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Steve Benford: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Steve Benford, John A. Mariani
    Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains. [Citation Graph (1, 0)][DBLP]
    IDS, 1994, pp:168-182 [Conf]
  2. Dan Fielding, Mike Fraser, Brian Logan, Steve Benford
    Extending game participation with embodied reporting agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:100-108 [Conf]
  3. Andy Crabtree, Steve Benford, Chris Greenhalgh, Paul Tennent, Matthew Chalmers, Barry Brown
    Supporting ethnographic studies of ubiquitous computing in the wild. [Citation Graph (0, 0)][DBLP]
    Conference on Designing Interactive Systems, 2006, pp:60-69 [Conf]
  4. Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jonathan Green, Steve Benford, Claire O'Malley
    The spatial character of sensor technology. [Citation Graph (0, 0)][DBLP]
    Conference on Designing Interactive Systems, 2006, pp:31-40 [Conf]
  5. Steven D. Benford, Edmund K. Burke, Eric Foxley, Christopher A. Higgins
    The Ceilidh system for the automatic grading of students on programming courses. [Citation Graph (0, 0)][DBLP]
    ACM Southeast Regional Conference, 1995, pp:176-182 [Conf]
  6. Dan Fielding, Mike Fraser, Brian Logan, Steve Benford
    Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:1530-1531 [Conf]
  7. Dan Fielding, Brian Logan, Steve Benford
    Balancing the needs of players and spectators in agent-based commentary systems. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2006, pp:996-998 [Conf]
  8. Pilar Herrero, Angélica de Antonio, Steve Benford, Chris Greenhalgh
    Increasing the coherence between human beings and virtual agents. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:354-355 [Conf]
  9. Steve Benford, Lennart E. Fahlén
    Viewpoints, Actionpoints and Spatial Frames for Collaborative User Interfaces. [Citation Graph (0, 0)][DBLP]
    BCS HCI, 1994, pp:409-423 [Conf]
  10. Ian Taylor, Steve Benford
    Exploration of the Requirements in a Visual Interface to Tabular Data (Abstract). [Citation Graph (0, 0)][DBLP]
    BNCOD, 1997, pp:135-136 [Conf]
  11. Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown, Duncan Rowland, Steve Benford
    Interweaving mobile games with everyday life. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:417-426 [Conf]
  12. Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon
    User Embodiment in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CHI, 1995, pp:242-249 [Conf]
  13. Steve Benford, Andy Crabtree, Stuart Reeves, Jennifer G. Sheridan, Alan J. Dix, Martin Flintham, Adam Drozd
    Designing for the opportunities and risks of staging digital experiences in public settings. [Citation Graph (0, 0)][DBLP]
    CHI, 2006, pp:427-436 [Conf]
  14. Steve Benford, Chris Greenhalgh, David Lloyd
    Crowded Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CHI, 1997, pp:59-66 [Conf]
  15. Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull 0002, Josephine Reid, Jo Morrison, Keri Facer
    Life on the edge: supporting collaboration in location-based experiences. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:721-730 [Conf]
  16. Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danae Stanton, Yngve Sundblad, Gustav Taxén
    Designing storytelling technologies to encouraging collaboration between young children. [Citation Graph (0, 0)][DBLP]
    CHI, 2000, pp:556-563 [Conf]
  17. Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Anthony Steed
    Orchestrating a mixed reality game 'on the ground'. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:391-398 [Conf]
  18. Michael P. Craven, Ian Taylor, Adam Drozd, Jim Purbrick, Chris Greenhalgh, Steve Benford, Mike Fraser, John Bowers, Kai-Mikael Jää-Aro, Bernd Lintermann, Michael Hoch
    Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:30-37 [Conf]
  19. Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr
    Where on-line meets on the streets: experiences with mobile mixed reality games. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:569-576 [Conf]
  20. William W. Gaver, Jacob Beaver, Steve Benford
    Ambiguity as a resource for design. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:233-240 [Conf]
  21. Jonathan Green, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tony P. Pridmore, Karen E. Medina, Eric Harris, Hilary Smith
    Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:780-781 [Conf]
  22. Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh
    Revealing delay in collaborative environments. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:503-510 [Conf]
  23. Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh
    Traversable interfaces between real and virtual worlds. [Citation Graph (0, 0)][DBLP]
    CHI, 2000, pp:233-240 [Conf]
  24. Boriana Koleva, Ian Taylor, Steve Benford, Mike Fraser, Chris Greenhalgh, Holger Schnädelbach, Dirk vom Lehn, Christian Heath, Ju Row-Farr, Matt Adams
    Orchestrating a mixed reality performance. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:38-45 [Conf]
  25. Kher Hui Ng, Steve Benford, Boriana Koleva
    PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1981-1984 [Conf]
  26. Stuart Reeves, Steve Benford, Claire O'Malley, Mike Fraser
    Designing the spectator experience. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:741-750 [Conf]
  27. Gail Reynard, Steve Benford, Chris Greenhalgh, Christian Heath
    Awareness Driven Video Quality of Service in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CHI, 1998, pp:464-471 [Conf]
  28. Tom Rodden, Steve Benford
    The evolution of buildings and implications for the design of ubiquitous domestic environments. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:9-16 [Conf]
  29. Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Paul Chandler, Malcolm Foster, Steve Benford, Chris Greenhalgh, Tom Rodden
    The augurscope: a mixed reality interface for outdoors. [Citation Graph (0, 0)][DBLP]
    CHI, 2002, pp:9-16 [Conf]
  30. Danae Stanton, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley
    Classroom collaboration in the design of tangible interfaces for storytelling. [Citation Graph (0, 0)][DBLP]
    CHI, 2001, pp:482-489 [Conf]
  31. Oren Zuckerman, Narcís Parés, Steve Benford, Henrik Hautop Lund
    Designing interactive environments for outdoors gaming and play. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:419-422 [Conf]
  32. Allison Druin, Steve Benford, Amy Bruckman, Kori Inkpen, Shelia O'Rouke
    The children's challenge: new technologies to support co-located and distributed collaboration. [Citation Graph (0, 0)][DBLP]
    CSCW, 2000, pp:363- [Conf]
  33. Steve Benford, Chris Brown, Gail Reynard, Chris Greenhalgh
    Shared Spaces: Transportation, Artificiality, and Spatiality. [Citation Graph (0, 0)][DBLP]
    CSCW, 1996, pp:77-86 [Conf]
  34. Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh
    Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    CSCW, 1998, pp:217-226 [Conf]
  35. Holger Schnädelbach, Alan Penn, Phil Steadman, Steve Benford, Boriana Koleva, Tom Rodden
    Moving office: inhabiting a dynamic building. [Citation Graph (0, 0)][DBLP]
    CSCW, 2006, pp:313-322 [Conf]
  36. Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh
    Developing mixed reality boundaries. [Citation Graph (0, 0)][DBLP]
    Designing Augmented Reality Environments, 2000, pp:155-156 [Conf]
  37. Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
    Uncle Roy all around you: mixing games and theatre on the city streets. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  38. Steve Benford
    The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2006, pp:3- [Conf]
  39. Alan J. Dix, Jennifer G. Sheridan, Stuart Reeves, Steve Benford, Claire O'Malley
    Formalising Performative Interaction. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2005, pp:15-25 [Conf]
  40. Chris Greenhalgh, Steve Benford
    A Multicast Network Architecture for Large Scale Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ECMAST, 1997, pp:113-128 [Conf]
  41. Steve Benford, Lennart E. Fahlén
    A Spatial Model of Interaction in Large Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ECSCW, 1993, pp:107-0 [Conf]
  42. Steve Benford, Chris Greenhalgh
    Introducing Third Party Objects into the Spatial Model of Interaction. [Citation Graph (0, 0)][DBLP]
    ECSCW, 1997, pp:189-0 [Conf]
  43. Boriana Koleva, Steve Benford, Chris Greenhalgh
    The properties of mixed reality boundaries. [Citation Graph (0, 0)][DBLP]
    ECSCW, 1999, pp:119-0 [Conf]
  44. Steve Benford, Chris Greenhalgh, Michael P. Craven, Graham Walker, Tim Regan, Jason Morphett, John Wyver, John Bowers
    Broadcasting on-line social interaction as inhabited television. [Citation Graph (0, 0)][DBLP]
    ECSCW, 1999, pp:179-0 [Conf]
  45. Steve Benford, Chris Greenhalgh, Dave Snowdon, Adrian Bullock
    Staging a Public Poetry Performance in a Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP]
    ECSCW, 1997, pp:125-0 [Conf]
  46. Adam Drozd, John Bowers, Steve Benford, Chris Greenhalgh, Mike Fraser
    Collaboratively improvising magic: An approach to managing participation in an on-line drama. [Citation Graph (0, 0)][DBLP]
    ECSCW, 2001, pp:159-178 [Conf]
  47. Chris Greenhalgh, Steve Benford
    Virtual Reality Tele-conferencing: Implementation and Experience. [Citation Graph (0, 0)][DBLP]
    ECSCW, 1995, pp:163-0 [Conf]
  48. Mike Fraser, Danae Stanton, Kher Hui Ng, Steve Benford, Claire O'Malley, John Bowers, Gustav Taxén, Kieran Ferris, Jon Hindmarsh
    Assembling History: Achieving Coherent Experiences with Diverse Technologies. [Citation Graph (0, 0)][DBLP]
    ECSCW, 2003, pp:179-198 [Conf]
  49. Steve Benford, John A. Mariani, Leandro Navarro, Wolfgang Prinz, Tom Rodden
    MOCCA: an environment for CSCW applications. [Citation Graph (0, 0)][DBLP]
    COOCS, 1993, pp:172-177 [Conf]
  50. Steve Benford, Dave Snowdon, Andy Colebourne, Jon O'Brien, Tom Rodden
    Informing the design of collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    GROUP, 1997, pp:71-80 [Conf]
  51. Adrian Bullock, Steve Benford
    An access control framework for multi-user collaborative environments. [Citation Graph (0, 0)][DBLP]
    GROUP, 1999, pp:140-149 [Conf]
  52. Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh
    Experiencing a presentation through a mixed reality boundary. [Citation Graph (0, 0)][DBLP]
    GROUP, 2001, pp:71-80 [Conf]
  53. Steve Benford, Lennart E. Fahlén
    Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1993, pp:693-698 [Conf]
  54. Elizabeth F. Churchill, Dave Snowdon, Steve Benford, Parmjit Dhanda
    Using VR-VIBE: Browsing and Searching for Documents in 3D-Space. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:857-860 [Conf]
  55. Steve Benford, John Bowers, Paul Chandler, Luigina Ciolfi, Martin Flintham, Mike Fraser, Chris Greenhalgh, Tony Hall, Sten-Olof Hellström, Shahram Izadi, Tom Rodden, Holger Schnädelbach, Ian Taylor
    Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2001, pp:225-231 [Conf]
  56. Steve Benford, Will Seager, Martin Flintham, Rob Anastasi, Duncan Rowland, Jan Humble, Danae Stanton, John Bowers, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, Jon Sutton
    The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2004, pp:70-87 [Conf]
  57. Andy Crabtree, Tom Rodden, Terry Hemmings, Steve Benford
    Finding a Place for UbiComp in the Home. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2003, pp:208-226 [Conf]
  58. Adam Drozd, Steve Benford, Nick Tandavanitj, Michael Wright, Alan Chamberlain
    Hitchers: Designing for Cellular Positioning. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2006, pp:279-296 [Conf]
  59. Leif Oppermann, Gregor Broll, Mauricio Capra, Steve Benford
    Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2006, pp:52-68 [Conf]
  60. Holger Schnädelbach, Boriana Koleva, Michael Twidale, Steve Benford
    The Iterative Design Process of a Location-Aware Device for Group Use. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2004, pp:329-346 [Conf]
  61. Mauricio Capra, Marcio Aquino, Alan Dodson, Boriana Koleva-Hopkin, Steve Benford
    Civil Engineering Application for Virtual Collaborative Environment. [Citation Graph (0, 0)][DBLP]
    ICAT, 2003, pp:- [Conf]
  62. Steve Benford
    Dynamic Definition of Entries and Attributes in the Directory Service. [Citation Graph (0, 0)][DBLP]
    ICDCS, 1988, pp:563-568 [Conf]
  63. Chris Greenhalgh, Steve Benford
    MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading. [Citation Graph (0, 0)][DBLP]
    ICDCS, 1995, pp:27-34 [Conf]
  64. Jonathan Green, Tony P. Pridmore, Steve Benford, Ahmed Ghali
    Location and Recognition of Flashlight Projections for Visual Interfaces. [Citation Graph (0, 0)][DBLP]
    ICPR (4), 2004, pp:949-952 [Conf]
  65. Steve Benford, Dave Snowdon, Chris Brown, Gail Reynard, Rob Ingram
    The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:539-546 [Conf]
  66. Elizabeth F. Churchill, Dave Snowdon, Steve Benford, Parmjit Dhanda
    Searching for the biggest and the brightest: Selection of documents in VR-VIBE. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:585-586 [Conf]
  67. Ahmed Ghali, Steve Benford, Sahar Bayoumi, Jonathan Green, Tony P. Pridmore
    Visually-tracked Flashlights as Interaction Devices. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  68. Ian Taylor, Steve Benford
    Data Containers for Relation Based Visualisation. [Citation Graph (0, 0)][DBLP]
    IV, 1998, pp:128-130 [Conf]
  69. Gregor Broll, Steve Benford
    Seamful Design for Location-Based Mobile Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:155-166 [Conf]
  70. Steve Benford, Gail Reynard, Boriana Koleva, Chris Greenhalgh, Mike Fraser
    CSCP. [Citation Graph (0, 0)][DBLP]
    Mensch & Computer, 2002, pp:- [Conf]
  71. Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham
    The multimedia challenges raised by pervasive games. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2005, pp:89-95 [Conf]
  72. Chris Greenhalgh, Steve Benford, Gail Reynard
    A QoS architecture for collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia (1), 1999, pp:121-130 [Conf]
  73. Chris Greenhalgh, Jim Purbrick, Steve Benford, Michael P. Craven, Adam Drozd, Ian Taylor
    Temporal links: recording and replaying virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2000, pp:67-74 [Conf]
  74. Victor Bayon, Tom Rodden, Chris Greenhalgh, Steve Benford
    Going Back to School: Putting a Pervasive Environment into the Real World. [Citation Graph (0, 0)][DBLP]
    Pervasive, 2002, pp:69-83 [Conf]
  75. Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor
    Creating a Live Broadcast from a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:375-384 [Conf]
  76. Ella Tallyn, Boriana Koleva, Brian Logan, Dan Fielding, Steve Benford, Giulia Gelmini, Neil Madden
    Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2005, pp:179-188 [Conf]
  77. Holger Schnädelbach, Jonathan Hale, Willi Dorner, Ben Bedwell, Steve Benford, Jo Mardell
    Future Garden. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:346-351 [Conf]
  78. Mike Fraser, Steve Benford, Jon Hindmarsh, Christian Heath
    Supporting Awareness and Interaction Through Collaborative Virtual Interfaces. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1999, pp:27-36 [Conf]
  79. Steve Benford, Ok-Ki Lee
    A Naming Model for Distributed Group Communication. [Citation Graph (0, 0)][DBLP]
    ULPAA, 1994, pp:357-370 [Conf]
  80. Steve Benford, Jacob Palme, Murray Turoff
    Developing International Standards for OSI Group Communication. [Citation Graph (0, 0)][DBLP]
    ULPAA, 1992, pp:51-72 [Conf]
  81. Tony Hall, Luigina Ciolfi, Liam J. Bannon, Mike Fraser, Steve Benford, John Bowers, Chris Greenhalgh, Sten-Olof Hellström, Shahram Izadi, Holger Schnädelbach, Martin Flintham
    The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, Archeology, and Cultural Heritage, 2001, pp:91-96 [Conf]
  82. Rob Ingram, Steve Benford
    Legibility Enhancement for Information Visualisation. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1995, pp:209-216 [Conf]
  83. Chris Greenhalgh, Martin Flintham, Jim Purbrick, Steve Benford
    Applications of Temporal Links: Recording and Replaying Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2002, pp:101-108 [Conf]
  84. Chris Greenhalgh, Steve Benford, Michael P. Craven
    Patterns of network and user activity in an inhabited television event. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:34-41 [Conf]
  85. Adrian Bullock, Steve Benford
    Access control in virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:29-35 [Conf]
  86. David Lloyd, Steve Benford, Chris Greenhalgh
    Formations: explicit group support in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:162-163 [Conf]
  87. Ivan Vaghi, Chris Greenhalgh, Steve Benford
    Coping with inconsistency due to network delays in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:42-49 [Conf]
  88. Milena Radenkovic, Chris Greenhalgh, Steve Benford
    Deployment issues for multi-user audio support in CVEs. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:179-185 [Conf]
  89. Chris Brown, Steve Benford
    Tracking WWW Users: Experience from the Design of HyperVis. [Citation Graph (0, 0)][DBLP]
    WebNet, 1996, pp:- [Conf]
  90. Chris Greenhalgh, Steve Benford
    Boundaries, Awareness and Interaction in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    WETICE, 1997, pp:193-198 [Conf]
  91. Ian MacColl, David E. Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, Matthew Chalmers, Ruth Conroy Dalton, Nick Sheep Dalton, Areti Galani, Chris Greenhalgh, Danius T. Michaelides, Tom Rodden, Ian Taylor, Mark J. Weal
    Shared visiting in EQUATOR city. [Citation Graph (0, 0)][DBLP]
    CVE, 2002, pp:88-94 [Conf]
  92. Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva, Adam Drozd
    Staging and evaluating public performances as an approach to CVE research. [Citation Graph (0, 0)][DBLP]
    CVE, 2002, pp:80-87 [Conf]
  93. Mike Fraser, Steve Benford
    Interaction effects of virtual structures. [Citation Graph (0, 0)][DBLP]
    CVE, 2002, pp:128-134 [Conf]
  94. Liam J. Bannon, Steve Benford, John Bowers, Christian Heath
    Hybrid design creates innovative museum experiences. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:3, pp:62-65 [Journal]
  95. Steve Benford, Chris Greenhalgh, Tom Rodden, James Pycock
    Collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2001, v:44, n:7, pp:79-85 [Journal]
  96. Steve Benford, Carsten Magerkurth, Peter Ljungstrand
    Bridging the physical and digital in pervasive gaming. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:3, pp:54-57 [Journal]
  97. Steve Benford, Dave Snowdon, Chris Greenhalgh, Rob Ingram, Ian Knox, Chris Brown
    VR-VIBE: A Virtual Environment for Co-operative Information Retrieval. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:349-360 [Journal]
  98. Steve Benford, John Bowers, Lennart E. Fahlén, John A. Mariani, Tom Rodden
    Supporting Cooperative Work in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Comput. J., 1994, v:37, n:8, pp:653-668 [Journal]
  99. Rob Ingram, Steve Benford
    The Application of Legibility Techniques to Enhance Information Visualizations. [Citation Graph (0, 0)][DBLP]
    Comput. J., 1996, v:39, n:10, pp:819-836 [Journal]
  100. Steve Benford
    Building Group Communication on OSI. [Citation Graph (0, 0)][DBLP]
    Computer Networks and ISDN Systems, 1991, v:23, n:1-3, pp:87-90 [Journal]
  101. Steve Benford, Jacob Palme
    A Standard for OSI Group Communication. [Citation Graph (0, 0)][DBLP]
    Computer Networks and ISDN Systems, 1993, v:25, n:8, pp:933-946 [Journal]
  102. Chris Greenhalgh, Steve Benford, Adrian Bullock, Nico Kuijpers, Kurt Donkers
    Predicting Network Traffic for Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 1998, v:30, n:16-18, pp:1677-1685 [Journal]
  103. Steven D. Benford
    Editorial. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 1992, v:15, n:8, pp:475-476 [Journal]
  104. Steve Benford, Hugh Smith, Alan Shepherd, Adrian Bullock, Howidy Howidy
    Information sharing approach to CSCW: the Grace project. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 1992, v:15, n:8, pp:502-508 [Journal]
  105. Ok-Ki Lee, Steve Benford
    An explorative approach to federated trading. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 1998, v:21, n:2, pp:162-170 [Journal]
  106. Andy Crabtree, Andrew French, Chris Greenhalgh, Steve Benford, Keith Cheverst, Dan Fitton, Mark Rouncefield, Connor Graham
    Developing Digital Records: Early Experiences of Record and Replay. [Citation Graph (0, 0)][DBLP]
    Computer Supported Cooperative Work, 2006, v:15, n:4, pp:281-319 [Journal]
  107. Andy Crabtree, Tom Rodden, Steve Benford
    Moving with the Times: IT Research and the Boundaries of CSCW. [Citation Graph (0, 0)][DBLP]
    Computer Supported Cooperative Work, 2005, v:14, n:3, pp:217-251 [Journal]
  108. Steve Benford, Ian Taylor, David F. Brailsford, Boriana Koleva, Michael P. Craven, Mike Fraser, Gail Reynard, Chris Greenhalgh
    Three dimensional visualization of the World Wide Web. [Citation Graph (0, 0)][DBLP]
    ACM Comput. Surv., 1999, v:31, n:4es, pp:25- [Journal]
  109. Steve Benford, Ok-Ki Lee
    Collaborative naming in distributed system. [Citation Graph (0, 0)][DBLP]
    Distributed Systems Engineering, 1993, v:1, n:2, pp:67-74 [Journal]
  110. Steve Benford
    Pushing the boundaries of interaction in public. [Citation Graph (0, 0)][DBLP]
    Interactions, 2005, v:12, n:4, pp:57-58 [Journal]
  111. Jon Hindmarsh, Christian Heath, Mike Fraser, Steve Benford, Chris Greenhalgh
    Research alerts. [Citation Graph (0, 0)][DBLP]
    Interactions, 2001, v:8, n:3, pp:11-13 [Journal]
  112. Steve Benford, Adrian Bullock, Neil Cook, Paul Harvey, Rob Ingram, Ok-Ki Lee
    From Rooms to Cyberspace: Models of Interaction in Large Virtual Computer Spaces. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 1993, v:5, n:2, pp:217-237 [Journal]
  113. Ling Chen, Gencai Chen, Hong Chen, Jack March, Steve Benford, Zhi-Geng Pan
    An HCI method to improve the human performance reduced by local-lag mechanism. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2007, v:19, n:2, pp:215-224 [Journal]
  114. Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon
    Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    Multimedia Syst., 1997, v:5, n:2, pp:93-104 [Journal]
  115. Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, John A. Mariani, Tom Rodden
    Networked Virtual Reality and Cooperative Work. [Citation Graph (0, 0)][DBLP]
    Presence, 1995, v:4, n:4, pp:364-386 [Journal]
  116. Chris Greenhalgh, Steve Benford
    Supporting Rich and Dynamic Communication in Large Scale Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:1, pp:14-35 [Journal]
  117. Chris Greenhalgh, Steve Benford, Michael P. Craven
    Patterns of Network and User Activity in an Inhabited Television Event. [Citation Graph (0, 0)][DBLP]
    Presence, 2001, v:10, n:1, pp:35-50 [Journal]
  118. Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith
    The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:218-236 [Journal]
  119. Holger Schnädelbach, Boriana Koleva, Mark Paxton, Michael Twidale, Steve Benford, Rob Anastasi
    The Augurscope: Refining its Design. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:3, pp:278-293 [Journal]
  120. Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach
    Citywide: Supporting Interactive Digital Experiences Across Physical Space. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:4, pp:290-298 [Journal]
  121. Kher Hui Ng, Boriana Koleva, Steve Benford
    The iterative development of a tangible pin-board to symmetrically link physical and digital documents. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2007, v:11, n:3, pp:145-155 [Journal]
  122. Steve Benford, Paul Dourish, Tom Rodden
    Introduction to the special issue on human-computer interaction and collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2000, v:7, n:4, pp:439-441 [Journal]
  123. Steve Benford, Chris Greenhalgh, Michael P. Craven, Graham Walker, Tim Regan, Jason Morphett, John Wyver
    Inhabited television: broadcasting interaction from within collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2000, v:7, n:4, pp:510-547 [Journal]
  124. Steve Benford, Chris Greenhalgh, Gail Reynard, Chris Brown, Boriana Koleva
    Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 1998, v:5, n:3, pp:185-223 [Journal]
  125. Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, Jonathan Green, Ahmed Ghali, Tony P. Pridmore, Bill Gaver, Andy Boucher, Brendan Walker, Sarah Pennington, Albrecht Schmidt, Hans Gellersen, Anthony Steed
    Expected, sensed, and desired: A framework for designing sensing-based interaction. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2005, v:12, n:1, pp:3-30 [Journal]
  126. Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh
    Object-focused interaction in collaborative virtual environments. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2000, v:7, n:4, pp:477-509 [Journal]
  127. Chris Greenhalgh, Steve Benford
    MASSIVE: A Collaborative Virtual Environment for Teleconferencing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 1995, v:2, n:3, pp:239-261 [Journal]
  128. Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, Ju Row-Farr
    Can you see me now? [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2006, v:13, n:1, pp:100-133 [Journal]
  129. P. Wang, A. A. Becker, I. A. Jones, A. T. Glover, Steve Benford, Chris Greenhalgh, M. Vloeberghs
    A virtual reality surgery simulation of cutting and retraction in neurosurgery with force-feedback. [Citation Graph (0, 0)][DBLP]
    Computer Methods and Programs in Biomedicine, 2006, v:84, n:1, pp:11-18 [Journal]
  130. Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew French, Tom Rodden, Steve Benford
    Augmenting amusement rides with telemetry. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:115-122 [Conf]
  131. Ling Chen, Steve Benford
    Your way your missions: from location-based to route-based pervasive gaming. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:232-233 [Conf]
  132. Chris Greenhalgh, Steve Benford, Adam Drozd, Martin Flintham, Alastair Hampshire, Leif Oppermann, Keir Smith, Christoph von Tycowicz
    Addressing Mobile Phone Diversity in Ubicomp Experience Development. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2007, pp:447-464 [Conf]
  133. Michael Wright, Alan Chamberlain, Chris Greenhalgh, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Jon Sutton
    'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game. [Citation Graph (0, 0)][DBLP]
    OTM Workshops (1), 2007, pp:203-210 [Conf]
  134. Joe Marshall, Steve Benford, Tony P. Pridmore
    Eye-balls: juggling with the virtual. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2007, pp:265-266 [Conf]
  135. John Bowers, Liam J. Bannon, Mike Fraser, Jon Hindmarsh, Steve Benford, Christian Heath, Gustav Taxén, Luigina Ciolfi
    From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings. [Citation Graph (0, 0)][DBLP]
    The Disappearing Computer, 2007, pp:30-49 [Conf]
  136. Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr
    The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. [Citation Graph (0, 0)][DBLP]
    Computer Supported Cooperative Work, 2007, v:16, n:1-2, pp:167-198 [Journal]

  137. Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. [Citation Graph (, )][DBLP]


  138. The Bronco: a proof-of-concept adaptive fairground ride. [Citation Graph (, )][DBLP]


  139. Temporal trajectories in shared interactive narratives. [Citation Graph (, )][DBLP]


  140. Performing thrill: designing telemetry systems and spectator interfaces for amusement rides. [Citation Graph (, )][DBLP]


  141. From interaction to trajectories: designing coherent journeys through user experiences. [Citation Graph (, )][DBLP]


  142. In support of city exploration. [Citation Graph (, )][DBLP]


  143. Inferring player engagement in a pervasive experience. [Citation Graph (, )][DBLP]


  144. Deception and magic in collaborative interaction. [Citation Graph (, )][DBLP]


  145. Sequential art for science and CHI. [Citation Graph (, )][DBLP]


  146. "Are you watching this film or what?": interruption and the juggling of cohorts. [Citation Graph (, )][DBLP]


  147. Making the Home Network at Home: Digital Housekeeping. [Citation Graph (, )][DBLP]


  148. Experiences of participatory sensing in the wild. [Citation Graph (, )][DBLP]


  149. Ubikequitous computing: designing interactive experiences for cyclists. [Citation Graph (, )][DBLP]


  150. Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces. [Citation Graph (, )][DBLP]


  151. Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones. [Citation Graph (, )][DBLP]


  152. Physical manipulation: evaluating the potential for tangible designs. [Citation Graph (, )][DBLP]


  153. Designing planned route based interactions for context-aware applications. [Citation Graph (, )][DBLP]


  154. Professor Tanda: greener gaming & pervasive play. [Citation Graph (, )][DBLP]


  155. Urban Computing and Mobile Devices. [Citation Graph (, )][DBLP]


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