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Anne-Gwenn Bosser:
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- Anne-Gwenn Bosser
Massively multi-player games: matching game design with technical design. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2004, pp:263-268 [Conf]
- Anne-Gwenn Bosser
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. [Citation Graph (0, 0)][DBLP] Edutainment, 2006, pp:519-528 [Conf]
- Anne-Gwenn Bosser, Ryohei Nakatsu
Hardcore Gamers and Casual Gamers Playing Online Together. [Citation Graph (0, 0)][DBLP] ICEC, 2006, pp:374-377 [Conf]
- Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu
Architecture of an Authoring System to Support the Creation of Interactive Contents. [Citation Graph (0, 0)][DBLP] ICEC, 2006, pp:165-174 [Conf]
- Anne-Gwenn Bosser, Francisco Alberti
L'expérience SCOL, un langage pour des applications internet multi-utilisateurs. [Citation Graph (0, 0)][DBLP] JFLA, 2003, pp:125-138 [Conf]
- Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret
Dialogs Taking into Account Experience, Emotions and Personality. [Citation Graph (0, 0)][DBLP] ICEC, 2007, pp:356-362 [Conf]
Linear Logic for Non-Linear Storytelling. [Citation Graph (, )][DBLP]
Dialogs taking into account experience, emotions and personality. [Citation Graph (, )][DBLP]
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