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Itaru Kuramoto: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka
    How can entertainment improve workers' motivation and their productivity? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:24-31 [Conf]
  2. Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino
    Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:280-281 [Conf]
  3. Itaru Kuramoto, Buntaro Kaji, Yu Shibuya, Yoshihiro Tsujino
    Reflex flower: ambient work rhythm visualization system in computer-aided work environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:52- [Conf]
  4. Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino
    Weekend battle: an entertainment system for improving workers' motivation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:43-50 [Conf]
  5. Itaru Kuramoto, Yuya Shibata, Yu Shibuya, Yoshihiro Tsujino
    An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments. [Citation Graph (0, 0)][DBLP]
    HCI (4), 2007, pp:278-283 [Conf]
  6. Yu Shibuya, Hiromitsu Togeyama, Itaru Kuramoto, Yoshihiro Tsujino
    Operation-Action Mapping in 3D Information Space on Portable Information Terminal. [Citation Graph (0, 0)][DBLP]
    HCI (9), 2007, pp:628-634 [Conf]
  7. Kazuyoshi Murata, Megumi Nakamura, Yu Shibuya, Itaru Kuramoto, Yoshihiro Tsujino
    Visual Feedback to Reduce the Negative Effects of Message Transfer Delay on Voice Chatting. [Citation Graph (0, 0)][DBLP]
    HCI (9), 2007, pp:95-101 [Conf]

  8. Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher's Model. [Citation Graph (, )][DBLP]

  9. Empirical Evaluation of Throwing Method to Move Object for Long Distance in 3D Information Space on Mobile Device. [Citation Graph (, )][DBLP]

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