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Joseph J. LaViola Jr.: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Joseph J. LaViola Jr.
    A Multimodal Interface Framework for Using Hand Gestures and Speech in Virtual Environment Applications. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 1999, pp:303-314 [Conf]
  2. Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.
    CavePainting: a fully immersive 3D artistic medium and interactive experience. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:85-93 [Conf]
  3. Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik
    Hands-free multi-scale navigation in virtual environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:9-15 [Conf]
  4. Joseph J. LaViola Jr.
    An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:283-284 [Conf]
  5. Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe
    Pop Through Button Devices for VE Navigation and Interaction. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:127-134 [Conf]
  6. Andries van Dam, Andrew S. Forsberg, David H. Laidlaw, Joseph J. LaViola Jr., Rosemary Michelle Simpson
    Immersive VR for Scientific Visualization: A Progress Report. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:6, pp:26-52 [Journal]
  7. Michael Katzourin, Daniel Ignatoff, Lincoln Quirk, Joseph J. LaViola Jr., Odest Chadwicke Jenkins
    Swordplay: Innovating Game Development through VR. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:6, pp:15-19 [Journal]
  8. Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev
    An Introduction to 3D User Interface Design. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:1, pp:96-108 [Journal]
  9. Joseph J. LaViola Jr., Robert C. Zeleznik
    MathPad2: a system for the creation and exploration of mathematical sketches. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:432-440 [Journal]
  10. Joseph J. LaViola Jr.
    An initial evaluation of MathPad2: A tool for creating dynamic mathematical illustrations. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2007, v:31, n:4, pp:540-553 [Journal]
  11. Joseph J. LaViola Jr., Robert C. Zeleznik
    A Practical Approach for Writer-Dependent Symbol Recognition Using a Writer-Independent Symbol Recognizer. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Pattern Anal. Mach. Intell., 2007, v:29, n:11, pp:1917-1926 [Journal]

  12. Initial explorations into the user experience of 3D file browsing. [Citation Graph (, )][DBLP]

  13. GestureBar: improving the approachability of gesture-based interfaces. [Citation Graph (, )][DBLP]

  14. Code bubbles: a working set-based interface for code understanding and maintenance. [Citation Graph (, )][DBLP]

  15. Early explorations of CAT: canine amusement and training. [Citation Graph (, )][DBLP]

  16. Evaluation of techniques for visualizing mathematical expression recognition results. [Citation Graph (, )][DBLP]

  17. TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction. [Citation Graph (, )][DBLP]

  18. Online recognition of handwritten mathematical expressions with support for matrices. [Citation Graph (, )][DBLP]

  19. Code bubbles: rethinking the user interface paradigm of integrated development environments. [Citation Graph (, )][DBLP]

  20. A research demonstration of code bubbles. [Citation Graph (, )][DBLP]

  21. Towards intelligent motion inferencing in mathematical sketching. [Citation Graph (, )][DBLP]

  22. MathPaper: Mathematical Sketching with Fluid Support for Interactive Computation. [Citation Graph (, )][DBLP]

  23. Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software. [Citation Graph (, )][DBLP]

  24. One Man Band: A 3D Gestural Interface for Collaborative Music Creation. [Citation Graph (, )][DBLP]

  25. Effects of Interaction-Display Offset on User Performance in Surround Screen Virtual Environments. [Citation Graph (, )][DBLP]

  26. Markerless tracking using Polar Correlation of camera optical flow. [Citation Graph (, )][DBLP]

  27. Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices. [Citation Graph (, )][DBLP]

  28. Virtual Experience Test: A virtual environment evaluation questionnaire. [Citation Graph (, )][DBLP]

  29. Exploring 3D gestural interfaces for music creation in video games. [Citation Graph (, )][DBLP]

  30. An exploration of menu techniques using a 3D game input device. [Citation Graph (, )][DBLP]

  31. Foreword. [Citation Graph (, )][DBLP]

  32. A ShortStraw-based algorithm for corner finding in sketch-based interfaces. [Citation Graph (, )][DBLP]

  33. Advances in Mathematical Sketching: Moving Toward the Paradigm's Full Potential. [Citation Graph (, )][DBLP]

  34. Bringing VR and Spatial 3D Interaction to the Masses through Video Games. [Citation Graph (, )][DBLP]

  35. Seamless Interaction in Virtual Reality. [Citation Graph (, )][DBLP]

  36. The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces. [Citation Graph (, )][DBLP]

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