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Fusako Kusunoki: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Fusako Kusunoki, Ayako Isyama, Kouji Tokiwa, Takuichi Nishimura
    The sensing board enhanced by interactive sound system for collaborative work. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:84-90 [Conf]
  2. Fusako Kusunoki, Ikuko Eguchi Yairi, Takuichi Nishimura
    Multi-Audible table for collaborative work. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:67-73 [Conf]
  3. Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano
    Edutaining school pupils for Japanese hand alphabets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:217-221 [Conf]
  4. Masanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume
    Design of an interactive system for group learning support. [Citation Graph (0, 0)][DBLP]
    Symposium on Designing Interactive Systems, 2002, pp:50-55 [Conf]
  5. Yasushi Harada, Fusako Kusunoki, Miki Namatame, Takao Terano
    Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1570- [Conf]
  6. Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano
    Letting every pupil learn Japanese hand alphabets with VIUAL interfaces. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1363-1366 [Conf]
  7. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning. [Citation Graph (0, 0)][DBLP]
    Digital Cities, 2000, pp:224-235 [Conf]
  8. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    Electronically enhanced board games by integrating physical and virtual spaces. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:207-214 [Conf]
  9. Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki
    Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:377-388 [Conf]
  10. Takao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame
    Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:114-119 [Conf]
  11. Hiroyuki Tarumi, Yuko Tsurumi, Kazuya Matsubara, Yusuke Hayashi, Yuki Mizukubo, Makoto Yoshida, Fusako Kusunoki
    KOTOHIRAGU NAVIGATOR: An Open Experiment of Location-Aware Service for Popular Mobile Phones. [Citation Graph (0, 0)][DBLP]
    LoCA, 2006, pp:48-63 [Conf]
  12. Hiroyuki Tarumi, Seiko Tokuda, Tomohiro Yasui, Kazuya Matsubara, Fusako Kusunoki
    Design and Evaluation of a Location-Based Virtual City System for Mobile Phones. [Citation Graph (0, 0)][DBLP]
    SAINT, 2005, pp:222-228 [Conf]
  13. Fusako Kusunoki, Takuichi Nishimura, Taiki Muramatsu, Ikuko Eguchi Yairi
    Interactive Table with Visual and Audiory Feedback for Interactive Art. [Citation Graph (0, 0)][DBLP]
    SMC (2), 2004, pp:1198-1202 [Conf]
  14. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    Toward an Interactive Museum Guide System with Sensing and Wireless Network Technologies. [Citation Graph (0, 0)][DBLP]
    WMTE, 2002, pp:99-102 [Conf]
  15. Koji Yatani, Masanori Sugimoto, Fusako Kusunoki
    Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs. [Citation Graph (0, 0)][DBLP]
    WMTE, 2004, pp:109-113 [Conf]
  16. Miki Namatame, Fusako Kusunoki, Shigenori Inagaki, Takao Terano
    Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children. [Citation Graph (0, 0)][DBLP]
    Asia International Conference on Modelling and Simulation, 2007, pp:292-295 [Conf]
  17. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    A group learning support system enhancing the externalization of thinking. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2002, v:33, n:6, pp:93-100 [Journal]
  18. Masanori Sugimoto, Fusako Kusunoki, Shigenori Inagaki, Kuniyoshi Takatoki, Atsushi Yoshikawa
    A system for supporting collaborative learning with networked sensing boards. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2004, v:35, n:9, pp:39-50 [Journal]
  19. Koji Yatani, Mayumi Onuma, Masanori Sugimoto, Fusako Kusunoki
    Musex: A system for supporting children's collaborative learning in a museum with PDAs. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2004, v:35, n:14, pp:54-63 [Journal]
  20. Miki Namatame, Fusako Kusunoki
    Learning onomatopoeic expressions by animation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:143-146 [Conf]
  21. Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki
    SoundSpot: a next-generation audio-guide system for museums. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:272-273 [Conf]
  22. Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo
    Open experiments of mobile sightseeing support systems with shared virtual worlds. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:13- [Conf]
  23. Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano
    To use PYA tool or not for learning Japanese hand alphabets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:51- [Conf]
  24. Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki
    What you look like when learning hand alphabets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:377-378 [Conf]
  25. Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto
    Interactive and enjoyable interface in museum. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:1-8 [Conf]
  26. Akiko Deguchi, Hiroshi Mizoguchi, Shigenori Inagaki, Fusako Kusunoki
    A Next-Generation Audio-Guide System for Museums"SoundSpot": An Experimental Study. [Citation Graph (0, 0)][DBLP]
    KES (3), 2007, pp:753-760 [Conf]

  27. Design and evaluation of a virtual mobile time machine in education. [Citation Graph (, )][DBLP]


  28. Big Fat Wand: A Pointing Device for Open Space Edutainment. [Citation Graph (, )][DBLP]


  29. Development and Evaluation of a Digital Vegetation Interaction Game for Children. [Citation Graph (, )][DBLP]


  30. A Handy Laser Show System for Open Space Entertainment. [Citation Graph (, )][DBLP]


  31. Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. [Citation Graph (, )][DBLP]


  32. Discovering how other pupils think by collaborative learning in a classroom. [Citation Graph (, )][DBLP]


  33. A Laser Show Device Works in an Open Space for Hearing-Impaired Students. [Citation Graph (, )][DBLP]


  34. KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation. [Citation Graph (, )][DBLP]


  35. Enjoyable "LEGS" system deepens children's learning in a zoo. [Citation Graph (, )][DBLP]


  36. LEGS system in a zoo: use of mobile phones to enhance observation of animals. [Citation Graph (, )][DBLP]


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