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Edmond C. Prakash :
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Goh Shuang Ru , Orapan Kluenkaew , Tang Ming Lee , Zhonge Wu , Edmond C. Prakash New Class Library for Animation of Voxel Humans. [Citation Graph (0, 0)][DBLP ] Three-Dimensional Image Capture and Applications, 2000, pp:192-199 [Conf ] Zhonge Wu , Goh Shuang Ru , Orapan Kluenkaew , Tang Ming Lee , Edmond C. Prakash Volumetric Apparel for Visible Female. [Citation Graph (0, 0)][DBLP ] Three-Dimensional Image Capture and Applications, 2000, pp:187-191 [Conf ] Yu Zhang , Eric Sung , Edmond C. Prakash A Physically-Based Model for Real-Time Facial Expression Animation. [Citation Graph (0, 0)][DBLP ] 3DIM, 2001, pp:399-406 [Conf ] Yu Zhang , Edmond C. Prakash , Eric Sung Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2001, pp:347-350 [Conf ] Reginald C. Jegathese , Goo Lay Guan , L. Antony Rajiv , Eddie Y. K. Ng , Dhanjoo N. Ghista , Edmond C. Prakash Cyber Heart: The Employment of an Iterative Design Process to Develop a Left Ventricular Heart Graphical Display. [Citation Graph (0, 0)][DBLP ] CW, 2003, pp:237-244 [Conf ] Qiang Liu , Edmond Prakash The Parameterization of Joint Rotation with the Unit Quaternion. [Citation Graph (0, 0)][DBLP ] DICTA, 2003, pp:409-418 [Conf ] Yu Zhang , Eric Sung , Edmond C. Prakash Adaptive Simulation of Facial Expressions. [Citation Graph (0, 0)][DBLP ] ICME, 2001, pp:- [Conf ] Foo Ngiap Joon , Steven , Edmond C. Prakash WebClinic: A Web based System for Telemedicine. [Citation Graph (0, 0)][DBLP ] iiWAS, 2003, pp:- [Conf ] Huang Jing , Edmond C. Prakash SinusCone - A ThetaPhi Algorithm for Human Arm Animation. [Citation Graph (0, 0)][DBLP ] IV, 2000, pp:318-0 [Conf ] Pham Minh Tri , Edmond C. Prakash esigning a Multi-user 3D Environment System. [Citation Graph (0, 0)][DBLP ] IV, 2001, pp:697-702 [Conf ] Qiang Liu , Edmond Prakash Cyber Surgery: Parameterized Mesh for Multi-modal Surgery Simulation. [Citation Graph (0, 0)][DBLP ] PCM (1), 2005, pp:934-945 [Conf ] Reginald C. Jegathese , Edmond C. Prakash A New Approach for Goal-Oriented Defomation of Voxel Models. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1998, pp:214-217 [Conf ] Yu Zhang , Edmond C. Prakash , Eric Sung Hierarchical Face Modeling and Fast 3D Facial Expression Synthesis. [Citation Graph (0, 0)][DBLP ] SIBGRAPI, 2002, pp:357-364 [Conf ] Yu Zhang , Edmond C. Prakash , Eric Sung Instant Facial Modeling and Animation of Living Humans. [Citation Graph (0, 0)][DBLP ] VMV, 2002, pp:479-486 [Conf ] Cui Jing , Edmond C. Prakash Synthesis of Normal and Abnormal Human Walk Animation. [Citation Graph (0, 0)][DBLP ] WSCG, 2002, pp:545-550 [Conf ] Yu Zhang , Edmond C. Prakash , Eric Sung Efficient Modeling of An Anatomy-Based Face and Fast 3D Facial Expression Synthesis. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:2, pp:159-170 [Journal ] Yu Zhang , Edmond C. Prakash , Eric Sung HFSM: Hierarchical Facial Shape Modeling Algorithm for Realistic Facial Expression Animation. [Citation Graph (0, 0)][DBLP ] International Journal of Shape Modeling, 2003, v:9, n:1, pp:101-135 [Journal ] Yu Zhang , Edmond C. Prakash , Eric Sung A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:3, pp:339-352 [Journal ] Yu Zhang , Edmond C. Prakash , Eric Sung Face alive. [Citation Graph (0, 0)][DBLP ] J. Vis. Lang. Comput., 2004, v:15, n:2, pp:125-160 [Journal ] Edmond C. Prakash Implicit functions lab: a collaboratory for computer graphics. [Citation Graph (0, 0)][DBLP ] ITiCSE, 2005, pp:376- [Conf ] Edmond C. Prakash Computer game arena: a showcase for computer game projects. [Citation Graph (0, 0)][DBLP ] ITiCSE, 2005, pp:358- [Conf ] Qiang Liu , Edmond C. Prakash , Mandayam A. Srinivasan Interactive deformable geometry maps. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:2, pp:119-131 [Journal ] Synthesis of facial expressions using a 3D anatomical model. [Citation Graph (, )][DBLP ] Novel moving target search algorithms for computer gaming. [Citation Graph (, )][DBLP ] Search in 0.005secs, Finished in 0.007secs