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Xubo Yang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang
    Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:360-361 [Conf]
  2. Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo
    Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:779-780 [Conf]
  3. Xubo Yang
    Image Assisted Remote Visualization of Volume Data. [Citation Graph (0, 0)][DBLP]
    ICADL, 2004, pp:647- [Conf]
  4. Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato
    Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:59-68 [Conf]
  5. Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato
    Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:317- [Conf]
  6. Adrian David Cheok, Fong Siew Wan, Xubo Yang, Wang Weihua, Lee Men Huang, Mark Billinghurst, Hirokazu Kato
    Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. [Citation Graph (0, 0)][DBLP]
    ISWC, 2002, pp:156-157 [Conf]
  7. Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato
    Touch space: an embodied computing mixed reality game space. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:463-470 [Conf]
  8. Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz, Yu Li
    Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2003, pp:209-223 [Conf]
  9. Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farbiz
    Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:106-117 [Conf]
  10. Jingxiang Li, Shuangjiu Xiao, Xubo Yang, Lizhuang Ma
    Dynamic Environment Matting Using Radiance. [Citation Graph (0, 0)][DBLP]
    CIMCA/IAWTIC, 2006, pp:104- [Conf]
  11. Zhiying Zhou, Adrian David Cheok, Wei Liu, Xiangdong Chen, Farzam Farbiz, Xubo Yang, Michael Haller
    Multisensory Musical Entertainment Systems. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 2004, v:11, n:3, pp:88-101 [Journal]
  12. Zhiying Zhou, Adrian David Cheok, Xubo Yang, Yan Qiu
    An experimental study on the role of software synthesized 3D sound in augmented reality environments. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2004, v:16, n:5, pp:989-1016 [Journal]
  13. Zhiying Zhou, Adrian David Cheok, Xubo Yang, Yan Qiu
    An experimental study on the role of 3D sound in augmented reality environment. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2004, v:16, n:6, pp:1043-1068 [Journal]
  14. Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Siew Wan Fong, Sze Lee Teo, Yu Li, Xubo Yang
    Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2004, v:8, n:2, pp:71-81 [Journal]
  15. Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato
    Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:430-442 [Journal]
  16. Ming Jin, Hui Zhang, Xubo Yang, Shuangjiu Xiao
    A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons. [Citation Graph (0, 0)][DBLP]
    CVPR, 2007, pp:- [Conf]
  17. Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren
    GPU-based rendering and animation for Chinese painting cartoon. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:57-61 [Conf]
  18. JianJun Yu, Xubo Yang, Shuangjiu Xiao
    Interactive Image Based Relighting with Physical Light Acquisition. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:288-293 [Conf]
  19. Qi Duan, JianJun Yu, Xubo Yang, Shuangjiu Xiao
    A Practical Framework for Virtual Viewing and Relighting. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:282-287 [Conf]

  20. Efficient visibility projection on spherical polar coordinates for shadow rendering using geometry shader. [Citation Graph (, )][DBLP]


  21. A Framework for Tangible User Interfaces within Projector-based Mixed Reality. [Citation Graph (, )][DBLP]


  22. Relighting with real incident light source. [Citation Graph (, )][DBLP]


  23. A practical radiometric compensation method for projector-based augmentation. [Citation Graph (, )][DBLP]


  24. Multi-interfaces based refractive rendering. [Citation Graph (, )][DBLP]


  25. Visual Effects in Computer Games. [Citation Graph (, )][DBLP]


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