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Lawrence Stewart :
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Grenville J. Armitage , Lawrence Stewart Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:257-262 [Conf ] Grenville J. Armitage , Lawrence Stewart Some thoughts on emulating jitter for user experience trials. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2004, pp:157-160 [Conf ] Jason But , Nigel Williams , Sebastian Zander , Lawrence Stewart , Grenville J. Armitage Automated network games enhancement layer: a proposed architecture. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2006, pp:9- [Conf ] Performance analysis of the ANGEL system for automated control of game traffic prioritisation. [Citation Graph (, )][DBLP ] Collateral Damage: The Impact of Optimised TCP Variants on Real-Time Traffic Latency in Consumer Broadband Environments. [Citation Graph (, )][DBLP ] An independent H-TCP implementation under FreeBSD 7.0: description and observed behaviour. [Citation Graph (, )][DBLP ] Search in 0.001secs, Finished in 0.001secs