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Marc Cavazza :
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Fred Charles , Marc Cavazza , Steven J. Mead , Olivier Martin , Alok Nandi , Xavier Marichal Compelling experiences in mixed reality interactive storytelling. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2004, pp:32-40 [Conf ] Altion Simo , Marc Cavazza Qualitative Simulation of Shock States in a Virtual Patient. [Citation Graph (0, 0)][DBLP ] AIME, 2003, pp:101-111 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Interacting with virtual characters in interactive storytelling. [Citation Graph (0, 0)][DBLP ] AAMAS, 2002, pp:318-325 [Conf ] Fred Charles , Marc Cavazza Exploring the Scalability of Character-Based Storytelling. [Citation Graph (0, 0)][DBLP ] AAMAS, 2004, pp:872-879 [Conf ] Marc Cavazza , Ian Palmer , Steve Parnell Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors. [Citation Graph (0, 0)][DBLP ] CAPTECH, 1998, pp:187-198 [Conf ] Wen Tang , Marc Cavazza , Dale Mountain , Rae A. Earnshaw Real-Time Inverse Kinematics through Constrained Dynamics. [Citation Graph (0, 0)][DBLP ] CAPTECH, 1998, pp:159-170 [Conf ] Alan Wexelblat , Marc Cavazza Gesture at the user interface (abstract). [Citation Graph (0, 0)][DBLP ] CHI 95 Conference Companion, 1995, pp:438- [Conf ] Pierre Zweigenbaum , Marc Cavazza Deep Sentence Understanding in a Restricted Domain. [Citation Graph (0, 0)][DBLP ] COLING, 1990, pp:82-84 [Conf ] Simon Hartley , Marc Cavazza , Louis Bec , Jean-Luc Lugrin , Sean Crooks Simulating Artificial Organisms with Qualitative Physiology. [Citation Graph (0, 0)][DBLP ] ECAL, 2005, pp:540-550 [Conf ] Carlos Calderon , Marc Cavazza Using Games Engines to implement Intelligent Virtual Environments. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2001, pp:71-0 [Conf ] Marc Cavazza Natural Language Processing Strategies for Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:17-0 [Conf ] Marc Cavazza , Steven J. Mead , Alexander I. Strachan , Alex Whittaker A Real-Time Blackboard System for Interpreting Agent Messages. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2000, pp:49-0 [Conf ] Fred Charles , Jean-Luc Lugrin , Marc Cavazza , Steven J. Mead Real-Time Camera Control for Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2002, pp:- [Conf ] Fred Charles , Steven J. Mead , Marc Cavazza Behavioural Interaction of Characters for Virtual Storytelling. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2001, pp:43-0 [Conf ] M. Shafie Abd Latiff , Marc Cavazza , Ian Palmer Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2001, pp:76-0 [Conf ] Miguel Lozano , Steven J. Mead , Marc Cavazza , Fred Charles Search Based Planning: A Model for Character Behaviour. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2002, pp:- [Conf ] Marc Cavazza , Steven J. Mead Virtual art galleries: a new kind of cultural objects? [Citation Graph (0, 0)][DBLP ] ICIP (1), 2001, pp:590-593 [Conf ] Marc Cavazza , Walter Perotto , Neil Cashman The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television. [Citation Graph (0, 0)][DBLP ] IDMS, 1999, pp:235-243 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Developing re-usable interactive storytelling technologies. [Citation Graph (0, 0)][DBLP ] IFIP Congress Topical Sessions, 2004, pp:39-44 [Conf ] Jean-Luc Lugrin , Marc Cavazza , Mark Palmer , Sean Crooks AI-Mediated Interaction in Virtual Reality Art. [Citation Graph (0, 0)][DBLP ] INTETAIN, 2005, pp:74-83 [Conf ] Marc Cavazza , Olivier Martin , Fred Charles , Xavier Marichal , Steven J. Mead User Interaction in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] ISMAR, 2003, pp:304-305 [Conf ] Carlos Calderon , Marc Cavazza , Daniel Diaz Interactive problem solving in an intelligent virtual environment. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2003, pp:319- [Conf ] Marc Cavazza , Simon Hartley , Jean-Luc Lugrin , Mikael Le Bras Qualitative physics in virtual environments. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2004, pp:54-61 [Conf ] Marc Cavazza , Altion Simo A virtual patient based on qualitative simulation. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2003, pp:19-25 [Conf ] Jean-Luc Lugrin , Marc Cavazza Making sense of virtual environments: action representation, grounding and common sense. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2007, pp:225-234 [Conf ] Carlos Calderon , Marc Cavazza , Daniel Diaz A new approach to virtual design for spatial configuration problems. [Citation Graph (0, 0)][DBLP ] IV, 2003, pp:518-523 [Conf ] Altion Simo , Marc Cavazza Visualising Pathophysiological Simulation with a Virtual Patient. [Citation Graph (0, 0)][DBLP ] IV, 2003, pp:549-554 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Agents' Interaction in Virtual Storytelling. [Citation Graph (0, 0)][DBLP ] IVA, 2001, pp:156-170 [Conf ] Marc Cavazza , Olivier Martin , Fred Charles , Steven J. Mead , Xavier Marichal Interacting with Virtual Agents in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] IVA, 2003, pp:231-235 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Under the influence: using natural language in interactives storytelling. [Citation Graph (0, 0)][DBLP ] IWEC, 2002, pp:3-11 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Interactive storytelling: from AI experiment to new media. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Marc Cavazza , Simon Hartley , Jean-Luc Lugrin , Paolo Libardi , Mikael Le Bras New Behavioural Approaches for Virtual Environments. [Citation Graph (0, 0)][DBLP ] ICEC, 2004, pp:23-31 [Conf ] Marc Cavazza , Jean-Luc Lugrin , Simon Hartley , Paolo Libardi , Matthew J. Barnes , Mikael Le Bras , Marc Le Renard , Louis Bec , Alok Nandi New ways of worldmaking: the Alterne platform for VR art. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2004, pp:80-87 [Conf ] Marc Cavazza , Roger J. Green , Ian J. Palmer Multimedia Semantic Features and Image Content Description. [Citation Graph (0, 0)][DBLP ] MMM, 1998, pp:39-46 [Conf ] Daniel Ballin , Ruth Aylett , Marc Cavazza Editorial message: special track on virtual reality, digital media, and computer games. [Citation Graph (0, 0)][DBLP ] SAC, 2002, pp:1058-1059 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Emergent situations in interactive storytelling. [Citation Graph (0, 0)][DBLP ] SAC, 2002, pp:1080-1085 [Conf ] Marc Cavazza Natural Language Communication with Virtual Actors. [Citation Graph (0, 0)][DBLP ] SCIE, 2002, pp:148-162 [Conf ] Carlos Calderon , Marc Cavazza , Daniel Diaz A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments. [Citation Graph (0, 0)][DBLP ] Smart Graphics, 2003, pp:112-122 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Intelligent Virtual Actors That Plan ... to Fail. [Citation Graph (0, 0)][DBLP ] Smart Graphics, 2003, pp:151-161 [Conf ] Marc Cavazza , Jean-Luc Lugrin , Simon Hartley , Paolo Libardi , Matthew J. Barnes , Mikael Le Bras , Marc Le Renard , Louis Bec , Alok Nandi ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. [Citation Graph (0, 0)][DBLP ] Smart Graphics, 2004, pp:21-30 [Conf ] Jean-Luc Lugrin , Marc Cavazza , Marc Buehner Causal Perception in Virtual Environments. [Citation Graph (0, 0)][DBLP ] Smart Graphics, 2006, pp:50-61 [Conf ] Jean-Luc Lugrin , Paolo Libardi , Matthew J. Barnes , Mikael Le Bras , Marc Cavazza Event-based causality in virtual reality. [Citation Graph (0, 0)][DBLP ] SMC (1), 2004, pp:156-163 [Conf ] Marc Cavazza , Fred Charles , Steven J. Mead Characters in Search of an Author: AI-Based Virtual Storytelling. [Citation Graph (0, 0)][DBLP ] International Conference on Virtual Storytelling, 2001, pp:145-154 [Conf ] Marc Cavazza , Olivier Martin , Fred Charles , Steven J. Mead , Xavier Marichal Users Acting in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] International Conference on Virtual Storytelling, 2003, pp:189-197 [Conf ] Marc Cavazza , David Pizzi Narratology for Interactive Storytelling: A Critical Introduction. [Citation Graph (0, 0)][DBLP ] TIDSE, 2006, pp:72-83 [Conf ] Marc Cavazza Virtual unreality: storytelling in virtual environments. [Citation Graph (0, 0)][DBLP ] VRST, 2003, pp:4-6 [Conf ] Marc Cavazza , Simon Hartley , Jean-Luc Lugrin , Mikael Le Bras Alternative reality: a new platform for virtual reality art. [Citation Graph (0, 0)][DBLP ] VRST, 2003, pp:100-107 [Conf ] Marc Cavazza , Fred Charles Dialogue Generation in Character-based Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] AIIDE, 2005, pp:21-26 [Conf ] Marc Cavazza , Jean-Luc Lugrin , Sean Crooks , Alok Nandi , Mark Palmer , Marc Le Renard Causality and virtual reality art. [Citation Graph (0, 0)][DBLP ] Creativity & Cognition, 2005, pp:4-12 [Conf ] Marc Cavazza , Ian Palmer High-Level Interpretation in Virtual Environments. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 2000, v:14, n:1, pp:125-144 [Journal ] Marc Cavazza , Pierre Zweigenbaum Semantic analysis and in-depth understanding of technical texts. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 1994, v:8, n:3, pp:425-453 [Journal ] Marc Cavazza , Jean-Luc Lugrin , Simon Hartley , Marc Le Renard , Alok Nandi , Jeffrey Jacobson , Sean Crooks Intelligent virtual environments for virtual reality art. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 2005, v:29, n:6, pp:852-861 [Journal ] Marc Cavazza , Fred Charles , Steven J. Mead Character-Based Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] IEEE Intelligent Systems, 2002, v:17, n:4, pp:17-24 [Journal ] Marc Cavazza , Fred Charles , Steven J. Mead , Olivier Martin , Xavier Marichal , Alok Nandi Multimodal Acting in Mixed Reality Interactive Storytelling. [Citation Graph (0, 0)][DBLP ] IEEE MultiMedia, 2004, v:11, n:3, pp:30-39 [Journal ] Fred Charles , Steven J. Mead , Marc Cavazza Generating Dynamic Storylines Through Characters' Interactions. [Citation Graph (0, 0)][DBLP ] Int. J. Intell. Games & Simulation, 2002, v:1, n:1, pp:5-11 [Journal ] Marc Cavazza , Pierre Zweigenbaum Extracting Implicit Information from Free Text Technical Reports. [Citation Graph (0, 0)][DBLP ] Inf. Process. Manage., 1992, v:28, n:5, pp:609-618 [Journal ] Marc Cavazza , Fred Charles , Steven J. Mead Planning characters' behaviour in interactive storytelling. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2002, v:13, n:2, pp:121-131 [Journal ] Wen Tang , Marc Cavazza , Dale Mountain , Rae A. Earnshaw A constrained inverse kinematics technique for real-time motion capture animation. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1999, v:15, n:7/8, pp:413-425 [Journal ] Jean-Luc Lugrin , Marc Cavazza AI-based world behaviour for emergent narratives. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:25- [Conf ] Jeffrey Jacobson , Marc Le Renard , Jean-Luc Lugrin , Marc Cavazza The CaveUT system: immersive entertainment based on a game engine. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:184-187 [Conf ] David Pizzi , Fred Charles , Jean-Luc Lugrin , Marc Cavazza Interactive Storytelling with Literary Feelings. [Citation Graph (0, 0)][DBLP ] ACII, 2007, pp:630-641 [Conf ] Gersende Georg , Marc Cavazza Integrating Document-Based and Knowledge-Based Models for Clinical Guidelines Analysis. [Citation Graph (0, 0)][DBLP ] AIME, 2007, pp:421-430 [Conf ] Marc Cavazza , Jean-Luc Lugrin , David Pizzi , Fred Charles Madame bovary on the holodeck: immersive interactive storytelling. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2007, pp:651-660 [Conf ] E-Tree: affective interactive art. [Citation Graph (, )][DBLP ] An affective model of user experience for interactive art. [Citation Graph (, )][DBLP ] Using affective trajectories to describe states of flow in interactive art. [Citation Graph (, )][DBLP ] Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures. [Citation Graph (, )][DBLP ] Extending character-based storytelling with awareness and feelings. [Citation Graph (, )][DBLP ] A 'companion' ECA with planning and activity modelling. [Citation Graph (, )][DBLP ] Emotional reading of medical texts using conversational agents. [Citation Graph (, )][DBLP ] An embodied conversational agent as a lifestyle advisor. [Citation Graph (, )][DBLP ] Emotional input for character-based interactive storytelling. [Citation Graph (, )][DBLP ] EmoEmma: emotional speech input for interactive storytelling. [Citation Graph (, )][DBLP ] Multimodal interaction with a virtual character in interactive storytelling. [Citation Graph (, )][DBLP ] Narrative generation through characters' point of view. [Citation Graph (, )][DBLP ] How was your day?: a companion ECA. [Citation Graph (, )][DBLP ] From rhetorical structures to document structure: shallow pragmatic analysis for document engineering. [Citation Graph (, )][DBLP ] Linear Logic for Non-Linear Storytelling. [Citation Graph (, )][DBLP ] A High-level Event System for Augmented Reality. [Citation Graph (, )][DBLP ] Integrating Planning and Dialogue in a Lifestyle Agent. [Citation Graph (, )][DBLP ] Visualizing the Importance of Medical Recommendations with Conversational Agents. [Citation Graph (, )][DBLP ] Interaction Strategies for an Affective Conversational Agent. [Citation Graph (, )][DBLP ] E-tree: emotionally driven augmented reality art. [Citation Graph (, )][DBLP ] Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation. [Citation Graph (, )][DBLP ] Affective Interactive Narrative in the CALLAS Project. [Citation Graph (, )][DBLP ] Automatic Generation of Game Level Solutions as Storyboards. [Citation Graph (, )][DBLP ] Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. [Citation Graph (, )][DBLP ] The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. [Citation Graph (, )][DBLP ] From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. [Citation Graph (, )][DBLP ] The IRIS Network of Excellence: Future Directions in Interactive Storytelling. [Citation Graph (, )][DBLP ] Controlling Narrative Generation with Planning Trajectories: The Role of Constraints. [Citation Graph (, )][DBLP ] Extracting implicit information from free text technical reports. [Citation Graph (, )][DBLP ] Motion Control of Virtual Humans. [Citation Graph (, )][DBLP ] Search in 0.097secs, Finished in 0.103secs