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Mathias Paulin: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Fabien Lavignotte, Mathias Paulin
    Scalable photon splatting for global illumination. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:203-210 [Conf]
  2. Antoine Boudet, Paul Pitot, David Pratmarty, Mathias Paulin
    Photon Splatting for participating media. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:197-204 [Conf]
  3. Christian Bessière, Remi Coletta, Barry O'Sullivan, Mathias Paulin
    Query-Driven Constraint Acquisition. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2007, pp:50-55 [Conf]
  4. M. Robart, Mathias Paulin, René Caubet
    A Realistic Material Model for Reflectance Simulation. [Citation Graph (0, 0)][DBLP]
    IV, 1998, pp:205-210 [Conf]
  5. Gaël Guennebaud, Mathias Paulin
    Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:485-493 [Conf]
  6. Yann Dupuy, Mathias Paulin, René Caubet
    Occlusion Evaluation in Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2001, pp:52-59 [Conf]
  7. Fabien Lavignotte, Mathias Paulin
    A New Approach of Density Estimation for Global Illumination. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:263-270 [Conf]
  8. Patrice Perez, Mathias Paulin, Mouna El Hafi, Richard Fournier
    Optimized Net Exchange Monte Carlo Simulation for Participating Media. [Citation Graph (0, 0)][DBLP]
    WSCG (Posters), 2002, pp:69-0 [Conf]
  9. Gaël Guennebaud, Loïc Barthe, Mathias Paulin
    Dynamic surfel set refinement for high-quality rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:827-838 [Journal]
  10. Luc Claustres, Mathias Paulin, Yannick Boucher
    BRDF Measurement Modelling using Wavelets for Efficient Path Tracing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:4, pp:701-716 [Journal]
  11. Gaël Guennebaud, Loïc Barthe, Mathias Paulin
    Deferred Splatting. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:653-660 [Journal]
  12. Mathias Paulin, Jean-Pierre Jessel
    Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:421-432 [Journal]
  13. Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, René Caubet
    A hierarchical radiosity platform using efficient data structures and VRML 97. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 1998, v:30, n:20-21, pp:1961-1974 [Journal]
  14. Luc Claustres, Mathias Paulin, Yannick Boucher
    A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:4, pp:221-237 [Journal]
  15. Luc Claustres, Loïc Barthe, Mathias Paulin
    Wavelet encoding of BRDFs for real-time rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:169-176 [Conf]
  16. Gaël Guennebaud, Loïc Barthe, Mathias Paulin
    Interpolatory Refinement for Real-Time Processing of Point-Based Geometry. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:3, pp:657-666 [Journal]

  17. Automatic Design of Robot Behaviors through Constraint Network Acquisition. [Citation Graph (, )][DBLP]

  18. BVH for efficient raytracing of dynamic metaballs on GPU. [Citation Graph (, )][DBLP]

  19. High-Quality Adaptive Soft Shadow Mapping. [Citation Graph (, )][DBLP]

  20. Accurate Shadows by Depth Complexity Sampling. [Citation Graph (, )][DBLP]

  21. Soft Textured Shadow Volume. [Citation Graph (, )][DBLP]

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