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Anne-Gwenn Bosser: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Anne-Gwenn Bosser
    Massively multi-player games: matching game design with technical design. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:263-268 [Conf]
  2. Anne-Gwenn Bosser
    A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:519-528 [Conf]
  3. Anne-Gwenn Bosser, Ryohei Nakatsu
    Hardcore Gamers and Casual Gamers Playing Online Together. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:374-377 [Conf]
  4. Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu
    Architecture of an Authoring System to Support the Creation of Interactive Contents. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:165-174 [Conf]
  5. Anne-Gwenn Bosser, Francisco Alberti
    L'expérience SCOL, un langage pour des applications internet multi-utilisateurs. [Citation Graph (0, 0)][DBLP]
    JFLA, 2003, pp:125-138 [Conf]
  6. Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret
    Dialogs Taking into Account Experience, Emotions and Personality. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:356-362 [Conf]

  7. Linear Logic for Non-Linear Storytelling. [Citation Graph (, )][DBLP]


  8. Dialogs taking into account experience, emotions and personality. [Citation Graph (, )][DBLP]


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