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Xubo Yang:
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Publications of Author
- Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2004, pp:360-361 [Conf]
- Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. [Citation Graph (0, 0)][DBLP] CHI Extended Abstracts, 2004, pp:779-780 [Conf]
- Xubo Yang
Image Assisted Remote Visualization of Volume Data. [Citation Graph (0, 0)][DBLP] ICADL, 2004, pp:647- [Conf]
- Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP] ISMAR, 2002, pp:59-68 [Conf]
- Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP] ISMAR, 2002, pp:317- [Conf]
- Adrian David Cheok, Fong Siew Wan, Xubo Yang, Wang Weihua, Lee Men Huang, Mark Billinghurst, Hirokazu Kato
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. [Citation Graph (0, 0)][DBLP] ISWC, 2002, pp:156-157 [Conf]
- Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato
Touch space: an embodied computing mixed reality game space. [Citation Graph (0, 0)][DBLP] IWEC, 2002, pp:463-470 [Conf]
- Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz, Yu Li
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area. [Citation Graph (0, 0)][DBLP] Mobile HCI, 2003, pp:209-223 [Conf]
- Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. [Citation Graph (0, 0)][DBLP] NETGAMES, 2003, pp:106-117 [Conf]
- Jingxiang Li, Shuangjiu Xiao, Xubo Yang, Lizhuang Ma
Dynamic Environment Matting Using Radiance. [Citation Graph (0, 0)][DBLP] CIMCA/IAWTIC, 2006, pp:104- [Conf]
- Zhiying Zhou, Adrian David Cheok, Wei Liu, Xiangdong Chen, Farzam Farbiz, Xubo Yang, Michael Haller
Multisensory Musical Entertainment Systems. [Citation Graph (0, 0)][DBLP] IEEE MultiMedia, 2004, v:11, n:3, pp:88-101 [Journal]
- Zhiying Zhou, Adrian David Cheok, Xubo Yang, Yan Qiu
An experimental study on the role of software synthesized 3D sound in augmented reality environments. [Citation Graph (0, 0)][DBLP] Interacting with Computers, 2004, v:16, n:5, pp:989-1016 [Journal]
- Zhiying Zhou, Adrian David Cheok, Xubo Yang, Yan Qiu
An experimental study on the role of 3D sound in augmented reality environment. [Citation Graph (0, 0)][DBLP] Interacting with Computers, 2004, v:16, n:6, pp:1043-1068 [Journal]
- Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Siew Wan Fong, Sze Lee Teo, Yu Li, Xubo Yang
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. [Citation Graph (0, 0)][DBLP] Personal and Ubiquitous Computing, 2004, v:8, n:2, pp:71-81 [Journal]
- Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. [Citation Graph (0, 0)][DBLP] Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:430-442 [Journal]
- Ming Jin, Hui Zhang, Xubo Yang, Shuangjiu Xiao
A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons. [Citation Graph (0, 0)][DBLP] CVPR, 2007, pp:- [Conf]
- Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren
GPU-based rendering and animation for Chinese painting cartoon. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2007, pp:57-61 [Conf]
- JianJun Yu, Xubo Yang, Shuangjiu Xiao
Interactive Image Based Relighting with Physical Light Acquisition. [Citation Graph (0, 0)][DBLP] ICEC, 2007, pp:288-293 [Conf]
- Qi Duan, JianJun Yu, Xubo Yang, Shuangjiu Xiao
A Practical Framework for Virtual Viewing and Relighting. [Citation Graph (0, 0)][DBLP] ICEC, 2007, pp:282-287 [Conf]
Efficient visibility projection on spherical polar coordinates for shadow rendering using geometry shader. [Citation Graph (, )][DBLP]
A Framework for Tangible User Interfaces within Projector-based Mixed Reality. [Citation Graph (, )][DBLP]
Relighting with real incident light source. [Citation Graph (, )][DBLP]
A practical radiometric compensation method for projector-based augmentation. [Citation Graph (, )][DBLP]
Multi-interfaces based refractive rendering. [Citation Graph (, )][DBLP]
Visual Effects in Computer Games. [Citation Graph (, )][DBLP]
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