
Global Ray-Bundle Tracing with Hardware Acceleration. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:247-258 [Conf]
- László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer
Real-Time Multiple Scattering in Participating Media with Illumination Networks. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:277-282 [Conf]
- Balázs Csébfalvi, László Szirmay-Kalos
Monte Carlo Volume Rendering. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2003, pp:449-456 [Conf]
- György Antal, László Szirmay-Kalos, Ferenc Csonka
Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods. [Citation Graph (0, 0)][DBLP] WSCG, 2002, pp:24-31 [Conf]
- Barnabás Aszódi, Szabolcs Czuczor, László Szirmay-Kalos
NURBS Fairing by Knot Vector Optimization. [Citation Graph (0, 0)][DBLP] WSCG, 2004, pp:19-26 [Conf]
- Csaba Kelemen, Bálazs Benedek, László Szirmay-Kalos
Bi-directional Rays in Global Illumination. [Citation Graph (0, 0)][DBLP] WSCG, 2003, pp:- [Conf]
- István Lazányi, László Szirmay-Kalos
Fresnel Term Approximations for Metals. [Citation Graph (0, 0)][DBLP] WSCG (Short Papers), 2005, pp:77-80 [Conf]
- Roel Martínez, László Szirmay-Kalos, Mateu Sbert, Ali Mohamed Abbas
Parallel Implementation of Stochastic Iteration Algorithms. [Citation Graph (0, 0)][DBLP] WSCG, 2001, pp:344-351 [Conf]
- László Szécsi, László Szirmay-Kalos
Efficient Approximate Visibility Testing Using Occluding Spheres. [Citation Graph (0, 0)][DBLP] WSCG, 2004, pp:435-442 [Conf]
- László Szécsi, László Szirmay-Kalos, Csaba Kelemen
Variance Reduction for Russian-roulette. [Citation Graph (0, 0)][DBLP] WSCG, 2003, pp:- [Conf]
- László Szirmay-Kalos, György Antal, Mateu Sbert
Progressive Light Path Building. [Citation Graph (0, 0)][DBLP] WSCG, 2001, pp:411-418 [Conf]
- László Szirmay-Kalos, György Antal, Mateu Sbert
Go with the Winners Strategy in Path Tracing. [Citation Graph (0, 0)][DBLP] WSCG (Journal Papers), 2005, pp:49-56 [Conf]
- László Szirmay-Kalos, Bálazs Benedek, Mateu Sbert
Metropolis Iteration for Global Illumination. [Citation Graph (0, 0)][DBLP] WSCG, 2004, pp:451-458 [Conf]
- László Szirmay-Kalos, László Kovács, Ali Mohamed Abbas
Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes. [Citation Graph (0, 0)][DBLP] WSCG, 2001, pp:419-0 [Conf]
- György Antal, László Szirmay-Kalos, Ferenc Csonka, Csaba Kelemen
Multiple strategy stochastic iteration for architectural walkthroughs. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:2, pp:285-292 [Journal]
- László Szirmay-Kalos, Balázs Csébfalvi, Werner Purgathofer
Importance driven quasi-random walk solution of the rendering equation. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1999, v:23, n:2, pp:203-211 [Journal]
- László Szirmay-Kalos, Gábor Márton
Analysis and construction of worst-case optimal ray shooting algorithms. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1998, v:22, n:2-3, pp:167-174 [Journal]
- László Szirmay-Kalos, Werner Purgathofer
Global ray-bundle tracing with infinite number of rays. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1999, v:23, n:2, pp:193-202 [Journal]
- Tamás Horváth, Gábor Márton, Peter Risztics, László Szirmay-Kalos
Ray Coherence Between a Sphere and a Convex Polyhedron. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1992, v:11, n:2, pp:163-172 [Journal]
- Csaba Kelemen, László Szirmay-Kalos, György Antal, Ferenc Csonka
A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
- László Neumann, Attila Neumann, László Szirmay-Kalos
Compact Metallic Reflectance Models. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1999, v:18, n:3, pp:161-172 [Journal]
- László Neumann, Attila Neumann, László Szirmay-Kalos
Reflectance Models with Fast Importance Sampling. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1999, v:18, n:4, pp:249-265 [Journal]
- Mateu Sbert, László Szécsi, László Szirmay-Kalos
Real-time Light Animation. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:291-300 [Journal]
- László Szécsi, Mateu Sbert, László Szirmay-Kalos
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:585-594 [Journal]
- László Szirmay-Kalos
Stochastic Iteration for Non-diffuse Global Illumination. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1999, v:18, n:3, pp:233-244 [Journal]
- László Szirmay-Kalos, Ferenc Csonka, György Antal
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
- László Szirmay-Kalos, T. Fóris, László Neumann, Balázs Csébfalvi
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1997, v:16, n:3, pp:271-282 [Journal]
- László Szirmay-Kalos, Gábor Márton
Worst-Case Versus Average Case Complexity of Ray-Shooting. [Citation Graph (0, 0)][DBLP] Computing, 1998, v:61, n:2, pp:103-132 [Journal]
- László Szirmay-Kalos, Barnabás Aszódi, István Lazányi, Mátyás Premecz
Approximate Ray-Tracing on the GPU with Distance Impostors. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2005, v:24, n:3, pp:695-704 [Journal]
Analysis of the Monte Carlo Image Creation by Uniform Separation. [Citation Graph (, )][DBLP]
Gamma Photon Transport on the GPU for PET. [Citation Graph (, )][DBLP]
Volumetric Ambient Occlusion for Real-Time Rendering and Games. [Citation Graph (, )][DBLP]
Improving Multipath Radiosity with Bundles of Parallel Lines. [Citation Graph (, )][DBLP]
Displacement Mapping on the GPU - State of the Art. [Citation Graph (, )][DBLP]
Deterministic Importance Sampling with Error Diffusion. [Citation Graph (, )][DBLP]
Specular Effects on the GPU: State of the Art. [Citation Graph (, )][DBLP]
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