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Marc Cavazza: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal
    Compelling experiences in mixed reality interactive storytelling. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:32-40 [Conf]
  2. Altion Simo, Marc Cavazza
    Qualitative Simulation of Shock States in a Virtual Patient. [Citation Graph (0, 0)][DBLP]
    AIME, 2003, pp:101-111 [Conf]
  3. Marc Cavazza, Fred Charles, Steven J. Mead
    Interacting with virtual characters in interactive storytelling. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:318-325 [Conf]
  4. Fred Charles, Marc Cavazza
    Exploring the Scalability of Character-Based Storytelling. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:872-879 [Conf]
  5. Marc Cavazza, Ian Palmer, Steve Parnell
    Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors. [Citation Graph (0, 0)][DBLP]
    CAPTECH, 1998, pp:187-198 [Conf]
  6. Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw
    Real-Time Inverse Kinematics through Constrained Dynamics. [Citation Graph (0, 0)][DBLP]
    CAPTECH, 1998, pp:159-170 [Conf]
  7. Alan Wexelblat, Marc Cavazza
    Gesture at the user interface (abstract). [Citation Graph (0, 0)][DBLP]
    CHI 95 Conference Companion, 1995, pp:438- [Conf]
  8. Pierre Zweigenbaum, Marc Cavazza
    Deep Sentence Understanding in a Restricted Domain. [Citation Graph (0, 0)][DBLP]
    COLING, 1990, pp:82-84 [Conf]
  9. Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks
    Simulating Artificial Organisms with Qualitative Physiology. [Citation Graph (0, 0)][DBLP]
    ECAL, 2005, pp:540-550 [Conf]
  10. Carlos Calderon, Marc Cavazza
    Using Games Engines to implement Intelligent Virtual Environments. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:71-0 [Conf]
  11. Marc Cavazza
    Natural Language Processing Strategies for Computer Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:17-0 [Conf]
  12. Marc Cavazza, Steven J. Mead, Alexander I. Strachan, Alex Whittaker
    A Real-Time Blackboard System for Interpreting Agent Messages. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2000, pp:49-0 [Conf]
  13. Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead
    Real-Time Camera Control for Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  14. Fred Charles, Steven J. Mead, Marc Cavazza
    Behavioural Interaction of Characters for Virtual Storytelling. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:43-0 [Conf]
  15. M. Shafie Abd Latiff, Marc Cavazza, Ian Palmer
    Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:76-0 [Conf]
  16. Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles
    Search Based Planning: A Model for Character Behaviour. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  17. Marc Cavazza, Steven J. Mead
    Virtual art galleries: a new kind of cultural objects? [Citation Graph (0, 0)][DBLP]
    ICIP (1), 2001, pp:590-593 [Conf]
  18. Marc Cavazza, Walter Perotto, Neil Cashman
    The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television. [Citation Graph (0, 0)][DBLP]
    IDMS, 1999, pp:235-243 [Conf]
  19. Marc Cavazza, Fred Charles, Steven J. Mead
    Developing re-usable interactive storytelling technologies. [Citation Graph (0, 0)][DBLP]
    IFIP Congress Topical Sessions, 2004, pp:39-44 [Conf]
  20. Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks
    AI-Mediated Interaction in Virtual Reality Art. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:74-83 [Conf]
  21. Marc Cavazza, Olivier Martin, Fred Charles, Xavier Marichal, Steven J. Mead
    User Interaction in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:304-305 [Conf]
  22. Carlos Calderon, Marc Cavazza, Daniel Diaz
    Interactive problem solving in an intelligent virtual environment. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2003, pp:319- [Conf]
  23. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras
    Qualitative physics in virtual environments. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2004, pp:54-61 [Conf]
  24. Marc Cavazza, Altion Simo
    A virtual patient based on qualitative simulation. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2003, pp:19-25 [Conf]
  25. Jean-Luc Lugrin, Marc Cavazza
    Making sense of virtual environments: action representation, grounding and common sense. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2007, pp:225-234 [Conf]
  26. Carlos Calderon, Marc Cavazza, Daniel Diaz
    A new approach to virtual design for spatial configuration problems. [Citation Graph (0, 0)][DBLP]
    IV, 2003, pp:518-523 [Conf]
  27. Altion Simo, Marc Cavazza
    Visualising Pathophysiological Simulation with a Virtual Patient. [Citation Graph (0, 0)][DBLP]
    IV, 2003, pp:549-554 [Conf]
  28. Marc Cavazza, Fred Charles, Steven J. Mead
    Agents' Interaction in Virtual Storytelling. [Citation Graph (0, 0)][DBLP]
    IVA, 2001, pp:156-170 [Conf]
  29. Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal
    Interacting with Virtual Agents in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:231-235 [Conf]
  30. Marc Cavazza, Fred Charles, Steven J. Mead
    Under the influence: using natural language in interactives storytelling. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:3-11 [Conf]
  31. Marc Cavazza, Fred Charles, Steven J. Mead
    Interactive storytelling: from AI experiment to new media. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  32. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras
    New Behavioural Approaches for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:23-31 [Conf]
  33. Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi
    New ways of worldmaking: the Alterne platform for VR art. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2004, pp:80-87 [Conf]
  34. Marc Cavazza, Roger J. Green, Ian J. Palmer
    Multimedia Semantic Features and Image Content Description. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:39-46 [Conf]
  35. Daniel Ballin, Ruth Aylett, Marc Cavazza
    Editorial message: special track on virtual reality, digital media, and computer games. [Citation Graph (0, 0)][DBLP]
    SAC, 2002, pp:1058-1059 [Conf]
  36. Marc Cavazza, Fred Charles, Steven J. Mead
    Emergent situations in interactive storytelling. [Citation Graph (0, 0)][DBLP]
    SAC, 2002, pp:1080-1085 [Conf]
  37. Marc Cavazza
    Natural Language Communication with Virtual Actors. [Citation Graph (0, 0)][DBLP]
    SCIE, 2002, pp:148-162 [Conf]
  38. Carlos Calderon, Marc Cavazza, Daniel Diaz
    A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:112-122 [Conf]
  39. Marc Cavazza, Fred Charles, Steven J. Mead
    Intelligent Virtual Actors That Plan ... to Fail. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:151-161 [Conf]
  40. Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi
    ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2004, pp:21-30 [Conf]
  41. Jean-Luc Lugrin, Marc Cavazza, Marc Buehner
    Causal Perception in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:50-61 [Conf]
  42. Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza
    Event-based causality in virtual reality. [Citation Graph (0, 0)][DBLP]
    SMC (1), 2004, pp:156-163 [Conf]
  43. Marc Cavazza, Fred Charles, Steven J. Mead
    Characters in Search of an Author: AI-Based Virtual Storytelling. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2001, pp:145-154 [Conf]
  44. Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal
    Users Acting in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2003, pp:189-197 [Conf]
  45. Marc Cavazza, David Pizzi
    Narratology for Interactive Storytelling: A Critical Introduction. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:72-83 [Conf]
  46. Marc Cavazza
    Virtual unreality: storytelling in virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:4-6 [Conf]
  47. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras
    Alternative reality: a new platform for virtual reality art. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:100-107 [Conf]
  48. Marc Cavazza, Fred Charles
    Dialogue Generation in Character-based Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:21-26 [Conf]
  49. Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard
    Causality and virtual reality art. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2005, pp:4-12 [Conf]
  50. Marc Cavazza, Ian Palmer
    High-Level Interpretation in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2000, v:14, n:1, pp:125-144 [Journal]
  51. Marc Cavazza, Pierre Zweigenbaum
    Semantic analysis and in-depth understanding of technical texts. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 1994, v:8, n:3, pp:425-453 [Journal]
  52. Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks
    Intelligent virtual environments for virtual reality art. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:6, pp:852-861 [Journal]
  53. Marc Cavazza, Fred Charles, Steven J. Mead
    Character-Based Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:17-24 [Journal]
  54. Marc Cavazza, Fred Charles, Steven J. Mead, Olivier Martin, Xavier Marichal, Alok Nandi
    Multimodal Acting in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 2004, v:11, n:3, pp:30-39 [Journal]
  55. Fred Charles, Steven J. Mead, Marc Cavazza
    Generating Dynamic Storylines Through Characters' Interactions. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:5-11 [Journal]
  56. Marc Cavazza, Pierre Zweigenbaum
    Extracting Implicit Information from Free Text Technical Reports. [Citation Graph (0, 0)][DBLP]
    Inf. Process. Manage., 1992, v:28, n:5, pp:609-618 [Journal]
  57. Marc Cavazza, Fred Charles, Steven J. Mead
    Planning characters' behaviour in interactive storytelling. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2002, v:13, n:2, pp:121-131 [Journal]
  58. Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw
    A constrained inverse kinematics technique for real-time motion capture animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1999, v:15, n:7/8, pp:413-425 [Journal]
  59. Jean-Luc Lugrin, Marc Cavazza
    AI-based world behaviour for emergent narratives. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:25- [Conf]
  60. Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza
    The CaveUT system: immersive entertainment based on a game engine. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:184-187 [Conf]
  61. David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza
    Interactive Storytelling with Literary Feelings. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:630-641 [Conf]
  62. Gersende Georg, Marc Cavazza
    Integrating Document-Based and Knowledge-Based Models for Clinical Guidelines Analysis. [Citation Graph (0, 0)][DBLP]
    AIME, 2007, pp:421-430 [Conf]
  63. Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles
    Madame bovary on the holodeck: immersive interactive storytelling. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2007, pp:651-660 [Conf]

  64. E-Tree: affective interactive art. [Citation Graph (, )][DBLP]


  65. An affective model of user experience for interactive art. [Citation Graph (, )][DBLP]


  66. Using affective trajectories to describe states of flow in interactive art. [Citation Graph (, )][DBLP]


  67. Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures. [Citation Graph (, )][DBLP]


  68. Extending character-based storytelling with awareness and feelings. [Citation Graph (, )][DBLP]


  69. A 'companion' ECA with planning and activity modelling. [Citation Graph (, )][DBLP]


  70. Emotional reading of medical texts using conversational agents. [Citation Graph (, )][DBLP]


  71. An embodied conversational agent as a lifestyle advisor. [Citation Graph (, )][DBLP]


  72. Emotional input for character-based interactive storytelling. [Citation Graph (, )][DBLP]


  73. EmoEmma: emotional speech input for interactive storytelling. [Citation Graph (, )][DBLP]


  74. Multimodal interaction with a virtual character in interactive storytelling. [Citation Graph (, )][DBLP]


  75. Narrative generation through characters' point of view. [Citation Graph (, )][DBLP]


  76. How was your day?: a companion ECA. [Citation Graph (, )][DBLP]


  77. From rhetorical structures to document structure: shallow pragmatic analysis for document engineering. [Citation Graph (, )][DBLP]


  78. Linear Logic for Non-Linear Storytelling. [Citation Graph (, )][DBLP]


  79. A High-level Event System for Augmented Reality. [Citation Graph (, )][DBLP]


  80. Integrating Planning and Dialogue in a Lifestyle Agent. [Citation Graph (, )][DBLP]


  81. Visualizing the Importance of Medical Recommendations with Conversational Agents. [Citation Graph (, )][DBLP]


  82. Interaction Strategies for an Affective Conversational Agent. [Citation Graph (, )][DBLP]


  83. E-tree: emotionally driven augmented reality art. [Citation Graph (, )][DBLP]


  84. Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation. [Citation Graph (, )][DBLP]


  85. Affective Interactive Narrative in the CALLAS Project. [Citation Graph (, )][DBLP]


  86. Automatic Generation of Game Level Solutions as Storyboards. [Citation Graph (, )][DBLP]


  87. Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. [Citation Graph (, )][DBLP]


  88. The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. [Citation Graph (, )][DBLP]


  89. From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. [Citation Graph (, )][DBLP]


  90. The IRIS Network of Excellence: Future Directions in Interactive Storytelling. [Citation Graph (, )][DBLP]


  91. Controlling Narrative Generation with Planning Trajectories: The Role of Constraints. [Citation Graph (, )][DBLP]


  92. Extracting implicit information from free text technical reports. [Citation Graph (, )][DBLP]


  93. Motion Control of Virtual Humans. [Citation Graph (, )][DBLP]


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