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Edmond C. Prakash: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee, Zhonge Wu, Edmond C. Prakash
    New Class Library for Animation of Voxel Humans. [Citation Graph (0, 0)][DBLP]
    Three-Dimensional Image Capture and Applications, 2000, pp:192-199 [Conf]
  2. Zhonge Wu, Goh Shuang Ru, Orapan Kluenkaew, Tang Ming Lee, Edmond C. Prakash
    Volumetric Apparel for Visible Female. [Citation Graph (0, 0)][DBLP]
    Three-Dimensional Image Capture and Applications, 2000, pp:187-191 [Conf]
  3. Yu Zhang, Eric Sung, Edmond C. Prakash
    A Physically-Based Model for Real-Time Facial Expression Animation. [Citation Graph (0, 0)][DBLP]
    3DIM, 2001, pp:399-406 [Conf]
  4. Yu Zhang, Edmond C. Prakash, Eric Sung
    Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2001, pp:347-350 [Conf]
  5. Reginald C. Jegathese, Goo Lay Guan, L. Antony Rajiv, Eddie Y. K. Ng, Dhanjoo N. Ghista, Edmond C. Prakash
    Cyber Heart: The Employment of an Iterative Design Process to Develop a Left Ventricular Heart Graphical Display. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:237-244 [Conf]
  6. Qiang Liu, Edmond Prakash
    The Parameterization of Joint Rotation with the Unit Quaternion. [Citation Graph (0, 0)][DBLP]
    DICTA, 2003, pp:409-418 [Conf]
  7. Yu Zhang, Eric Sung, Edmond C. Prakash
    Adaptive Simulation of Facial Expressions. [Citation Graph (0, 0)][DBLP]
    ICME, 2001, pp:- [Conf]
  8. Foo Ngiap Joon, Steven, Edmond C. Prakash
    WebClinic: A Web based System for Telemedicine. [Citation Graph (0, 0)][DBLP]
    iiWAS, 2003, pp:- [Conf]
  9. Huang Jing, Edmond C. Prakash
    SinusCone - A ThetaPhi Algorithm for Human Arm Animation. [Citation Graph (0, 0)][DBLP]
    IV, 2000, pp:318-0 [Conf]
  10. Pham Minh Tri, Edmond C. Prakash
    esigning a Multi-user 3D Environment System. [Citation Graph (0, 0)][DBLP]
    IV, 2001, pp:697-702 [Conf]
  11. Qiang Liu, Edmond Prakash
    Cyber Surgery: Parameterized Mesh for Multi-modal Surgery Simulation. [Citation Graph (0, 0)][DBLP]
    PCM (1), 2005, pp:934-945 [Conf]
  12. Reginald C. Jegathese, Edmond C. Prakash
    A New Approach for Goal-Oriented Defomation of Voxel Models. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:214-217 [Conf]
  13. Yu Zhang, Edmond C. Prakash, Eric Sung
    Hierarchical Face Modeling and Fast 3D Facial Expression Synthesis. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2002, pp:357-364 [Conf]
  14. Yu Zhang, Edmond C. Prakash, Eric Sung
    Instant Facial Modeling and Animation of Living Humans. [Citation Graph (0, 0)][DBLP]
    VMV, 2002, pp:479-486 [Conf]
  15. Cui Jing, Edmond C. Prakash
    Synthesis of Normal and Abnormal Human Walk Animation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:545-550 [Conf]
  16. Yu Zhang, Edmond C. Prakash, Eric Sung
    Efficient Modeling of An Anatomy-Based Face and Fast 3D Facial Expression Synthesis. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:2, pp:159-170 [Journal]
  17. Yu Zhang, Edmond C. Prakash, Eric Sung
    HFSM: Hierarchical Facial Shape Modeling Algorithm for Realistic Facial Expression Animation. [Citation Graph (0, 0)][DBLP]
    International Journal of Shape Modeling, 2003, v:9, n:1, pp:101-135 [Journal]
  18. Yu Zhang, Edmond C. Prakash, Eric Sung
    A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:3, pp:339-352 [Journal]
  19. Yu Zhang, Edmond C. Prakash, Eric Sung
    Face alive. [Citation Graph (0, 0)][DBLP]
    J. Vis. Lang. Comput., 2004, v:15, n:2, pp:125-160 [Journal]
  20. Edmond C. Prakash
    Implicit functions lab: a collaboratory for computer graphics. [Citation Graph (0, 0)][DBLP]
    ITiCSE, 2005, pp:376- [Conf]
  21. Edmond C. Prakash
    Computer game arena: a showcase for computer game projects. [Citation Graph (0, 0)][DBLP]
    ITiCSE, 2005, pp:358- [Conf]
  22. Qiang Liu, Edmond C. Prakash, Mandayam A. Srinivasan
    Interactive deformable geometry maps. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:2, pp:119-131 [Journal]

  23. Synthesis of facial expressions using a 3D anatomical model. [Citation Graph (, )][DBLP]


  24. Novel moving target search algorithms for computer gaming. [Citation Graph (, )][DBLP]


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