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Atsushi Nakano: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Junichi Hoshino, Hiroshi Mori, Atsushi Nakano, Jun Takazawa
    Embodied 3D story space. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:307-312 [Conf]
  2. Atsushi Nakano, Rai Chan, Junichi Hoshino
    Panorama-based immersive story environment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:354- [Conf]
  3. Kazuhiro Kiwata, Atsushi Nakano, Shunsuke Yura, Tomotaka Uchihashi, Atsushi Kanai
    Scenario-Based Service Composition Method in the Open Service Environment. [Citation Graph (0, 0)][DBLP]
    ISADS, 2001, pp:135-0 [Conf]
  4. Shunsuke Yura, Kazuhiro Kiwata, Atsushi Nakano, Tomotaka Uchihashi, Atsushi Kanai
    Service Matching and Collaboration for Electronic Commerce. [Citation Graph (0, 0)][DBLP]
    ISADS, 2001, pp:169-175 [Conf]
  5. Atsushi Nakano, Junichi Hoshino
    Human body tracking for digital actors. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:165-172 [Conf]
  6. Atsushi Nakano, Akihito Tanaka, Junichi Hoshino
    Imitating the Behavior of Human Players in Action Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:332-335 [Conf]
  7. Atsushi Nakano, Junichi Hoshino
    Video Motion Capture for Virtual Characters. [Citation Graph (0, 0)][DBLP]
    MDAI, 2005, pp:431-441 [Conf]
  8. Atsushi Nakano, Junichi Hoshino
    Motion creation for online game characters. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:98- [Conf]
  9. Atsushi Nakano, Kenta Shioiri, Junichi Hoshino
    Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:58- [Conf]
  10. Koji Iwamura, Atsushi Nakano, Yoshitaka Tanimizu, Nobuhiro Sugimura
    A Study on Real-Time Scheduling for Holonic Manufacturing Systems - Simulation for Estimation of Future Status by Individual Holons. [Citation Graph (0, 0)][DBLP]
    HoloMAS, 2007, pp:205-214 [Conf]

  11. Distributed Episode Control System for Interactive Narrative Entertainment. [Citation Graph (, )][DBLP]


  12. Story engine for interactive characters. [Citation Graph (, )][DBLP]


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