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Leif Oppermann: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Leif Oppermann, Gregor Broll, Mauricio Capra, Steve Benford
    Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2006, pp:52-68 [Conf]
  2. Ralf Dörner, Leif Oppermann, Christian Geiger
    Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2004, pp:268-269 [Conf]
  3. Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham
    The multimedia challenges raised by pervasive games. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2005, pp:89-95 [Conf]
  4. Christian Geiger, Leif Oppermann
    Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte. [Citation Graph (0, 0)][DBLP]
    SimVis, 2003, pp:453-464 [Conf]
  5. Christian Geiger, Leif Oppermann
    Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen. [Citation Graph (0, 0)][DBLP]
    SimVis, 2004, pp:263-274 [Conf]
  6. Ralf Dörner, Christian Geiger, Anke Lehmann, Leif Oppermann
    Mixed Reality Techniques for Visualizations in a 3D Information Space. [Citation Graph (0, 0)][DBLP]
    SimVis, 2007, pp:259-270 [Conf]
  7. Chris Greenhalgh, Steve Benford, Adam Drozd, Martin Flintham, Alastair Hampshire, Leif Oppermann, Keir Smith, Christoph von Tycowicz
    Addressing Mobile Phone Diversity in Ubicomp Experience Development. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2007, pp:447-464 [Conf]

  8. Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. [Citation Graph (, )][DBLP]


  9. On the choice of programming languages for developing location-based mobile games. [Citation Graph (, )][DBLP]


  10. An Abstract Location Model for Mobile Games. [Citation Graph (, )][DBLP]


  11. Ubikequitous computing: designing interactive experiences for cyclists. [Citation Graph (, )][DBLP]


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