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Bruce H. Thomas: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross Smith, Bruce H. Thomas
    Augmented Reality Chinese Checkers. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:117-126 [Conf]
  2. Todd Simcock, Stephen Peter Hillenbrand, Bruce H. Thomas
    Developing a Location Based Tourist Guide Application. [Citation Graph (0, 0)][DBLP]
    ACSW Frontiers, 2003, pp:177-183 [Conf]
  3. Hannah Slay, Bruce H. Thomas
    Interaction and visualisation across multiple displays in ubiquitous computing environments. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2006, pp:75-84 [Conf]
  4. Hannah Slay, Bruce H. Thomas, Rudi Vernik, Wayne Piekarski
    A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects. [Citation Graph (0, 0)][DBLP]
    APCHI, 2004, pp:420-430 [Conf]
  5. Bruce H. Thomas
    Warping to Enhance 3D User Interfaces. [Citation Graph (0, 0)][DBLP]
    APCHI, 1998, pp:169-175 [Conf]
  6. Andrew Cunningham, Bruce H. Thomas
    Target Motion Analysis Visualisation. [Citation Graph (0, 0)][DBLP]
    APVIS, 2005, pp:81-90 [Conf]
  7. Hannah Slay, Matthew Phillips, Rudi Vernik, Bruce H. Thomas
    Interaction Modes for Augmented Reality Visualization. [Citation Graph (0, 0)][DBLP]
    InVis.au, 2001, pp:71-75 [Conf]
  8. Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne Piekarski
    Outdoor Augmented Reality Gaming on Five Dollars a Day. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:79-88 [Conf]
  9. Matthew L. Davies, Bruce H. Thomas
    An Animated 3D Manipulator for Distributed Collaborative Window-Based Applications. [Citation Graph (0, 0)][DBLP]
    AUIC, 2001, pp:116-123 [Conf]
  10. Hannah Slay, Bruce H. Thomas
    Evaluation of a universal interaction and control device for use within multiple heterogeneous display ubiquitous environments. [Citation Graph (0, 0)][DBLP]
    AUIC, 2006, pp:129-136 [Conf]
  11. Peter Hutterer, Mark T. Smith, Bruce H. Thomas, Wayne Piekarski, John Ankcorn
    Lightweight User Interfaces for Watch Based Displays. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:89-98 [Conf]
  12. Ben Avery, Wayne Piekarski, James R. Warren, Bruce H. Thomas
    Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. [Citation Graph (0, 0)][DBLP]
    AUIC, 2006, pp:17-24 [Conf]
  13. Peter Hutterer, Benjamin Close, Bruce H. Thomas
    TIDL: mixed presence groupware support for legacy and custom applications. [Citation Graph (0, 0)][DBLP]
    AUIC, 2006, pp:117-124 [Conf]
  14. Wayne Piekarski, Bruce H. Thomas
    The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling. [Citation Graph (0, 0)][DBLP]
    AUIC, 2002, pp:61-70 [Conf]
  15. Hannah Slay, Matthew Phillips, Bruce H. Thomas, Rudi Vernik
    Keg Master: a Graph-Aware Visual Editor for 3D Graphs. [Citation Graph (0, 0)][DBLP]
    AUIC, 2003, pp:99-103 [Conf]
  16. Bruce H. Thomas, Victor Demczuk
    Evaluation of Animation Effects to Improve Indirect Manipulation. [Citation Graph (0, 0)][DBLP]
    AUIC, 2000, pp:110-117 [Conf]
  17. Bruce H. Thomas, Hannah Slay, Rudi Vernik
    Tangible User Interaction Using Augmented Reality. [Citation Graph (0, 0)][DBLP]
    AUIC, 2002, pp:13-20 [Conf]
  18. Philipp Amann, Damien Bright, Gerald Quirchmayr, Bruce H. Thomas
    Supporting Knowledge Management in Context-Aware and Pervasive Environments Using Event-Based Co-ordination. [Citation Graph (0, 0)][DBLP]
    DEXA Workshops, 2003, pp:929-935 [Conf]
  19. Bruce H. Thomas, Paul R. Calder
    Animating Widgets in the InterViews Toolkit. [Citation Graph (0, 0)][DBLP]
    EWHCI, 1995, pp:26-44 [Conf]
  20. Gary R. King, Wayne Piekarski, Bruce H. Thomas
    ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2005, pp:52-55 [Conf]
  21. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
    Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:266-267 [Conf]
  22. Wayne Piekarski, Ross Smith, Bruce H. Thomas
    Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:280-281 [Conf]
  23. Wayne Piekarski, Bruce H. Thomas
    Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments. [Citation Graph (0, 0)][DBLP]
    ISAR, 2001, pp:177-178 [Conf]
  24. Wayne Piekarski, Bruce H. Thomas
    Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:269-270 [Conf]
  25. Wayne Piekarski, Bruce H. Thomas
    Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:321- [Conf]
  26. Wayne Piekarski, Bruce H. Thomas
    An Object-Oriented Software Architecture for 3D Mixed Reality Application. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:247-0 [Conf]
  27. Wayne Piekarski, Bruce H. Thomas
    Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:317-318 [Conf]
  28. Wayne Piekarski, Bruce H. Thomas
    Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:162-171 [Conf]
  29. Wayne Piekarski, Ross Smith, Grant B. Wigley, Bruce H. Thomas, David A. Kearney
    Mobile Hand Tracking Using FPGAs for Low Powered Augmented Reality. [Citation Graph (0, 0)][DBLP]
    ISWC, 2004, pp:190-191 [Conf]
  30. Wayne Piekarski, Bruce H. Thomas
    Tinmith-Metro: New Outdoor Techniques for Creating City Models with an Augmented Reality Wearable Computer. [Citation Graph (0, 0)][DBLP]
    ISWC, 2001, pp:31-38 [Conf]
  31. Bruce H. Thomas, Benjamin Close, John Donoghue, John Squires, Phillip De Bondi, Michael Morris, Wayne Piekarski
    ARQuake: An Outdoor/Indoor Augmented Reality First Person Application. [Citation Graph (0, 0)][DBLP]
    ISWC, 2000, pp:139-146 [Conf]
  32. Bruce H. Thomas, Victor Demczuk, Wayne Piekarski, David Hepworth, Bernard K. Gunther
    A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation. [Citation Graph (0, 0)][DBLP]
    ISWC, 1998, pp:168-171 [Conf]
  33. Bruce H. Thomas, Karen Grimmer, Dan Makovec, Joanne Zucco, Bernard K. Gunther
    Determination of Placement of a Body-Attached Mouse as a Pointing Input Device for Wearable Computers. [Citation Graph (0, 0)][DBLP]
    ISWC, 1999, pp:193-194 [Conf]
  34. Bruce H. Thomas, Susan Tyerman, Karen Grimmer
    Evaluation of Three Input Mechanisms for Wearable Computers. [Citation Graph (0, 0)][DBLP]
    ISWC, 1997, pp:2-9 [Conf]
  35. Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne Piekarski
    Minimal Social Weight User Interactions for Wearable Computers in Business Suits. [Citation Graph (0, 0)][DBLP]
    ISWC, 2002, pp:57-64 [Conf]
  36. Joanne Zucco, Bruce H. Thomas, Karen Grimmer
    Evaluation of Three Wearable Computer Pointing Devices for Selection Tasks. [Citation Graph (0, 0)][DBLP]
    ISWC, 2005, pp:178-185 [Conf]
  37. Aaron Toney, Lucy E. Dunne, Bruce H. Thomas, Susan P. Ashdown
    A Shoulder Pad Insert Vibrotactile Display. [Citation Graph (0, 0)][DBLP]
    ISWC, 2003, pp:35-44 [Conf]
  38. Markus Stumptner, Bruce H. Thomas
    Constraint-based livespaces configuration management. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2006, pp:357-359 [Conf]
  39. Bruce H. Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski
    Usability and playability issues for arquake. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:455-462 [Conf]
  40. Wayne Piekarski, Bruce H. Thomas
    Augmented reality user interfaces and techniques for outdoor modelling. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:225-226 [Conf]
  41. Fang Chen, Peter Eades, Julien Epps, Serge Lichman, Benjamin Close, Peter Hutterer, Masa Takatsuka, Bruce H. Thomas, Mike Wu
    ViCAT: Visualisation and Interaction on a Collaborative Access Table. [Citation Graph (0, 0)][DBLP]
    Tabletop, 2006, pp:59-62 [Conf]
  42. Peter Hutterer, Benjamin Close, Bruce H. Thomas
    Supporting Mixed Presence Groupware in Tabletop Applications. [Citation Graph (0, 0)][DBLP]
    Tabletop, 2006, pp:63-70 [Conf]
  43. Aaron Toney, Bruce H. Thomas
    Considering Reach in Tangible and Table Top Design. [Citation Graph (0, 0)][DBLP]
    Tabletop, 2006, pp:57-58 [Conf]
  44. Bruce H. Thomas, Paul R. Calder
    Animating Direct Manipulation Interfaces. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1995, pp:3-12 [Conf]
  45. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
    Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:11-18 [Conf]
  46. Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierre Malbezin
    Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:276- [Conf]
  47. Wayne Piekarski, Bruce H. Thomas
    Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:287-288 [Conf]
  48. Peter Hutterer, Mark T. Smith, John Ankcorn, Wayne Piekarski, Bruce H. Thomas
    A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say? [Citation Graph (0, 0)][DBLP]
    ICITA (2), 2005, pp:265-270 [Conf]
  49. Wayne Piekarski, Bruce H. Thomas
    The Tinsmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling. [Citation Graph (0, 0)][DBLP]
    Journal of Research and Practice in Information Technology, 2002, v:34, n:2, pp:82-97 [Journal]
  50. Wayne Piekarski, Bruce H. Thomas
    ARQuake: the outdoor augmented reality gaming system. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:1, pp:36-38 [Journal]
  51. Bruce H. Thomas, Gerald Quirchmayr, Wayne Piekarski
    Through-Walls Communication for Medical Emergency Services. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum. Comput. Interaction, 2003, v:16, n:3, pp:477-496 [Journal]
  52. Bruce H. Thomas, Paul R. Calder
    Supporting cartoon animation techniques in direct manipulation graphical user interfaces. [Citation Graph (0, 0)][DBLP]
    Information & Software Technology, 2005, v:47, n:5, pp:339-355 [Journal]
  53. Bruce H. Thomas, Victor Demczuk
    Which animation effects improve indirect manipulation? [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2002, v:14, n:3, pp:211-229 [Journal]
  54. Bruce H. Thomas, James R. Warren
    Guest Editors' Introduction. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2002, v:14, n:3, pp:173-174 [Journal]
  55. Bruce H. Thomas, Benjamin Close, John Donoghue, John Squires, Phillip De Bondi, Wayne Piekarski
    First Person Indoor/Outdoor Augmented Reality Application: ARQuake. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:1, pp:75-86 [Journal]
  56. Bruce H. Thomas, Karen Grimmer, Joanne Zucco, Steve Milanese
    Where Does the Mouse Go? An Investigation into the Placement of a Body-Attached TouchPad Mouse for Wearable Computers. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:2, pp:97-112 [Journal]
  57. Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne Piekarski
    Social weight: designing to minimise the social consequences arising from technology use by the mobile professional. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2003, v:7, n:5, pp:309-320 [Journal]
  58. Bruce H. Thomas, Paul R. Calder
    Applying cartoon animation techniques to graphical user interfaces. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2001, v:8, n:3, pp:198-222 [Journal]
  59. Bruce H. Thomas, Wayne Piekarski
    Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2002, v:6, n:3, pp:167-180 [Journal]
  60. Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
    Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:165-172 [Conf]
  61. Bruce H. Thomas
    Evaluation of three input techniques for selection and annotation of physical objects through an augmented reality view. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2006, pp:33-36 [Conf]
  62. Aaron Toney, Bruce H. Thomas, Wynand Marais
    Managing Smart Garments. [Citation Graph (0, 0)][DBLP]
    ISWC, 2006, pp:91-94 [Conf]
  63. Joanne Zucco, Bruce H. Thomas, Karen Grimmer
    Evaluation of Four Wearable Computer Pointing Devices for Drag and Drop Tasks when Stationary and Walking. [Citation Graph (0, 0)][DBLP]
    ISWC, 2006, pp:29-36 [Conf]
  64. Jan Richter, Bruce H. Thomas, Maki Sugimoto, Masahiko Inami
    Remote active tangible interactions. [Citation Graph (0, 0)][DBLP]
    Tangible and Embedded Interaction, 2007, pp:39-42 [Conf]
  65. Hannah Slay, Bruce H. Thomas, Rudi Vernik
    An interaction model for universal interaction and control in multi display environments. [Citation Graph (0, 0)][DBLP]
    ISICT, 2003, pp:220-225 [Conf]
  66. Bruce H. Thomas, Wayne Piekarski
    Outdoor virtual reality. [Citation Graph (0, 0)][DBLP]
    ISICT, 2003, pp:226-231 [Conf]

  67. An augmented reality weather system. [Citation Graph (, )][DBLP]


  68. Supporting remote tangible robotic entertainment. [Citation Graph (, )][DBLP]


  69. Rundle Lantern in miniature: simulating large scale non-planar displays. [Citation Graph (, )][DBLP]


  70. GraphScape: integrated multivariate network visualization. [Citation Graph (, )][DBLP]


  71. Seeing more than the graph: evaluation of multivariate graph visualization methods. [Citation Graph (, )][DBLP]


  72. ARWeather - An Augmented Reality Weather ystem. [Citation Graph (, )][DBLP]


  73. User evaluation of see-through vision for mobile outdoor augmented reality. [Citation Graph (, )][DBLP]


  74. Efficiency of techniques for mixed-space collaborative navigation. [Citation Graph (, )][DBLP]


  75. Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments. [Citation Graph (, )][DBLP]


  76. Augmented reality in-situ 3D model menu for outdoors. [Citation Graph (, )][DBLP]


  77. Physical-virtual tools for spatial augmented reality user interfaces. [Citation Graph (, )][DBLP]


  78. In-situ refinement techniques for outdoor geo-referenced models using mobile AR. [Citation Graph (, )][DBLP]


  79. An architecture for outdoor wearable computers to support augmented reality and multimedia applications. [Citation Graph (, )][DBLP]


  80. HOG on a WIM. [Citation Graph (, )][DBLP]


  81. Improving Spatial Perception for Augmented Reality X-Ray Vision. [Citation Graph (, )][DBLP]


  82. Digital foam interaction techniques for 3D modeling. [Citation Graph (, )][DBLP]


  83. Applying reach in direct manipulation user interfaces. [Citation Graph (, )][DBLP]


  84. FrostWall: a dual-sided situated display for informal collaboration in the corridor. [Citation Graph (, )][DBLP]


  85. TableMouse: a novel multiuser tabletop pointing device. [Citation Graph (, )][DBLP]


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